
Lyr is a city where Souls are a product. Big corporations can change your soul for the right price. Smaller merchants can give you relief for an afternoon. This is a Visual Novel with some minor choices that change the dialogue a little. You progress through the story by clicking on the screen.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 104 | 78% | Free | |
| approximately $0 | 11 | 100% | Free | |
| approximately $0 | 165 | 97% | Free | |
| approximately $0 | 4 | 50% | Free | |
| approximately $0 | 165 | 78% | Free | |
| approximately $84.3K | 167 | 87% | $34.99 |