
Fight through Purgatory in a janky adventure where you and your friends are ethereally chained together. Wield chain magic, bully enemies with chain physics, and make terrible decisions in this game full of gratuitous amounts of jiggle physics. Built by a solo dev when mom wasn't home.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
What you get:
Yeet enemies (or friends) using chaotic chain-physics-based combat
Chain Magic, Various Weaponry and Stat Progression
Unique bosses and enemy encounters
Go crazy with up to 4 players in Online Havoc Mode for maximum jank and chaos
Bad Graphics & Equal Opportunity Jiggle Physics
A Jank slider that does absolutely nothing, I promise
The Soul Chain is neither your friend nor your enemy. Sometimes it creates the most cinematic coordinated attacks imaginable. Other times, it tugs you and your teammate straight into chaos as you die together in frustration.
Coil and tie up enemies together, trip bosses, slingshot objects, clothesline groups of mobs... and more. Combat is deliberate, stamina matters, and panic rolling is a lifestyle I actively designed against. Remember - learning how to fight with the Soul Chain IS the entire game.
As you ascend the colossal Tower of Purgatory, every chapter ends in a battle with massive manifestations of sin, trauma, regret, or an idea I probably came up with far too late at night.
Some will crush you. Others will throw you off ledges. All of them hit HARD.
Do you want to hate your friends? Bring up to three and ascend the Tower and Purgatory as a group. You might think - “The more, the better!”, but it usually ends in more accidental chain yanking, more desperate revives, increasingly louder comms, and failing together as one.
Are you a masochist? There's a single-player mode too.
Instead of being chained to a friend, it’s now a massive glowing ball you'll drag, swing, fight, and fail with throughout your ascension from Purgatory.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 146 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
banger game if you enjoy souls-likes (and have friends). the platforming is also surprisingly enjoyable
lowkey feels like the game was made on a 100 dollar budget and maybe a star bucks gift card yet its really fun with friends bassically a 5 dollar version of elden ring co-op would reccomend if u like ♥♥♥♥♥♥♥ around and dying to the same boss 100 times untill u yell at ur friend to stop ♥♥♥♥♥♥♥ getting stuck on that same boss with the chain oh and the boss with the MASSIVE ♥♥♥♥ has physics. yeah no im talking about the ♥♥♥♥ the ♥♥♥♥ has physics u can see it swinging around and when hes dead u can play with it
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 146 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏本身不是很屎 从名字也能看出是魂+chain together 而个人开发自然也就别想要什么手感了 在此前提下算是提供了足够的乐子 比如链子可以捆住小怪甚至精英怪、物理效果可以三维弹球秒怪等 但是这个网络着实有点逆天了 走着走着被闪回就算了 闪回还应用物理效果 两个黄鹂上青天说是 而且隔一段时间还会遇到真正的断线 也没有断线重连 全队一起送回上一个篝火
pretty fun game to play with friends, and it brings a lot of laughs. i love the chain mechanics and the design of the two bosses I have defeated so far. performance is good overall, with just a bit of lag whenever new enemies spawn.
best five dollar spent i want more floors
awesome mechanics.
Very fun and hilarious co-op game
As the game is right now it is very much a proof of concept. I played through solo. The game is too much like chained together and not enough like a souls-like. The camera needs better options or just a better position it is far too close to the player and not enough of an angle. The jump is too good it was too forgiving that I could just not worry about jumping at all. The player is FAR too strong you can stagger or outright kill almost all normal enemies and the only way you would die is if you get outnumbered and surrounded, I never felt like any of the normal enemies were challenging spent most of my time jumping past them. I believe I fought two or three bosses, I did die a few times on the first one trying to understand how best to use the chain to stagger them, the parry feels good even if it might be too forgiving. There is not enough direction in the level design, I wandered a lot of the time until I found where to go, and there is way too much empty level I spent a lot of the time just walking to the next sections without obstacles or enemies in my path. the price should be lowered to the smallest amount so people will be more willing to try it and give feedback, ultimately a great idea and has potential to be frustratingly fun like a chained together souls-like should feel.
Real enemy is the other guy at the edge of the chain. Ascend means go Maghrabi optical hospital.
Buggy & inconsistent, there are far better free games on steam
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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