
Tyrania is a kinetic visual novel, meaning a text-based game with a one ending linear story. The story is focused on the opposition of two different ideas of Justice when dealing with crime and terrorism.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

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Languages: English, German
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠀
Visual Novel, Not long if go to settings and use skip 5 minutes to 100%, achievements work, it's free so go play it
not a bad story line would recommend the game to anyone
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
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Time to 100%: ~2.6h at a somewhat fast reading pace Tyrania is a free kinetic VN, developed solo by Levianthanimation. You follow Edo, a man in a war-torn world who discovers an artefact granting him control over technology. You follow his journey as he attempts to end all conflict. It’s an extremely well-made VN for a solo developer, with unique art, a solid narrative, and fitting background music. It features a wide cast, with interactions that blends serious themes like capital punishment and abuse into a world of competing ideals. Some may find the tone a bit edgy, but the story stays grounded through its perspective shifts. With animated scenes, diverse locations, and a steady visual rhythm, the novel maintains a strong sense of forward motion, avoiding the static feel common to many VNs. The only weak point is the frequent time skips, which aren’t always clear, making the narrative a bit harder to follow. Overall, with easy achievements, a strong atmosphere and an evening-length read, this is well worth a try. With a price tag of free, there really isn’t much to lose. —————— 28th Steam Review. You can find more of my curated completionist insights at: https://store.steampowered.com/curator/45713940/
[h1]Before I played Tyrania - A Kinetic Visual Novel, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
10/10
Um VN gratuito feito na Alemanhã sobre os pontos de vista da guerra.
Tyrania - A Kinetic Visual Novel is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. This godawful high school anime club dropout fan-fiction is the product of someone watching way too much anime and trying to make their own but without any skill in either writing or animation. Think of it as a barely animated cartoon with the cringiest writing ever to insult literature and you're pretty close to this non-game "experience". Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the e-book peaked at just a dozen or so concurrent readers, and now there's basically nobody reading it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. While this E-book is "free", you can get better quality, professionally written books and comics for free online (from places like Project Gutenberg) or from public libraries. Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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