
Battle your way through a biopunk and Japanese mythology-inspired landscape filled with over-the-top, hip hop-infused 2D action. A single hit means death, but use your time-bending skills to take down your oppressors and you might yet save your dying nation.
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About

Engage in up-close-and-personal combat against bizarre genetically mutated enemies. Attack, parry and bend time to your will to make it out clean on the other side. Fail and gain the wisdom needed to refine your strategy.

Take on the role of Takeru, a lone assassin tasked with raiding a surreal superpower empowered by biotechnology. Join in her struggle to balance the morality of extreme violence against the defence of her own people, in a story inspired by real-life Japanese mythology.

Let the intense hip hop soundscape and neon-soaked visuals assault your senses until they are raw. Every moment is punctuated with a visceral soundtrack from Japanese developer and hip hop group, DON YASA CREW.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
UPD: Nominated SONOKUNI for the Game of the Year and Best Soundtrack Steam Awards. Buy and play the game if you haven't already, people, one of the best debut projects this year! I don't vibe with the constant "WOAH JUST LIKE HOTLINE MIAMI DUDE" in the reviews section. In terms of inspiration or basic formula? Sure. There's even in-game references to it. As a whole, though, SONOKUNI should be respected and looked at as its own unique kind of animal. More intricate and precise, with a lot less room for improvisational chaos during the combat sections. You cannot allow yourself to just stumble into a room, grab a shotgun, and pray you won't die while shooting like a madman. Here it's a lot more tactical due to the small sizes of rooms SONOKUNI restricts you to. So the gameplay loop starts looking sort of like: "Look at each enemy type, decide on the order you should try and finish them off, fail miserably, look at your death animation, recognize who struck you down, and make changes to the order within your hit list. Repeat x1000." Which I enjoyed! I also resonated a lot with the philosophical narrative that explores the fear of being completely forgotten within the unforgivingly picky grey mass of history, applied to an individual or a whole culture. The bright surreal visuals amplify the perception of this whole thing a lot as well. The soundtrack is phenomenal, by the way. Gonna buy it separately, for sure. I think only one of the songs out of the track list managed to feel a bit grating to my ears, but that might be connected to the absurd amount of time I spent trying to beat one of the levels, not gonna lie. So, all in all, It's ♥♥♥♥♥♥♥♥ criminal that this game has under 100 reviews on Steam, because it should either be praised in videogame press as "a new cult classic" or get viral through a big ass video essay on YouTube, dissecting its contents.
よかったです。
Hotline Miami風味のアクションゲーム。 難易度はかなり高いものの、サイケなアート、世界観とマッチしたBGM、文化的同化をテーマにした重たいストーリーは一見の価値あり。 アイテム無し、アップグレード無し、遠距離攻撃手段無し、敵の種類も増えないという極めてシンプルかつ硬派なゲーム性ながら、雑魚敵の組み合わせ次第で求められる動きが全く異なってくるのが面白く、クリアまで楽しく遊べました。 以下不満点 ・クリア後に解禁されるスピードランモードでは何故かステージが全て上下左右が反転した状態となっている。この反転した状態ではチャプターを個別にプレイする手段が用意されておらず、RTA向けのモードにも関わらずチャプターごとの個別練習ができない。 ・ハードモードでは全ての敵を殲滅しないと最後の部屋に入れない仕様になっているが、敵の残っている部屋がどこにあるかはゲーム側では教えてくれないので広大かつ複雑なマップを一生探し回る羽目になる。 ・F12を押してもスクリーンショットが撮影できない。 ・2周目以降はスピードランモードを使えば死亡回数が分かるが、一番知りたい初見プレイ時の死亡回数を知る術は無い。
メニューを開いた時に音が出なくなったバグがあったのと スペック低めのPCで初プレイ時はラスボスで固まり2周するハメになりました。 難易度が高いが程よいなんて言ってる人の評価を間に受けてはいけません 開発者していくうちに難易度が開発者目線になりリリース時に理不尽な難易度になる類の厳しさです。 ヒップホップの事は良く知りませんが説教臭い歌詞が多く難易度が高い為延々と聞かされ気が滅入ります。 ただBGMが死ぬ程かっこいいのとリトライ無限ですぐ出来るのと不思議な世界観とストーリーでゴリ押してリタイアしない程度にムカつく難しさに感じて最後までクリアしていまいました。 センスが良くて腹が立ちます
игра кайф, на первый взгляд может показаться что это хотлайн маями, но их обьединяет только гг умирающий с одного удара и вид сверху, возможно эта игра больше походит на катану зеро если бы она была в изометрии, но сюжет не столь хорош как в хм 2 или катане, стилистика также может многим не понравится, треки хорошие я бы рекомендовал пощупать игру, пройти хотя бы два уровня на харде. хард тут несколько иное понятие для сложности имеет, в игре на каждом уровне разбросано множество секций и проходить на обычной сложности их не надо, другими словами проходя на обычной сложности вы можете просто пропустить интересные секции а сами локации довольно запутанные и большие, игра не говорит что ты можешь идти туда но зато хард говорит сколько комнат у тебя осталось, хотя и не говорит как туда дойти, я считаю тут надо было сделать отдельно дорожки которые ведут к врагам чтобы не приходилось тратить на выискивание всех комнат, хотелось бы если разрабы будут делать еще подобные игры сделали подобную фичу
These kind of high-speed action games are too hard for me these days, even with (in-game) time-bending powers, but the wild visuals and superlative soundtrack should have this on everyone's list. If you liked Hotline Miami, this is better.
シンプルな操作ながら、難易度高めのトップビューアクション。リトライ性が非常によく、試行錯誤が楽しい。 普段聞かないジャンルだったけどめちゃくちゃ気に入っちゃったBGM、古風でサイケで未来的な世界観バチバチのビジュアルとしっかりしたシナリオ。大好きなゲームになりました。
地元が神石高原町なので感動した
holy ♥♥♥♥ this game is hard. yeah im not beating this. not even coming close. cool soundtrack tho
The first time I've ever gone and bought the soundtrack to a game after beating it.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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