
这是一款砍杀刷宝类的ARPG游戏,我们将修仙成长体系和刷宝游戏进行有机融合,多样的装备体系,构建专属于您的修仙刷宝bd,喜欢刷宝类游戏的玩家不容错过
Modeled estimate, not a reported figure. How we estimate →
Media

About
"Dark Soul Chronicles: Immortal Slayer" is a hack-and-slash ARPG game where you collect ancient divine weapons, magical armor, and rare treasures hidden deep within lost treasure troves. Whether you enhance your cultivation, refine golden elixirs, or slay demons... the path to immortality is entirely in your hands. There are countless paths to the Dao, all leading to the same destination. Whether you are an immortal, a demon, or a monster, you can achieve the supreme Dao, cultivate an immortal body, and let your soul roam freely between heaven and earth.
Combining the exhilarating experience of flying on a sword with authentic dark fantasy loot-hunting gameplay,
Break through your cultivation level, withstand tribulations, and prove your destiny is in your own hands!
A unique "Five Elements Mutual Generation" mechanism, fully automatically triggered, with extremely high stat caps, perfectly combining cultivation and treasure hunting, creating a treasure hunting profession with Chinese characteristics.
More comprehensive attribute growth, more diverse skill bonuses, all in--Nine Dragons Plate
Activating different of the Four Divine Beasts and creating the optimal attribute boosting strategy within a limited number of slots—the Cave Heaven is the most intelligent way to adjust character builds.

Through various treasure-hunting gameplay modes such as Blood Moon Illusion, Gluttonous Altar, Asura Dungeon, Cursed Dragon Spring, and Nine Dragons Coil,
defeat dozens of different monsters to collect materials and hunt bosses
write your own immortal cultivation journey.
Feel free to leave a message in the community and discuss gameplay.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
半成品 不建议购买
1. 饕餮秘境 缺點: 通過才有寶箱,萬一挑戰到9層失敗那就不會有寶箱,這機制很爛 改進: 通過每一層,領取該層數獎勵,而不是歸0 2. 裝備有境界限制,應該取消,限制境界根本沒必要 3.地圖太少、可玩機制太少 4.遊戲裡面 銘印、紫裝大多是抄襲暗黑4 5.裝備詞綴武修、靈修,都沒有做區隔,武修會打到靈修詞綴,靈修會打到武修詞綴 6.遊戲減傷效果不是很明顯 7.打不到製作地宮材料,是要怎麼做鑰匙??? 8.地宮副本打王根本不會扣血,搞什麼,浪費地宮卷 9.新增掉落上品裝備自動分解或不分解
特别期待这款游戏,玩了之后非常解压,很上头,就是有点肝,玩起来还是有点累,还是比较好玩的
副本boss在出场装B的时候被秒,直接就卡在装B浪费时间的宽银幕而BOSS一直躺平撅腚。也就是说攻击力够高就不能再打副本BOSS了,这脑残设计也没谁了。
游戏做的太粗糙了还是,毫无打击感,要不是看了凡人对修仙题材游戏感起了兴趣,真是难以品味。
暗黑4的换皮修仙游戏,如果玩过暗黑4就会发现基本一毛一样。
好
不错,比较耐玩,武修有些BUG不过不影响整体的游戏性。
游戏境界系统从练气到天仙,每次突破都要打突破丹,感觉真像在修仙,挺有代入感的
我沉迷在铁匠铺里打造神兵,升级、精炼、镶嵌宝石…这装备打造系统真够深度的,上头
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Infectious Madness of Doctor Dekker | $174.3K | 612 | 82% | $8.99 |
| REAVER | $174.2K | 639 | 88% | $13.99 |
| TRON RUN/r | $174.3K | 367 | 79% | $19.99 |
| Syndrome | $174.3K | 367 | 64% | $19.99 |
| The Witch's Cauldron | $174.2K | 631 | 91% | $7.99 |
| Ogre | $174.2K | 266 | 65% | $24.99 |
Related
| DAVE THE DIVER | $90.8M | 139.6K | 97% | $19.99 |
| Castle Crashers® | $41.4M | 139.7K | 96% | $14.99 |
| Creativerse | $24.3M | 30.7K | 78% | $24.99 |
| Forager | $23.8M | 43.8K | 90% | $19.99 |
| Hello Kitty Island Adventure | $14.5M | 9.3K | 93% | $39.99 |
| Starbound | $8.9M | 123.1K | 90% | $4.49 |