
Sons of Ra is the award-winning competitive tower defense game by indie studio Pharaoh Hound Games. Play solo or join your friends in this unique strategic experience.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, French*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Pick your god and unite Egypt![/h1] [b]Overview[/b] Sons of Ra is a strategy/tower defense game where you play as a pharaoh to seize control over the lands of the Nile. The title plays a hybrid tower defense game where you can both defend your pyramid by constructing towers and attack the enemy by deploying troops on the map. But this wouldn’t be Egypt without some help from the gods themselves: at the start of each match, you can choose the god to worship, which in return will lend you his powers. Each god has a set of vastly different abilities, which defined different playstyles: pick your favourite one and conquer Egypt! [b]Easy to Learn, Hard to Destroy Your Enemies[/b] There isn’t too much to talk about when in comes to the core of Sons of Ra as, on paper, it is a very simple game: you spawn units on two or three different lanes, build towers to defend said lanes and use your powers to support your offensive or defensive strategy. That’s it. Obviously, it’s a little deeper than that: passively you gain points which you can either spend to unlock new units (1 point) or to expand your temple and get powerful boons that last until the end of the match (3 points, but you can only do it twice). Plus, sometimes maps feature some special traits, like mines that can be taken control of, resulting in a faster earning of gold. But these are additional details, which don’t really change the nature of the game. Sons of Ra is extremely easy to pick up and somewhat hard to master: the few rules of the game make it so that everyone can start playing after a 30 seconds explanation. This is made easier by the fact that also the various gods, while changing your playstyle, don’t change the way the game is played. Easy to learn doesn’t though mean easy to win: matches are, most of the time, very balanced and defeating the opponent always requires some thought on the moves you are going to make. [b]Playtime[/b] The game right now offers five playable gods, each one with its own abilities, plus 4 ground units and 4 defensive turrets that are in common. The basic unit is the spearman, the backbone of the army that excels in nothing but is cheap and available from the start of the game. Then we have the shieldbearer, a strong defensive unit with lots of health, the bowman that has a useful ranged attack and the ballista which is the only unit that can attack turrets. Just after a few games it gets clear how this title heavily lacks content: units and turrets are always the same, while the different maps become rather uninteresting after a while. The only aspect of the game that tries to push away repetitiveness is the different abilities offered by the gods which, honestly, is too little. This, added to the fact the matches are fairly quick to play (they cannot last more than 7 minutes) make it so the sense of deja vu kicks in really fast. The game also offers two game modes: skirmish and arcade. The first is a simple match online or against the AI, while the second is basically a series of skirmishes that you have to complete before losing three matches, uniquely against AI. Not really what I was hoping for, since it adds very little to the final product. [b]Verdict[/b] There’s not too much to say about Sons of Ra: it is a simple title with an underwhelming amount of content. Considering the game and the duration of the matches, it probably should’ve been developed as a mobile game instead of PC one. My suggestion is to buy this title only at a heavy discount, or wait for free content updates. [quote]Visit SaveOrQuit.com for detailed game reviews, posted daily![/quote]
Much more RTS than Tower Defense, this under-the-radar little gem is for sure worth a try! Graphics look nice with a mix of table-top feeling and fantasy elements. The Ancient Egypt theme is well made with each Gods having their own set of powers. And the AI is actually better than many games, adapting it's own strategy and being able to win its fair share of games despite your best efforts. The UI is a bit unique at first. But still easy to learn with no tutorial needed. And you might even end-up wondering why there isn't more games out there implementing this system once you get used to it! The short battles, always getting hectic pretty quickly, are perfect as a nice little pastime for moments when you don't have the time or energy to dive into a more complex game. And even if the gameplay may become repetitive after a few hours, the maps varying a little bit for each battle and AI players opting for a different strategy each time will keep you busy enough to make this a little 'battler' you will want to return to, every once in a while. As such, I really recommend you at least give it a try if you like the genre. ...May the ancient Gods be with you! ;)
[h1]Dotaっぽいタワーディフェンスアクション[/h1] 日本語対応 タワーディフェンスというよりは RTS味が強めのゲーム 相手の領地内に入って 神様のライフを削り切れば勝ち 割とシンプルなルール 時間で貯まるお金で 歩兵をレーンに出して戦うと 信仰パワーが貯まる 選ぶ神様によって 信仰パワーで使えるスキルが違うので 色々試してみると楽しい ディフェンス面では 砦を建てて矢で歩兵を迎撃出来る…が コスト高め+歩兵がいっぱいだと対処できないので 遊んだ限りだとそれほど範囲も広くないので 砦を建てつつ最低限の歩兵で迎撃しつつ 相手の隙を突く…というような戦法になりそう 砦を建てまくれば強いのか?と言われると カタパルトもあるし神様スキルで砦無効化や 破壊もあるので他タワーディフェンスゲームよりは 攻撃ユニットの方に重きを置くことになりそう マルチが楽しそう…なのだけど マッチングしないので試せていない 一人向けのモードもあるので遊べないわけではないです 雰囲気や音楽は良いと思うので少し残念
It's really good. Negative comments are from players with few hours played. There is a lot of depth in this game and it can't be explored within 1-2 hours. Parting with our money can be difficult. This one is worth it.
first off i did have some fun but not enough to were i would recommend it to a friend, currently only two game modes arcade and multiplayer if you decide to play arcade the first half of its fun but then the ai decides to roll up its sleeves and just decimate you and it just starts being not fun anymore not to mention its kinda unfair that the player has to unlock unites and towers and the ai from what i saw doesn't have to. like i said it was fun then it just got frustrating and stopped being fun and i mean you'd think for a tower defense game there would be a survival mode, as dumb as it sounds i like the art style and kinda want to see where this game can go. UPDATE:Unfortunately it appears this game is now abandoned
I played a lot of tower defense games, but this "jumping" radial wheel for building towers and units is just terrible, sorry.
Sons of Ra is a mix between Tower Defense and Real Time Strategy game. Although there's no mirco management of the units during combat, since they go down a lane in standard tower defense fashion, there is still quite a lot of things to manage and respond to during matches. Watching lanes and answering to enemy attacks is constant and dynamic enough so that the matches are rarely boring. Overall, the game is quite fun and engaging to play. It really does just have a special kind of charm. Oh, and I have to say that, while not some Dark Souls level orchestral boss music, the soundtrack is quite good.
バランスがいい対戦型タワーディフェンスゲームの感じがします。 歩兵の配置 建物建築 神の力 の三種類を駆使して相手の神殿を落とします。 がちがちに建物で守りを固めても攻城兵器で比較的あっさり破壊できる為、バランスが求められます。 途中で 建築物の種類か 歩兵の種類かを アンロックして戦闘を優位に進めるのか、 それとも最大までためて 金の増加 信仰の増加 歩兵強化 の強化行うのか選択を迫られます。 シンプルで面白いですが、フレンドと対戦できなければ飽きてしまう感はあります。
一款略为平凡的塔防游戏,粗粗完下来,和我预想的果然是十之八九,万变不离其宗。第一次进游戏记得在设置里改语言,同时推荐先玩一玩教程,直接玩的话还是有些蒙的。 游戏整体画面采用卡通风格,配乐也尚可,中规中矩,个人觉得稍微少了一点埃及的元素,期望在未来加入新的曲子,或是对音乐重新进行编曲,期待以后有曲子让我能让我有余音绕梁三日不绝于耳之感。 游戏本身玩法为多路塔防,特点是每个神明拥有一不一样的技能,这点还是较为新颖的,另有PVP,同时具有远程同乐,虽然说身边没人会陪我玩这个就是了… 关于模式的话,街机模式个人觉得较为无趣,差不多就是,既然打不死,就往死里打,个人建议开发者后续可出个故事模式,打个比方,故事背景的话比如历史上的上下埃及对战,就挺好的。 总体来说游戏目前来说确实是有些拉跨了,缺乏完成度,内容较少,期待后续加入更多的内容。
Fun quick RTS game, certainly easy to learn, and balanced. Wish more people played it though.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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