
Sons of Ra is the award-winning competitive tower defense game by indie studio Pharaoh Hound Games. Play solo or join your friends in this unique strategic experience.
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Reviews
轻度策略快节奏的战略游戏,很传统的两边从基地出兵自动战斗玩法。兵种克制也相当简单直观,没啥策略深度。可能和人打会好得多。AI有点太蠢了,只能靠数值来强化自己。街机模式前面太简单,到了最后一关数值堆得太恶心了。 操作方式对键鼠来说很不方便。解锁兵种我搞了好久才知道原来要在弹出的面板上对着锁住的项目按R。下面的条满了记得及时按F升级。 不同神明也就技能不同,兵种是完全一样的。体量还是太小了,内容不够丰富,但是碎片时间随便玩玩还是没啥问题的,还能联机,价格也挺便宜。
Very solid gameplay. Always enjoyed tower defense games so it's no surprise I would enjoy this fast-paced games.
Really solid game with a novel multiplayer premise. Played with my partner for a few hours last night and every match was a nail biter. As a TD game, I think this gets it right in that you only need ~4 types of towers and ~4 types of units. There is enough variety there to have lots of different strategies. I get annoyed by TD games with dozens of towers and hundreds of units because at some point if feels like you're playing a spreadsheet keeping track of all the stats.
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Languages: English*, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, French*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So that game is actually good. The graphic is good. The gameplay is easy with graphic style make a good climate . If u want play against bot that is perffect choise. The biggest minus of this game is dead multiplayer. Nobody play online ( i have never seen somebody online in game) But game has a option to play on splitscreen so its good.
小品级的塔防游戏,节奏很快,游戏机制简单。由于对战地图不大,建筑放置区域也相应有所限制,因此没有特别复杂的战术策略要求,玩起来比较轻松。操作上有手就行,稍微熟悉下各项次级指令的位置就能轻松上手。 目前游戏的基础内容还算完整,没有拖泥带水的内容,也没有整什么花活儿,比较适合需要放松的间隙开两把换换脑子。
Can't play the game, the radial menu gets bugged every time, the devs told me this is an AMD texture bug and can't help me. I feel a little bad for this cause i liked the game but it really was a waste of money for me.
Muito bom! 10/10.
This one is a tentative recommend based on the singleplayer experience. It kept me playing match after match today and I think I'll be playing more of it. Gameplay is based on building up three resources gold, favor, and a sort of upgrade gauge for big base expansions and unlocking more powerful units. Average match for me has been five to ten minutes. There are five playable gods, who each have a different mix of powers, with some overlapping powers. Plus each god has unique passives. The units and towers are standard across factions so the variety relies on each gods traits and powers making them play a bit different. For me I find the gods different enough to enjoy as properly different factions. The content offered isn't a huge amount but what's there feels pretty polished. No bugs so far, and the visuals are simple, clean, and pleasant to look at. The gameplay starts deceptively easy and before you know it the enemy is burying you with units and you're fighting for your life. It's those matches where the AI surprises you with its tenacity that engaged me enough to play again back match after match. It's been a really fun time trying it this weekend. BUT. There is a massive caveat. The UI is rough. All the building, god powers, nearly EVERYTHING is on this radial wheel menu that is a chore to use. Example, let's say I need to build spearman to attack the enemy in the top lane of the board. I must open the radial wheel, click the spearman, then that that takes me to another radial wheel where I have to choose the direction and click. This is just... not necessary for a PC tower defense. A possible alternative might be binding all units, towers, and god powers to hotkeys (rebindable preferably). Let's say I press the hotkey for spearman and the mouse is now locked to dropping a spearman each time I press left click. Then I can just mouse to whichever lane and click as many times as I like. Then when I'm done I can right click to release the lock to place spearmen, or alternatively I can just press another hotkey to change what my left click is locked to. This should give you some precious seconds back to react to the enemy, and that can sometimes make a significant difference. The UI isn't bad enough to prevent my recommendation, and I can understand that there may be crossplay challenges that caused the game to get more of a console/mobile UI. But it is an everpresent annoyance that holds the game back at like a 7/10 experience instead of an 8 or 9. As of writing the game is on sale for five dollars and it is absolutely worth that. Even ten dollars to me feels really reasonable. Full price will probably feel a bit much for what you're getting, so just wait for a sale and give Sons of Ra a try.
[code] [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] 老实人评测,不错过游戏的闪光点,不放过游戏的吐槽点,带给玩家最直观的测评感受。[/quote] [h1] Sons of Ra---一款风格鲜明的塔防策略游戏[/h1] 游戏是一款有着创新性的策略塔防游戏游戏,玩家需要扮演一位领主决定解锁建筑还是人物,还是攒够经验快速升级,而目的只有一个,摧毁对方的神庙。游戏的单把游玩时间十分短暂,游戏内容熟悉之后也相对简单。画面和音乐都有着浓重的古埃及色彩,游戏还可以本地双人游玩。但游戏的教程太过简陋,导致新手刚开始可能不太容易上手,游戏内容重复度高,后期并没有加入新的东西。总的来说是一款不错的打发时间的策略塔防游戏。 [h1]游玩感受[/h1] 首先,在游戏开始要更改一下语言噢,游戏的教程不知道为什么更改语言了还是英文的,而且教程太过简陋,只有按键教学,导致游戏初期的体验十分不好,基本就是一脸懵的游玩。 其实游戏的内容十分简单,就是攒够经验看是解锁新兵种新建筑,选择升级基地(就是选择一个永久增益buff),选择疯狂造兵,还是一步一步来,先造塔防再去产兵。游戏前期最非人类的一点,鼠标左右键控制造兵,这个设计太反人类了吧,后面知道了键盘的用法就还好。 游戏的内容总的来说不是很多,长时间游玩之后便索然无味,都是相差不多的东西,后期并没有加入新的内容,也没什么剧情。虽然有双人模式,但是按键不是很舒服。 [h1]优缺点[/h1] [b]优点[/b] 1,有一定创新性的玩法 2,单把游戏时间短 3,有双人模式 4,画风音乐舒服 [b]缺点[/b] 1,前期操作不舒服 2,游戏内容比较单一 [h1]结语[/h1] 游戏结合了塔防和策略,有着舒适的画风和音乐,但内容太过单一,鼠标操作有点难,是一款还不错的打发时间的游戏。 评分7/10
Neat concept and all the characters explore different playstyles. Soundtrack is a big standout, it's great! Having played long enough to unlock all the gods, the strategy feels a little too minion-focused at time of review. None of the god abilities buff towers- only disabling or destroying them. Most abilities either damage or buff units already on the board, or summon a super powerful unit. I can reliably win games without building a single structure, and I would like to see the balance shift a bit towards building to really lean into the tower-defense aspect. Even with these criticisms, I've still logged over 10 hours on it trying to find optimal strategies for the Arcade leaderboard and have overall had a good time with it.
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