
Shadow the Hedgehog is back with Classic and Modern Sonic in SONIC X SHADOW GENERATIONS, an all-new collection featuring two unique experiences!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #81, worst UK #87 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Aug 14 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Shadow the Hedgehog is back with Classic and Modern Sonic in SONIC X SHADOW GENERATIONS, an all-new collection featuring two unique experiences!
Play as Shadow in a brand-new story campaign featuring never-before-seen abilities that prove why he’s known as the Ultimate Life Form! Speed through iconic stages from Shadow’s history, discover hidden secrets in an expansive hub world, and unlock new powers to take on Black Doom and save the world.
SONIC X SHADOW GENERATIONS also includes a complete remaster of the highly acclaimed SONIC GENERATIONS, a time-traveling adventure featuring a greatest-hits collection of 3D and 2D Sonic stages, now with upgraded visuals and new bonus content.
In a new standalone campaign, Shadow’s nemesis, Black Doom, has reemerged and threatens to take over the world once again. Shadow must journey into his past, confront his painful memories, and unlock new dark powers to save the world.
Relive signature levels from Shadow’s previous adventures and accelerate through mind-bending stages in both 3D and 2D, warped by Black Doom’s influence as Shadow works to piece together the timeline and thwart his evil plans.
Harness Shadow’s 5 new Doom Powers to battle hordes of enemies and tackle platforming challenges like never before. Surf on water, fly over obstacles, and stop time with the return of Chaos Control!
Explore the White Space, an all-new hub world inspired by the open-zone gameplay of Sonic Frontiers. As Shadow gains new powers, he can explore further and uncover the secrets hidden throughout!
Past meets present in SONIC GENERATIONS! When Dr. Eggman teams up with his past self and the mysterious Time Eater to erase their past defeats and rewrite history, they scatter Sonic and his friends across space and time. Now, Modern and Classic Sonic will have to team up to defeat this dastardly trio and restore their timeline to normal!
Spin dash through a greatest-hits collection of 3D and 2D versions of iconic stages from past Sonic games, now with updated visuals and reworked cinematics.
Rescue Chao hiding in every level, rack up the highest pinball score in the Casino Nights Zone, and check out the museum for behind-the-scenes art, music, and more!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 15.6Kreviews | 96% | — | $17.2M |
| $49.99 | 11.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10 year old me would say this is the coolest thing ever (it is still now)
В детстве мой дядя надевал маску Соника и заставлял меня плясать гопак под тему Грин Хила. Он надевал на меня маску Шедоу и смеялся, говорил, что победил меня, что я зло и мне конец. Говорил целовать его золотое кольцо, чтобы я не умер. Было страшно, а теперь про это игру сделали. Да пошёл ты наxyй, дядя Соник!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Thai +1 more
| $49.99 |
| 1.2Kratings |
| 96% |
| — |
| not modelled |
| $49.99 | — | 97% | — | not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sim, Jogo base ok, legalzinho. A dlc do Shadow, gostei muito. Um jogo totalmente diferente. Mas não compensa pegar em valor cheio, espera uma promoção que ai sim compensa muito
WAY too short, I would be seriously pissed off if I paid full price for this. You've got like 4 abilities, two 3 minute acts and a boss to use them in and the games done- The Sonic Gen "Remaster" is ♥♥♥♥ also.
[h1]Sonic X Shadow Generations[/h1] [b]Sonic[/b] es una franquicia que tiene sus buenos años atrás, era imposible para mí no conocerla y aunque tuve algunos acercamientos a estos juegos, nunca fueron lo suficientemente significativos como para decir que antes había jugado un Sonic por completo, o al menos su campaña principal, que es cuando suelo escribir estas reseñas, así que esta reseña parte de la idea de que este es mi primer Sonic, empezando por esta versión de [i]Sonic X Shadow Generations[/i]. Empezando por el apartado visual, al tener dos juegos dentro de uno, aunque uno sea más corto que el otro, se nota bastante la diferencia entre ambos, la parte de [i]Sonic Generations[/i] no se ve mal y me gusta que el estilo visual de estos juegos no tienda demasiado hacia el realismo, porque hace que siga siendo agradable de ver incluso varios años después, pero la comparación directa con [i]Shadow Generations[/i] es evidente, este último se ve de lejos mucho mejor, aunque también tiene sentido teniendo en cuenta que uno es una versión de hace unos cuantos años y el otro es mucho más reciente, así que tanto en texturas como en animaciones y movimientos se nota cómo SEGA ha ido evolucionando con el tiempo. En cuanto al apartado jugable, no lo sentí difícil, pero tampoco demasiado fácil, y creo que el nivel de progresión es, cuando menos, bastante coherente, los primeros niveles son mucho más sencillos y sirven para enseñarte las mecánicas del juego, mientras que los últimos empiezan a subir un poco la dificultad para poner a prueba lo que has ido practicando, esto se aplica a los dos juegos, aunque personalmente sentí que la parte de Shadow era un poco más complicada, al menos para mí lo fue. Los dos juegos tienen fases tanto en 2D como en 3D, aunque hay algunas diferencias en la forma de jugar con cada personaje, en Sonic se manejan versiones diferentes de él, mientras que Shadow sigue siendo el mismo personaje durante toda su campaña, y aquí también hay una diferencia que me gustó bastante, el [b]hub principal de Shadow[/b] me parece mucho mejor que el de Sonic Generations, al ser un espacio más abierto que te permite moverte por él en tres dimensiones, mientras que el de Sonic se siente bastante más limitado. En cuanto a la historia, la de Sonic es bastante sencilla, muy típica de [i]“pasa algo y toca ir a salvar el mundo”[/i], tampoco esperaba que fuera algo especialmente complejo, así que cumple con lo necesario para llevarte de una fase a otra, aunque sin decir spoilers, la fase final se me hizo bastante molesta por las voces de los personajes diciéndote cosas demasiado obvias, entiendo lo que intentaban hacer, pero personalmente creo que sobraba. La historia de Shadow me gustó bastante más, aunque tengo que decir que este personaje es [b]demasiado edgy[/b] para lo que yo esperaba de un Sonic, y eso que sabía más o menos cómo era antes de jugarlo, pero verlo directamente en acción es otra cosa, aun así, esto no le quita puntos a la campaña, tampoco es que estemos ante una obra maestra de la narrativa, simplemente me parece una historia mejor llevada que la de Sonic y que además funciona bien como contenido adicional. A nivel sonoro, este juego es excelente, tiene muy buenas melodías y canciones que encajan completamente con la idea que intentan vender tanto Sonic como Shadow, además de que se nota mucho el trabajo puesto en recuperar temas y referencias de juegos anteriores, así que para resumirlo, [b]la música es la cereza sobre el pastel[/b] de este juego. Y precisamente creo que esa es una de las cosas que más puede disfrutar alguien que ya venga de otros juegos de Sonic, porque hay muchas referencias, canciones y detalles que están claramente colocados para conmemorar la historia de la franquicia y su aniversario, mientras que para alguien como yo, que entra prácticamente por primera vez a la saga, algunos de estos detalles simplemente pasan como algo que está ahí, aunque eso no significa que no pueda disfrutarlo. En resumidas cuentas, [i]Sonic X Shadow Generations[/i] es un buen juego, especialmente si ya eres fan de entregas anteriores, porque seguramente vas a reconocer muchas de las referencias y detalles que hay repartidos por las dos campañas, mientras que la parte de Shadow consigue mejorar la experiencia al añadir más contenido y ofrecer una campaña que personalmente disfruté más que la de Sonic, además, aunque el juego pueda sentirse corto si simplemente te dedicas a terminar la historia y ya, [b]completarlo aumenta considerablemente las horas de juego[/b], así que no siento que el contenido adicional sea un simple relleno. Para ser mi primer Sonic jugado realmente de principio a fin, creo que [i]Sonic X Shadow Generations[/i] es una buena forma de entrar a la franquicia, no es un juego perfecto ni me dejó con la sensación de haber descubierto una obra maestra, pero sí consiguió que entendiera por qué esta saga lleva tantos años siendo relevante, y al final eso ya es bastante para una primera experiencia. [b]Nota final: 8/10[/b]
Адовое онямэ про ипонского микки мауса. Вапще черный ёжик это канешна знатный персонаж. Тот кто его придумал, точно пьёт много кофе по утрам. Но проблема тут одна. Очень и очень коротко. Задротство канешн тоже есть, но оно не такое интересное, а в основном сюжете маловато будет всего. Но многовато адовых катсцен и сюжетов. Ну и "типа крутизны" тоже многовато. Проблема в том что в этом наборе идёт две игры. И если бы афро-ёжик выпускался отдельно, его бы точно размазали как г0вно по стеклу, ибо контента мало. Но его решили связать с игрой 2011 года. Так что это типа ответвление категории "а что в это время делал...". А проблема тут в том что оригинальный джинерейшен был выпелен из стима и теперь может быть вы гдета найдёте ключик, если такие еще остались. Но является ли это проблемой? Да, являеться. Я када здешний переизданый дженерейшен бегал, я не понял почему соник так часто вылетает за карту, а гдето не допрыгивает, и такого очень много. А так как у меня есть оригинал, я его качнул и глянул уровни в которых были проблемы. Я ваще не помнил никаких проблем в оригинале. Оригинал отлично гонялся. И да, судя по всему старый джинерейшен был обновлен не тока по графену (не сильно), но и по физону. И вот в игре где ты ты несешся яжом, с паяльником в сраке, у тебя либо физон идеально работает, либо прыжки становятся чуть менее далёкими, захват целей работает на сильно меньшей дистанции, и вот то что отлично игралось в оригинальном дженерейшене, тут перестает работает. Тут даже лёгкий недопрыг, или слишком сильный заворот, или что угодно другое превращают пробежку в нудятину с милиметражом. По итогу у нас сломаный-обновлённый дженерейшен, и очень коротенький черный ёжик, как спиноф. И вот ради этого выпилили оригинал, у которого не было проблем с физоном. Ну и цены заламили за такое. Сега как всегда молодцы. А мы исчо удивляемся что Соник в ж0пе. Еще в какой!
SONIC X SHADOW GENERATIONS ⭐⭐⭐⭐⭐ Una de las mejores entregas de Sonic en los últimos años. La campaña de Shadow es fantástica, con niveles muy bien diseñados, combates emocionantes y una banda sonora espectacular. Además, Sonic Generations sigue siendo un clásico que se mantiene tan divertido como siempre. La combinación de contenido clásico y nuevo hace que esta edición sea imprescindible para cualquier fan de Sonic. ¡Totalmente recomendado!
Shadow generations is such a damn refreshing form of content from the regular sonic generations and its way of movement is so much more reactable and smooth compared to sonic generations where if i boost once i go off the entire ♥♥♥♥♥♥♥ map for existing. Shadow dashes and you can actually like not go flying its amazing😭 10/10 dlc, loved playing sonic generations for childhood purposes so its a 7/10 for me but it has its bad boss fights time to time.
The original Sonic Generations is by far my favourite Sonic game. The gameplay between both Sonics is immaculate, along with well crafted levels that bring back elements of the Adventure era inside of the Boost Formula, so a remaster would surely make me giddy, right? Not exactly... Sonic since Generations hasn't been the best. He had an ok game with Lost World, with the parkour having potential if they continued refining it, only to go back to the Boost Formula with Forces but clearly within the constraints of Lost World's movement and physics, and while Mania was amazing, all three games I mentioned had one thing in common: heavy nostalgia. Nostalgia isn't inherently bad, heck Mario and Kirby use nostalgia all the time, but while Mario shows nods to his franchise's past in his games and Kirby reuses the same tree boss fight in theirs, those are more suplimental nostalgic callbacks to a package that very much stands on its own legs. Meanwhile, Sega uses nostalgia as a crutch to oftentimes prop up an otherwise mediocre product. And this is coming from someone who has loved Sonic all his life... As a company, when reviews for a product you release come in and it's universal praise, it can be hard to build upon that because universally positive criticism is not actually as helpful as you may think. However, if a company is smart enough, they can take a much closer look at their own product and dissect why ciritcs loved what they did, and find flaws and improvements in areas reviewers neglected to mention or just didn't notice. [i][b]Sega is not a smart company.[/b][/i] We know this because when Sega saw the reviews for Sonic Generations, it's extremely obvious that all they heard was "nostalgia!" "nostalgia!" "nostalgia!", because while Sonic Lost Worlds opts to have a completely different gameplay system than anything seen in the franchise so far, its aesthetic is very clearly taken from the original trilogy of Sonic games, right down to how the Batniks look. Then, with Sonic Mania, they describe that 60% of the game will have [i]original[/i] levels but the final game seemingly having 60% [i]reused[/i] levels, because unless the Act 2s of reused stages count as original stages (which I do not count them as such), I just see 4 original stages and 6 reused ones. Then we get to Forces, which Sega promised was not Generations 2 but was basically Generations 2. We also need to talk about Sonic Colours Ultimate, a remaster of a game so bad that fans are once again having to fix everything about it and almost gave Switch players seizures from a visual bug that happened gradually as you played the game (not to mention the extremely long exclusivity on the Epic Games Store, with no patches to fix any lingering issues when it did finally come over to Steam [b]two years later[/b]). While Frontiers was good, the fact it also reused the first three stages from Generations a decade later (as well as the gameplay in said stages being the worst part of that game, with people prefering the open world sections) didn't inspire much confidence in me when, to celebrate the release of the Sonic the Hedgehog 3 movie, they announced [h1][b]Sonic X Shadow Generations[/b][/h1] Yes, we're actually getting to it now. Really? A remaster of my favourite Sonic game? After the mess that was Sonic Colours Ultimate that, to this day, isn't even fully fixed? Not to mention how piss poor Sonic has controlled since Forces, with Frontiers completely giving up and giving you sliders to change how Sonic controls (which, while a good feature, doesn't give the impression Sega is even confident in how they made Sonic control) outside of the cyberspace levels, where he controls like ass. Yeah, my hopes for this game was NOT high. But... the more they showed off, the more confidence I had, but I still wasn't convinced yet until Limited Run Games showed off the Collectors Edition, which I decided I would buy purely for the statue, art book, and OST CD. That is a mess all on its own but that's something I won't cover in this review... So, now that it's out, what's my thoughts? [h2]It's, by far, the best Sonic game SINCE the original Generations.[/h2] Sonic Generations is an extremely well crafted remaster, with some handy new features and collectables to keep you replaying, and it finally does away with the awful configuration tool of the original! And also proper keyboard and controller support, so no more do you need to worry about if you play on keyboard or with a PlayStation controller, because rather than just always showing the Xbox 360 controller like in the original game, it will show the button prompts for the actual input method you're using. Y'know, like an ACTUAL port should! My main critique is that there is [i]no[/i] mod support at the time of writing, but from what I heard, the HedgeModManager team is hard at work to ensure that they can impliment mod support that makes all the mods from the original game work on the new remaster. My second critique is how Sonic now has a drop dash move. This is a cool feature at first, until you find out that [olist] [*]It applies to both Classic AND Modern Sonic [*]On Classic Sonic, it is considered an ability rather than just a move he can do whenever you want (but it being a skill you can remove makes it easy to remove if you don't want it) [*]On Modern Sonic, it is a move he ALWAYS has access to, and is NOT considered a skill (meaning if you don't like Modern having a drop dash ability, tough luck, you can't disable it!) [/olist] This inclusion is both welcome and baffling, especially since it should just be an ability that Classic Sonic always has access to instead of a skill that you need to build into your skill panel. I know I gave Sega some shade for not appearing confident in how Sonic controls with Frontiers but it would at least be nice if there was an option in the control settings to turn off Drop Dash for Sonic, with one toggle for Classic and another for Modern, rather than make it a choice with the one it makes the most sense to have and a mandated feature on the one that doesn't make sense at all? I also completely forgot about the rewritten story for this game. It's fine. It's bad in some places, but it also has some improvements over the original, so I'd love a fan mod that takes the best of both and combine them into one perfect package. My final complaint is one that I really shouldn't have expected but hoped to see anyways: There are no 3DS stages. Shame. That's just all the repackaged content, however, let's finally get into [h1]Shadow Generations[/h1] Ho [i]ly[/i] [b][i]♥♥♥♥[/i][/b] Sonic Team CAN make a game that is as good as the original Generations, they could have this WHOLE TIME! And they've just been holding out on us! How is this the same Sonic Team that gave us Sonic Lost World and Sonic Forces? This game is genuinely better than the original Generations, the controls are amazing, the graphics are incredible, the voice acting is Sonic voice acting but the story is even pretty good with how Shadow has to confront a past he thought was long behind him, it really makes me feel bad for this edgehog. Before this game, I thought Shadow was just ok. He was just kinda there, I didn't get the hype, but this game has made me see the appeal in Shadow and so much more. I'm still Team Sonic but this game made me audibly say "Shadow is so cool" because HE IS. Shadow does have some gimmicks via the Doom abilities, and while they are cool, they not all of them are tutorialised to you the best. Especially with the one that lets you swim around in the muck. The biggest complaint is the one you've probably heard by now: where the heck is the Shadow the Hedgehog (2005) stage??? Sonic Team calls back to his own spin-off game through bringing back Black Doom but fail to give him his own dedicate stage from said game, instead we get... Chaos Island? He wasn't even IN Frontiers! To wrap up, FANTASTIC game, go buy.
pqp melhor jogo do mundo a parte do shdaw e absolute cinema gente eu vou parir o shadow a qq momento minha bolsa estourou pqp meu deus ele nasceu meu deus ele mijou na esposa do eggman agr ele vai explodir a lua gente socorro oq eu faco
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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