
Sons of Ra is the award-winning competitive tower defense game by indie studio Pharaoh Hound Games. Play solo or join your friends in this unique strategic experience.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, French*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I was looking forward to this one, the style is great, but it proved to be extremely light on content. I felt that I had seen all that there was to see in under an hour of playtime, including the tutorial. I vaguely got the vibe that it was intended to have a focus on competitive multiplayer, but I think the sparsity of variety in matches is going to be pretty prohibitive towards there being even a small scene, unfortunately.
[code] [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] 老实人评测,不错过游戏的闪光点,不放过游戏的吐槽点,带给玩家最直观的测评感受。[/quote] 《Son of Ra》是一款对抗类塔防游戏。每个神明有自己的特色技能。你需要选择自己钟爱的神明,使用有限的金钱以及法力,选择直接出兵或者建造防御塔等等各种策略,攻破对方的基地。目前单机内容较少,并且联机在线人数也少,只能邀请朋友。 [h1] 一、游戏玩法 [/h1] 正常的对抗类塔防,攻破对方基地就算赢了。 (1)每个神明专有技能不一样,但是兵种和防御塔一样。 (2)金钱与法力值随时间增长。金钱可以出兵和造防御塔,法力可以发动专属技能。左下角能量条可以强化和解锁(兵种和建筑一开始没有全部解锁)。 (3)限时没有攻破对方基地,则进入下一阶段,双方生命值均降为1(即没有任何容错了)。 [h1] 二、吐槽 [/h1] (1)操作问题,新手教程里,仅仅使用鼠标,又要按住鼠标左键又要选择鼠标右键又要移动,一不小心没按住就得重新操作,这一套下来我差点没直接退出游戏。新手教程里仅仅使用鼠标操作误导了我,后面发现键盘和鼠标一起用,操作就很流畅了。 (2)翻译有点小瑕疵,UI设计有点小问题,比如单人模式中的“如何”,我直接一脸黑人问号???完全不知道这是啥。 点进去玩了一会,我猜测这应该是新手教程。就有点迷,新手教程不应该在首页嘛,而且不说“新手教程”说“如何玩”也好啊(翻译大锅)。 (3)节奏问题。一开始玩表示速度有点快,反应迟钝,手忙脚乱。建议加入调速功能。(当然,适应了之后还是没问题的) (4)要不是我看了成就,我还不知道除了Ra和Isis还能操作别的神明。要不在选择界面设置未解锁,要不单独加一个介绍所有神明的。我打街机模式都不知道对面神明什么技能。 (5)埃及真的有很多故事,游戏里只有画面和音乐有点埃及元素,感觉还能深入一点,比如故事模式(新手教程正好融入进去)。 (6)内容真的不算多。地图上甚至可以加入中立建筑等等。 [h1] 三、游戏模式 [/h1] 联机模式:人太少,在线是排不到人,只能自己邀请。游戏暂时内容有点少(兵种,防御塔,技能各有四种),联机体验暂时不是很完美。 街机模式:选一个神明连续打n场(具体没留意),算出总用时然后排名。 小规模战斗:跟电脑1vs1,打一场。 如何:新手教程的简称(别问我为什么这么简称,问翻译) [h1] 四、总结 [/h1] 平平无奇的对抗塔防游戏。如果深入挖掘埃及元素,应该能有自己的特色,期待更新。
Very solid gameplay. Always enjoyed tower defense games so it's no surprise I would enjoy this fast-paced games.
Muito bom! 10/10.
Awesome little game!
stürzt dauernd ab :O/
This game is a lot of fun and is a different take on the typical tower defense game. I really enjoy the different abilities for each of the unlockable characters and how they really switch the game strategy.
Infinite boredom.
怎么这么垃圾
小品级的塔防游戏,节奏很快,游戏机制简单。由于对战地图不大,建筑放置区域也相应有所限制,因此没有特别复杂的战术策略要求,玩起来比较轻松。操作上有手就行,稍微熟悉下各项次级指令的位置就能轻松上手。 目前游戏的基础内容还算完整,没有拖泥带水的内容,也没有整什么花活儿,比较适合需要放松的间隙开两把换换脑子。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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