
Sorcs: Siege Chronicles is an indie 3D tower defense with: - Free positioning for towers - FPS mode - Configurable AI for towers - 4 skill trees - 25 levels with 3 difficulty modes - 20-25 hours to complete 100%
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Spanish - Latin America
Reviews
Played it a couple of hours so far and it's quite fun. Real time resource harvesting is an interesting approach and you need to constantly keep managing the ratios in order to upgrade or buy new towers. I am casual gamer and found the difficulty quite challenging in some maps. The FPS mode is almost always necessary in order to win.
I have played it for a few hours (I'm at stage 7 right now), and I'm really enjoying it so far. I like that the game is not easy, you have to be strategic on where to put your towers, manage your resources (decide whether to put your villagers to farm wood or crystals, or send them to a new tower), and also go to the first person shooter mode to help with the damage (FPS mode is critical at the beginning of each stage). There are some improvements that you can unlock with points you get when beating the stages depending on how you did (it helped me re doing some stages at 3 stars for extra points) . You can change the towers AI so they attack specific enemies, but the AI is not all available, you unlock it as you progress through the game. If you like a challenging game and tower defense games, this game seems to be worthy.
Very nice game! As a casual player I'd say it is a great game to spend some of my free time. It's entertaining and with a great amount of content to keep your fingers busy until you get tired of clicking. I love the music also :)
Great job, as you progress through the game it gets more and more fun
The basics are fun and competent, but there are a lot of bugs. Floating tooltips, giant flashing "+10" numbers at the front of the screen as resources grow, things like that which take away from the experience but don't quite break it. Still, it needs more polishing before I can give it a recommendation.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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