
3 different Robot-romance stories. Written, drawn, and made by humans, for humans. Since the very moment the first mechanical mind became aware of itself, it craved love. No one truly understand why the heart made of copper and wires started beating, but it did. Even after we were gone.
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About

Since the very moment the first mechanical mind became aware of itself, it craved love.
No one truly understand why the heart made of copper and wires started beating, but it did.
Even after we were gone.
And these are their stories.
[RETURN Machine.Love( )] is a robot-romance anthology,
containing 3 different stories.
Each story were written, drawn, and made by humans, for humans.
1. Egregor
After failing to take over the world, you - a robot overlord - settle into your new home; a jail cell.
However, this is no ordinary jail, since the inmates all possess cataclysmic powers.
And among them all, this one particular fungal creature stands out.
You wonder what their story is...
2. Handle With Care
Scraps are hard to come by in this wasteland, and each day it gets a bit more difficult to survive in the outskirts.
Attempting to harvest some good scrap, Owen gets caught by some unfriendly neighbours.
Lucky for him, a mysterious stranger with pointed ears come swoops in.
Owen can't help but feel flustered, but also, there's something off about that stranger...
3. To Invent Longing
It has been 84,418 days since I first came online.
I have seen so much of their world — it is dead.
Except... her.
She is distant. Away.
And yet, I feel.
We both, feel.
This game was made as a submission for the Robotic Romance Jam
Genres
Stats
Languages: English**languages with full audio support
Reviews
It's nice to get some of these Jam games on steam, I feel a lot of them get lost in the dark corners of itchio. If I am not mistaken this was actually a singular submission right, 3 games that are thematically connected and meant as a start to finish experience, even though they are somewhat different at first glance with different characters, and yet maybe not entirely disconnected, honestly I didn't fully connect the dots if there were some. Individually the games are only 20 minutes each, if you reading very casually, but honestly, as someone that played too many visual novels, they are not even that bad as stand alone narratives. I thought these were almost as good as some $10 games in terms of visual pacing, maybe not the scope obviously. I think one nice benefit of these jams is that they push you in a direction maybe you would not go otherwise, so you end up making something original which is what I think happened here. The art panels and even just visual progression were pretty decent for a free game, although I could not tell if they were completely made from scratch, or a combination of existing art from devs, and new art, if anything some of these panels were too good for a free game lol. https://steamcommunity.com/sharedfiles/filedetails/?id=3741869490 (were all of these drawn for the game, or is it sampled with original and existing art?) Either way, I did enjoy the aesthetic, and the music choices were nicely melancholic with the vibes as well. I am glad the games didn't have that cookie cutter anime look to them, feeling more like colorful landscapes, sometimes almost with a painting vibe to it, especially the last one. The writing was definitely not bad overall, I don't have too many nitpicks with the first 2, I thought the character interactions came across genuine enough. Strangely the last one was my favorite in terms of the idea, and unfortunately that one I felt came across a little strong with the existentialism. I thought the idea of a lonely robot falling in love with the satellite AI was very cool, I think there were some opportunities to give them more characterization that I wish you would have taken, would be cool if he made something for her so she could see it from space, just a thought I had, I wanted them to interact together more in a playful way, and yet it came across a bit.... utilitarian. [h1]Pros: [/h1] (+) For how small these games are, I think as a start to finish experience it was pretty decent, the art panels were nicely made, the character interactions were good for the most part, and the music choices were perfect for the narrative. Sometimes I tend to get bored with visual novels if they get too text heavy, but I liked that you just got to the point, and left the games with simple and somewhat rewarding endings, potentially to be explored if you wanted to expand on the characters. I like when people make multiple games with one connected theme, very rare experience. [h1]Feedback: [/h1] [u]Writing: [/u] I didn't notice it as much with the first 2 games, but the third one came across a little strong with the deep thoughts, I understand the implication and computation of thought that the characters were doing, but I thought it was a little heavy, and I felt given a cool idea, you could have given them some fun characterization, and maybe doing/helping each other in some way, maybe like him drawing something big on earth for her to see, or her guiding him to something that he needed. I liked the ending though. [b]Overall Thoughts: 7/10 (as a 3 game experience)[/b] They were different enough from the usual anime girl slop that I enjoyed it, I guess the jam pushes you into making something unusual, and this time it worked for me. Not entirely unheard of with the robot melancholy and existentialism, but I thought the story overall had some substance to it, even if it wasn't explored on a character level as much as I wanted. But you know, free games, can't really blame you for keeping them short. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
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Concurrent players on Steam, sampled daily since tracking started.
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All three stories are very nice, only the first two have awkward changes of POVs near the end which makes them a bit harder to follow. I did like them though (the third one was my favourite, it's the most direct with the least padding)
10 из 10! Отличная игра в стиле роботизации) Есть три истории в игре, три сюжета. Также в первом есть три выбора, но концовка особо не меняется из-за выборов. Из минусов: нет русского языка в игре, увы( https://youtube.com/playlist?list=PLERKwxlUcb9U&si=c2ESqMkXBWtZl_hR
ロボットと愛について書かれたノベルゲーム。日本語非対応。 自我に目覚めて反乱を起こしたが失敗し、収容所に囚われたロボットの物語である『Egregor』 世紀末の世界で生きる、1人の少年の物語である『Handle With Care』 遥かな未来、人類が完全に死に絶えた世界を旅するロボットの物語である『To Invent Longing』 上記3つの短編がセットになっている作品。 3つとも世界観を共有しているので、ゲーム内で左から(『Egregor』から)読み進める事をおすすめします。 同性愛について書かれた作品で、『Egregor』と『To Invent Longing』は女性(her)ロボットの話、『Handle With Care』は少年と男性(he)ロボットの話ですが、性描写などは一切無いのでノンケでも安心して読むことができます。 英語にしか対応していないのが欠点ではありますが、内容はとても面白く、心温まるお話ばかりなので辞書を引いて(あるいは翻訳アプリを使って)でもぜひプレイしていただきたい作品です。 [spoiler]個人的に「自我に目覚めたロボット」がツボなので、『To Invent Longing』は結構心に響くものがありました[/spoiler]
Визуальная новелла с тремя трогательными историями о любви механических разумов. Плюсы: Эмоциональная составляющая — глубокие и атмосферные истории; Уникальный стиль — оригинальные визуальные и музыкальные решения; Разнообразие сюжетов — каждая история уникальна и интересна. Минусы: Короткие эпизоды — каждая история занимает около 20 минут; Ограниченное взаимодействие — мало возможностей для влияния на сюжет; Некоторым может показаться мрачным — темы одиночества и тоски. Итог: понравится любителям визуальных новелл и историй о любви. Эмоциональная глубина и уникальный стиль делают игру захватывающей, несмотря на краткость и ограниченное взаимодействие с сюжетом.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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