
Race across land, sea, air, space, and time in Sonic Racing: CrossWorlds! Warp through Travel Rings into new dimensions where something new awaits around every twist and turn.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Aug 13 → 18.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Race across land, sea, air, and space in Sonic Racing: CrossWorlds! Warp through Travel Rings into new dimensions where something new awaits around every twist and turn. Speed to victory solo or as a team in a variety of offline and online modes and compete against players from around the world. Build the ultimate vehicle to match your racing style, unlock gadgets to gain the upper hand, and unleash power-up items!
Race across 24* courses and warp to one of 15 CrossWorld courses with Travel Rings, which transport you to a new course with special rules and challenges on the 2nd lap. Return to the first course for the final lap, where aspects of the track have changed. There’s always a surprise on the other side of the Travel Rings, and no two races are the same!
Pick from over 45 unique original vehicles and over 70** gadgets that let you shape how you race and define your playstyle. Gadgets let you customize all parts of your race, including movement boost efficiency, item chance, recovery time, and more. Build the loadout that defines you.
There are 5 character/vehicle classes to choose from: Speed, Acceleration, Handling, Power, and Boost. Within each class, you can further tune performance by combining front, rear, and tire parts, adjusting each stat to match your racing style. Top it all off with custom paint jobs, decals, and more to create your ultimate racing machine.
Choose from 23 iconic Sonic characters! From members of Team Sonic to the Babylon Rogues, Team Chaotix, and even the Deadly Six, it’s the largest roster in a Sonic racing game to date.
Characters have unique interactions with each other through the new Rival system, which randomly picks a character each race to be your Rival who will be faster, smarter, and more challenging. Defeat them for bonus rewards and even more special dialogue.
Hone your skills solo, co-op with friends, or online with up to 12 players in modes designed for competition, practice, and mastery.
• Compete in the classic Grand Prix: compete across 4 courses to earn the most points.
• Mix it up with Race Park: Race in teams of 2-4 players in matches with unique rule sets: collect the most rings, boost off your allies, knock out your opponent, play with only heavy hitting items, or make up your own custom rulesets!
• Master individual courses with Time Trials: Race alone on a single course as you try to get the fastest time possible. Your time can be uploaded to a global leaderboard to show off your mastery.
• Ascend the online leaderboards in World Match: Play online with players worldwide in 12 player lobbies and aim for the top: Legend Rank.
Sonic Racing: CrossWorlds will be supported by ongoing free updates that add new characters, vehicles, music, sounds, and gadgets. Characters from across the SEGA universe including Joker, Ichiban, Hatsune Miku, AiAi, and NiGHTS join the race, with more characters to arrive soon.
For those looking to expand their experience, unlock premium content through the Season Pass, which features guest crossovers from iconic franchises including SpongeBob SquarePants and Minecraft. Character Packs from the Season Pass will feature 2-4 playable racers***, new courses, decals and sounds to customize your vehicle, additional music, gadgets, and more.
The free character updates and paid premium content will be supported by Festivals, limited time events where you’ll team up players worldwide to represent one of 3 teams and compete for the most points. Races will feature unique rulesets during these events, with the winning team earning bonus rewards.
For the best-of-the-best, test your skills in Legend Competitions. These timed events feature a unique competitive ruleset and open only to other top players (Legend 9 rank and above in World Match). Aim for the top to receive special rewards and shoot for the coveted “Emerald Racer” rank.
*More courses may be added post-launch
**Additional gadgets may be added post-launch
***Please see Season Pass & individual Content Packs for more information on playable characters
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 17Kreviews | 93% | — | $24.5M |
| $89.99 | 10Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1308 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Me gusta, es una gran variante de Mario Kart jaja, excelente, hasta diría mejor.
I will probably refer to Mario Kart a lot in this review since this game mostly feels like a Sonic version with a lot of its own stuff. This game also has lot of characters including Sega crossovers and paid dlc for more obscure crossovers like Spongebob which is always fun for party games. There are three terrains you will be driving on; Road, Sky & Water and will drift different based on which one for example the road is a regular drift you would think of but in the sky you dash and water you jump. There are items in this game of course and most are similar to Mario kart like red and green gloves, as well as boost panels on the road and dash rings in the sky. There are different speed levels as well like the “cc” in the other game. The soundtrack is really good as well and the game supports online mode and time trials. Overall a fresh take on the Kart racing genre thats is usually Mario kart or some other series spin offs.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #54, worst UA #100 · 9 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Thai +2 more
| $69.99 |
| 1.1Kratings |
| 92% |
| — |
| not modelled |
| $69.99 | — | 96% | — | not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was REALLY looking forward to getting this game and playing it after being a fan of the Sonic Racing Franchise (aside from Team Sonic Racing). Unfortunately this game did not meet expectations as pretty as it may be. Pros: -The visuals are fantastic as it is a very beautiful game. -The music is always great and I can never complain about it. Cons: -The gameplay is incredibly weird and lackluster compared to something All Stars Racing: Transformed. The cars and maneuvering overall feel incredible clunky and not good to control even while playing with a controller. -The DLC is disappointing the way it was handled with the fact that the DLC characters do NOT appear in offline matches and do NOT have any voice lines at all. Even games like Sonic Racing Transformed or The Karters 2 have voice lines for every character which gives the game a ton of personality. -Speaking of voice lines, my game has a bug in which no one, not even the base roster have voice lines (to which they actually do but it is incredibly muffled or sounds like they are far far away from the mic to the point where they cannot be heard) to which I looked it up and found out I had to do all this settings and such to get my game working with this specific bug. If I pay for a product I'd at least expect something like voice lines to be working right off the bat. Overall I had high expectations and was left incredibly disappointed. Maybe I will get this game again at a steeper discount but as of now I will NOT pay full price for this game.
Imagina que vas primero, pero de repente te atropella un monstertruck conducido por un creeper y te adelanta, quedas segundo, pero hatsune miku te lanza una bomba , quedas tercero, el pto pájaro de angry birds te da con puño teleridijido, quedas cuarto. Casi todos te adelantan y cuando tienes esperanzas de quedar penúltimo, bob esponja mete el turbo y te gana. Bajas de rango, te enfadas, lo asumes , piensas que has hecho mal y te vas a dormir El mejor juego de Karts que vas a probar 9/10 IGN (los mapas están guapos jeje) PD: no recomendable intentar el platino de esto
Game is fun for a bit until you play for a while, hit legend rank/legend comp, and realize how atrocious online matches can get and how bad the balancing for this game is, but to summarize it a bit. ‣ Items are still a problem in matches where you can easily drop from a solid 1st or 3rd to 9th or 10th due to the constant item spam + players constantly slip streaming off each other. I can't tell you how many races where I get hit by an item, only to then recover and get hit by another item and land into a solid 11th or 10th place. ‣ Who thought that item chance based on how far you are from whoever is in 1st place was a good idea? Why is it that I could be in 8th place only to get a single boost while some guy behind me is getting a monster truck or drill off rip or even worse sitting in 5th or higher and still getting these items? ‣ Slip streaming is STILL a problem. Players are grouped into these massive clumps where you're constantly bumming into each other. God forbid you use something that's low on the power stat such as the hoverboards or acceleration cars. If you're not using the meta, you'll barely have control over your vehicle at times. ‣ Losing control over your vehicle after getting ran over by a monster truck is peak game design, especially on tracks where you can easily fall off while being busy drifting. ‣ Hitting a player with an item only to see them not be affected at all due to desync... ‣ We can't block players from matching up with them? (even the ones that are suspect of disconnecting from matches due to getting a placement in a race they didn't want) Or a match history stat that shows how frequent disconnects are in matches? ‣ Glitches/bugs on certain tracks that can kill your run... ‣ Another 3 months of mine cart, ring engine, and perfect charge bounty... while barely buffing anything else... ‣ No extra game modes for online, you are completely locked to the typical 12 player race, outside of festivals. ‣ Allowing players to bag certain items (monster trucks, laser whips, etc) for the entire race is a choice. tl:dr - The game is fun if don't frequently play online, only play with friends, or you actually enjoy the new but actually not new meta (hyper ring engine, perfect charge bounty, 130 rings, and lvl 2 charge) but if you're someone like me who's been playing for a while now (currently legend 5), you'll feel like the game fundamentally hasn't changed so far and all this competitive stuff such as legend comp 6 and world championship just feels like a goofy attempt at pushing Esports.
$70 is not worth it. Buy it on sale like I did. Tracks feel too flat, linear, and unpolished. Having riders characters feels like a cash grab imo feels strange with the tracks like they don't fit. Using Items are annoying some are large, can't hardly see when racing and some are the same. Feels like too much clutter in the game with mechanics etc. Cool tricks, I like the boat tricks. I wish tricks wasn't automatic feels like it. Overall you can put hours in it its fun...
Still fails to reach the heights of Sonic Racing Transformed. Way too busy. Way too much going on. The music is obnoxious, and so are many of the characters, and especially so is the barrage of announcements when you start the game. Classic Sonic is at least a welcome addition, and the dinosaurs are cool. Sure, multiplayer is dead in the older game; but whatever ─ get real friends and play split screen. Glad to see that this game still retains that feature, though.
Depois de platinar esse jogo, posso dizer com tranquilidade que ele virou um dos meus jogos de corrida favoritos. Muita gente olha para ele e fala que os crossovers são aleatórios ou que tem personagens que não combinam com o universo do Sonic. Sinceramente? Para mim, essa é justamente uma das partes mais divertidas. Ver personagens de diferentes franquias correndo juntos deixa cada corrida mais única e imprevisível. Mas o que realmente me conquistou foram as pistas. Dá para perceber o carinho colocado nelas, principalmente para quem acompanha a franquia há anos. Correr por cenários inspirados em jogos como Sonic Unleashed e Sonic Frontiers foi uma experiência incrível. Em vários momentos eu me pegava admirando as referências em vez de prestar atenção na corrida. A jogabilidade também é muito divertida. A interação dos personagens, as corridas são agitadas e sempre acontece alguma coisa que transforma a disputa em uma completa loucura. É aquele tipo de jogo que você entra para jogar uma corrida rápida e, quando percebe, já passou horas. As DLCs também ajudam bastante, trazendo ainda mais personagens e conteúdo para quem gosta de crossovers. Para alguns isso pode parecer exagero, mas para mim só deixou o jogo ainda mais interessante. No fim das contas, esse é um daqueles jogos que me divertiu do começo ao fim. Platinar foi uma experiência muito prazerosa e eu provavelmente vou continuar jogando mesmo depois de conquistar todas as conquistas 👍
The driving mechanics and characters are pretty fun but holy ♥♥♥♥ the racing itself sucks. Why are there EIGHT different items that have lock-on/homing/global capabilities?? And why do the menus run slower than a ♥♥♥♥♥♥ FIFA PC port? I love everything from Mario Kart to Gran Turismo to Assetto Corsa, it takes a lot to make me dislike a racing game. Getting hit by the equivalent of 6 blue shells per race is one of the only ways how. This game could be a ton of fun but the insane item spam completely ruins it.
caps your framerate to 60fps, refunded
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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