
A Creature Collection Tower Defense Game! Defend yourself with creatures that you collect and train. Quote from a fan: ''It's Pokémon meets tower defense!''
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Languages: English**languages with full audio support
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Amigo constructor de torres, ¿sientes que tus mamotretos de piedra y metal, reparten mucho, pero tienen el carisma de un calcetín sudado?, ¿harto de que las torres se te desbloqueen por sí solas o te vengan todas dadas?, no te deja dormir la idea de no saber qué hacer entre oleada y oleada de peña chunga?. Te presento a Soul Locus, producto salido de una relación picantona entre Pikachu y una torre defensiva de mil toneladas de plomo y metal, igual hasta puede que hagais buenas migas. ¿Qué te puede aportar Soul Locus? Bueno, en primer lugar, este juego hace que le cojas cariño a tus torres, aquí no manejamos estructuras sin alma ninguna, aquí manejamos guardianes. ¿Y qué es un Guardian?, Fat Loot ( la desarrolladora), te dirá que los guardianes son la canalización de sentimientos y.. bla bla bla. Yo te resumiré lo que es un guardián, es un bicho de aspecto entrañable por lo general, incluso inofensivo en algunos casos. Si eres un tipo curtido, cuándo veas el arte gráfico del juego puede que te parezca demasiado ñoño, pero !ojo!, porque estos peluches de mimosín son como Gremlins en un parque acuático, les gusta repartir cosa fina. Estos angelitos son el principal atractivo del juego. Pero no te creas que simplemente llega con plantarlos en el camino y que te hagan todo el chollo. Cada misión, te deja llevar hasta un máximo de 6, no te puedo decir con certeza cuántos guardianes disponibles hay ahora mismo, pero el plan para la versión final es de unos 80. Cada uno de tus peluchitos diabólicos va a pertenecer a una familia, lo que les va a dar una habilidad primaria ( aquí tienes desde ralentizar a los enemigos, hasta daño de área, pasando por envenenamientos, etc,etc,) y además, va a tener una habilidad secundaria (bufar a tus otros guardianes, curar tu "peculiar" nexo con el tiempo, bufarse a medida que matan y otras que mejor descubras tú). Hay que decir que las habilidades de cada guardián, no van a ser únicas en general (las vas a encontrar en otros), pero la combinación de las dos sí, así que obviamente no estamos hablando de llevarlos por llevar a la "fiesta de mimos", sino que cada uno te va a aportar algo diferente. De todas formas, el estudio de los Guardianes revela aún más datos (menos mal que son seres fantásticos, si los tuviésemos que chapar para un examen de biología apañados íbamos). Los animalicos tienen estadísticas también, una influye en la cera que dan, otra en lo rápidos que van a ser repartiendo y otra en el alcance de sus caricias. A medida que completes misiones irás ganado niveles, con cada nivel, podrás elegir que característica ir aumentando permanentemente en cada guardian que haya participado en la misión. Pero tampoco te creas que les llegaba con esto no... a estas monadas también les gusta bufarse en combate, son unos "ciclaos" de cuidado. A medida que vayas matando enemigos, ganarás unos puntos de focus, con estos puntos de focus vas a poder aumentar en vivo sus estadísticas como antes, con la diferencia de que todos los bufos que les metas de esta manera, se irán al terminar la misión. Además, con este focus también vas a poder hacer que evolucionen, porque igual pensabas que ya lo sabías todo sobre ellos eh pillín, ahí tienes otra taza de caldo. Pues sí, algunos de ellos evolucionan, además de familia, habilidades, y bufos en combate,algunos de estos teletubies hiperagresivos ( sí, se me estan acabando las ideas para llamarles) van a metamorfosearse, o llámale X . ¿ Y qué hace la evolución?, pues primero que cambien de forma ( a quién no le gusta esto ¿eh?) y luego, cómo no, hace que tire dientes con mayor soltura, alegría y facilidad. Ok, supongamos que no has escapado a este tocho infernal y quieres saber lo único que falta. ¿Cómo te puedes hacer con semejantes torres con patas?, pues la forma principal es mediante crafteo. Tras superar cada ronda o como botín del modo infinito, encontraras materiales de crafteo que al combinarlos, te dará como resultado un guardián. El contenido que tiene ahora mismo son más de diez misiones y un modo infinito. En la propia página de la tienda teneis un mapa muy clarito con todo lo que plantean añadir y el % completado, así que si os gusta el lema ese de !hazte con todos!, os gustan los Tower Defense y no os produce urticaria el Early Acces, puede que Soul Locus sea lo que buscáis.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 36 reviews with recorded playtime.
So after the tutorial level you get to pick one 4 star card that will carry you, that would have been enough .. But it seems like you also start with (what seems like) all the 1 star pets, this would be a chance to have me craft a lot of pets, but instead I found out that the pets I started with were good enough to deal with these first levels, so no need to worry myself with that, instead I could focus on getting the "best" pets. And it seems one can upgrade the items so far that you get all the 4 star pets by just farming a bit on the early levels, ain't they supposed to be for the late game? Why am I given a chance to even make them at this point.. So I got my team of 4 stars and found a combination that seems to work for every level, which again made it less entertaining (the pigcow is too OP). The only stat upgrade necessary on the pet cards is speed, and you can buff their range up while playing to cover a large area pretty well, a bit too well for my taste, their base range could have been put to more use, and instead limit their max range, maybe swapping pet locations could be a strategy then, as some levels do have quite a few empty pedestals. The game comes with a good amount of resolution options, but it will still appear pixelated in many of its images. (which I really don't mind, but just pointing it out in case some do) [b]So my biggest let downs are:[/b] - to many handouts at the beginning - no reason to change strategy - no restriction on the crafting system .. nothing a bit of balancing and readjustment can't fix, so if it get fixed then you can totally ignore this.
Soul Locus is a Tower Defense with a difference. It plays more like a platformer and has a really cool and addictive concept. If you're looking for a change from your standard TD, then this is the game for you. https://www.youtube.com/watch?v=Gjm-jZsK7YQ In Soul Locus you defend the world of Dalifor, a land forever changed by the forces of Chaos! You are a Luminary, a schooled defender of Order. The strength of your personality manifests through special cards, from which you summon magical creatures. These Soul Guardians are ready to fight the Corruptors who aim to destroy the world you hold dear! Collect and craft cards, train your Guardians, and experience the story of Soul Locus: Cards of Order! Soul Locus: Cards of Order is a collectible creature tower defense game. Dozens of levels and over 80 Guardians will be available at final release, paired with a rich RPG storyline that takes you through the floating continents of Dalifor. Each Guardian corresponds to one of six types of Soul Locus that define its strategic use in game. Build a team you design, and level up your Guardians how you choose. Each is customizable! Crafting is a key component in collecting all of the Guardians available in the game. Crafting materials will be obtained through quests, at the end of battles or by breaking down other cards. Combining materials lets you discover new recipes for Guardians! - Highly Recommended!
Beat the entire game in under two hours... needs a lot more content and they are talking about almost completing the game.
Last Updated June 14th 2015 Developers abandoned the game Was a fun game, had a good bit of potential Probably either didn't have enough funds or blew it all on the art designer ¯\_(ツ)_/¯
So, I met some of the awesome people from FatLootGames at a convention. I had actually been separated from my partner, stumbled across him completely engulfed in this game, and so I played it. Here are some points about why you should check out this game. - Art is beautiful. The background , creatures, and NPC's are all very whimsical. It makes me feel like I'm in an epic fantasy world. - Game style is like tower defense crossed with Pokémon crossed with a little something else I can't quite put my finger on. All together makes for a fun and engaging experience. - Creatures have entertaining abilities. I chose a Pegg who has the ability Breakfast. I had no idea what this meant at first, but the mental image alone was enough to make me happy. Overall, a very charming and entertaining game. The beta is fairly fleshed out on the whole and I'm excited to see what the full game will have :-)
Developers are gone, their website defunct, this game will NOT be finished. If you ever see it Free or 85% Sale, its worth an hour or two of distraction but the game will not and can not be completed. Valve of course, will not take it off the Store under the "Well ehhh its an EA so..." line of excuses and because they can still get a cut of whatever sales come off of even a deader-than-dead game. Whether the developer/s passed away or just gave up and ran, we'll probably never know. The end result is the same however.
The game has potentional. Right now I would say it has the frame work to be a great game, however I managed to get all the achievements, which you get by reaching level 200 in endless mode, pretty easy. They need more layered minions and higher cap than 6 gaurdians per level just so the difficulty can be raised without causing you to have to grind levels which would be no fun. But for the full price I would expect like 100 levels when finished seeing how there are similar games, like gem TD, can be played online for free granted the new gem TD has a paywall :-/.
Great progress! Already enjoying the game as-is... nicely satisfies the "monster building" center of my brain. Looking forward to seeing what comes next.
It's a pretty cool little game. I like how every creature is obtainable. There's a synergistic nature between the creatures' abilities. It's this synergy that keeps creatures valuable when other, higher tier, creatures become available.
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