
Race across land, sea, air, space, and time in Sonic Racing: CrossWorlds! Warp through Travel Rings into new dimensions where something new awaits around every twist and turn.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Aug 13 → 18.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Race across land, sea, air, and space in Sonic Racing: CrossWorlds! Warp through Travel Rings into new dimensions where something new awaits around every twist and turn. Speed to victory solo or as a team in a variety of offline and online modes and compete against players from around the world. Build the ultimate vehicle to match your racing style, unlock gadgets to gain the upper hand, and unleash power-up items!
Race across 24* courses and warp to one of 15 CrossWorld courses with Travel Rings, which transport you to a new course with special rules and challenges on the 2nd lap. Return to the first course for the final lap, where aspects of the track have changed. There’s always a surprise on the other side of the Travel Rings, and no two races are the same!
Pick from over 45 unique original vehicles and over 70** gadgets that let you shape how you race and define your playstyle. Gadgets let you customize all parts of your race, including movement boost efficiency, item chance, recovery time, and more. Build the loadout that defines you.
There are 5 character/vehicle classes to choose from: Speed, Acceleration, Handling, Power, and Boost. Within each class, you can further tune performance by combining front, rear, and tire parts, adjusting each stat to match your racing style. Top it all off with custom paint jobs, decals, and more to create your ultimate racing machine.
Choose from 23 iconic Sonic characters! From members of Team Sonic to the Babylon Rogues, Team Chaotix, and even the Deadly Six, it’s the largest roster in a Sonic racing game to date.
Characters have unique interactions with each other through the new Rival system, which randomly picks a character each race to be your Rival who will be faster, smarter, and more challenging. Defeat them for bonus rewards and even more special dialogue.
Hone your skills solo, co-op with friends, or online with up to 12 players in modes designed for competition, practice, and mastery.
• Compete in the classic Grand Prix: compete across 4 courses to earn the most points.
• Mix it up with Race Park: Race in teams of 2-4 players in matches with unique rule sets: collect the most rings, boost off your allies, knock out your opponent, play with only heavy hitting items, or make up your own custom rulesets!
• Master individual courses with Time Trials: Race alone on a single course as you try to get the fastest time possible. Your time can be uploaded to a global leaderboard to show off your mastery.
• Ascend the online leaderboards in World Match: Play online with players worldwide in 12 player lobbies and aim for the top: Legend Rank.
Sonic Racing: CrossWorlds will be supported by ongoing free updates that add new characters, vehicles, music, sounds, and gadgets. Characters from across the SEGA universe including Joker, Ichiban, Hatsune Miku, AiAi, and NiGHTS join the race, with more characters to arrive soon.
For those looking to expand their experience, unlock premium content through the Season Pass, which features guest crossovers from iconic franchises including SpongeBob SquarePants and Minecraft. Character Packs from the Season Pass will feature 2-4 playable racers***, new courses, decals and sounds to customize your vehicle, additional music, gadgets, and more.
The free character updates and paid premium content will be supported by Festivals, limited time events where you’ll team up players worldwide to represent one of 3 teams and compete for the most points. Races will feature unique rulesets during these events, with the winning team earning bonus rewards.
For the best-of-the-best, test your skills in Legend Competitions. These timed events feature a unique competitive ruleset and open only to other top players (Legend 9 rank and above in World Match). Aim for the top to receive special rewards and shoot for the coveted “Emerald Racer” rank.
*More courses may be added post-launch
**Additional gadgets may be added post-launch
***Please see Season Pass & individual Content Packs for more information on playable characters
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 17Kreviews | 93% | — | $24.5M |
| $89.99 | 10Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1310 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is fun for a bit until you play for a while, hit legend rank/legend comp, and realize how atrocious online matches can get and how bad the balancing for this game is, but to summarize it a bit. ‣ Items are still a problem in matches where you can easily drop from a solid 1st or 3rd to 9th or 10th due to the constant item spam + players constantly slip streaming off each other. I can't tell you how many races where I get hit by an item, only to then recover and get hit by another item and land into a solid 11th or 10th place. ‣ Who thought that item chance based on how far you are from whoever is in 1st place was a good idea? Why is it that I could be in 8th place only to get a single boost while some guy behind me is getting a monster truck or drill off rip or even worse sitting in 5th or higher and still getting these items? ‣ Slip streaming is STILL a problem. Players are grouped into these massive clumps where you're constantly bumming into each other. God forbid you use something that's low on the power stat such as the hoverboards or acceleration cars. If you're not using the meta, you'll barely have control over your vehicle at times. ‣ Losing control over your vehicle after getting ran over by a monster truck is peak game design, especially on tracks where you can easily fall off while being busy drifting. ‣ Hitting a player with an item only to see them not be affected at all due to desync... ‣ We can't block players from matching up with them? (even the ones that are suspect of disconnecting from matches due to getting a placement in a race they didn't want) Or a match history stat that shows how frequent disconnects are in matches? ‣ Glitches/bugs on certain tracks that can kill your run... ‣ Another 3 months of mine cart, ring engine, and perfect charge bounty... while barely buffing anything else... ‣ No extra game modes for online, you are completely locked to the typical 12 player race, outside of festivals. ‣ Allowing players to bag certain items (monster trucks, laser whips, etc) for the entire race is a choice. tl:dr - The game is fun if don't frequently play online, only play with friends, or you actually enjoy the new but actually not new meta (hyper ring engine, perfect charge bounty, 130 rings, and lvl 2 charge) but if you're someone like me who's been playing for a while now (currently legend 5), you'll feel like the game fundamentally hasn't changed so far and all this competitive stuff such as legend comp 6 and world championship just feels like a goofy attempt at pushing Esports.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #54, worst UA #100 · 9 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Thai +2 more
| $69.99 |
| 1.1Kratings |
| 92% |
| — |
| not modelled |
| $69.99 | — | 96% | — | not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Перед финишем меня раздавили, в меня влетела дрель, потом 3 ракеты, меня переехали на монстр траке, отрезали жопу, и в итоге с 1го места улетел на 12, рекомендую
If you're thinking about buying. Don't like actually don't if you want to keep your sanity. If this is a kids game then im a potato in the mud. I have wanted to smash my monitor at least 5295071423907501923740 times since installing. if you want a single player experience then go ahead. but if you're planning on racing online id just spend my money elsewhere. EVERYONE uses that stupid ♥♥♥♥♥♥♥ monster truck starter which imo SHOULD BE REMOVED the monster truck itself needs to be HEAVILY NERFED. and the invuln after being hit needs to get doubled cause you can just get comboed into last place and the game just ♥♥♥♥♥ you over hard!!!!!! like i dont care how little points you ♥♥♥♥♥♥♥ lose its too many points. honestly if you get ♥♥♥♥♥♥ over that hard in a game the devs should just give you your money back and then 10% more on top while letting you keep the game as a ♥♥♥♥♥♥♥ way to help pay off the medical debt you're gonna be in after needing a mental institution. and you can say "Oh skill issue skill issue" UP YOURS BUDDY it took me probably 17 hours to hit legend rank! and its been nothing but me wanting to ♥♥♥♥♥♥♥ break ♥♥♥♥ since! they need to heavily rebalance this game if they want online to be an okay experience. Just play with your friends or the single player ♥♥♥♥ if you want this game that ♥♥♥♥♥♥♥ bad. online is a nightmare and its literally garbo. I really honestly hope and pray that the devs read this message and realize they have some major patches that are needed. Oh and to further my point on the bs on this game, im using basically the same ♥♥♥♥♥♥♥ build as a player i ran into with 63k points. guess what was different? MY CART i dont have any of the dlc. but the best build in the game is garbage without the minecart. Seems like to be good at the game you gonna spend even more money than their ♥♥♥♥♥♥♥ $70 price tag. PTW bs nerf the minecart, nerf the monster truck, extend the invuln so its more balanced. or just idk get a good anti cheat? Ive ran into several speed hackers. like do something with your game devs its done nothing but ruin my love for sonic and his friends. FIX YO ♥♥♥♥♥
Great gameplay, music and replayability, but as it stands, the game is too expensive for not even having voiced dialogue and proper intros for all the characters, on top of not being able to raise DLC characters' friendship or race them as rivals. That all on top of not really having a proper story mode either which is a bit of a shame for a sonic game (but acceptable, unlike the other issues I had with it). I can absolutely have fun with the game, but would only recommend it to others once this price tag lowers and/or they actually put the effort into the game that it deserves to fix all the above issues. It's a Sonic game for crying out loud and one people seem to greatly enjoy, so why not go the distance SEGA? I believe that if others have the same feeling as me, they should also demand the same.
Ta melhor Que o mario kart, traz ideias novas sem falar das pistas e diversos personagens a ediçao deluxe valeu a pena JOGAO ONLINE ESTA MUITO BOM TBM CARA SEM DUVIDAS UM DOS MELHORES JOGOS DE CORRIDA MAS NAO SUPERA O FORZA HORIZON 6 KKKKKK TOMARA QUE TRAGAM MAIS PISTAS E PERSONAGENS TBM E QUE NAO FIQUE NO ESQUECIMENTO VALE MUITO A PENA 10/10
this game is like the abusive ex i keep coming back to while the girl in the corner called Sonic & All-Stars Racing Transformed that regularly goes on sale for $5, doesn’t disconnect me every 20 minutes in online, and doesn’t induce suicide in me everytime I get hit by an item waits for me to realise I’m better off with her
I really like this game, but the positive review rate glazes it a bit too much. The driving model doesn't really reward holding momentum or hitting perfect lines as much as it should. One exception is that going off-course can be really punishing; I wonder if speed boosts should be buffed. Drifting is nearly always mandatory, even for handling-specific builds. This feels really wrong if I think about it in-race. Compared to Mario Kart World, drift boost doesn't help recover from a bad or wide line. Flying and boat driving models are okay but could have perhaps used more time in the oven. For instance, boats should have a sense of weight and carve at lower speed, as well as be affected by waves and currents. Flying feels uninspired, especially compared to MKW's relaxed gliding mechanic. What works is the real sense of speed and chaotic nature of the action. Collecting rings is great, too. But there's also a huge range of quality represented in the tracks, and in my opinion, the classic tropical Sonic theme is under utilized. Graphically the courses range from "looks like early Source1 engine" to "Sonic: Furmark." The 60fps maximum is a totally absurd limit to impose on PC (try enabling frame generation in your driver UI). Background animations running at 15fps is also strange. Graphical options are oddly limited. Gameplay-wise, gadgets are also a bit convoluted. The DLCs also have their own issues beyond the scope of this review. I'm a "buy" at 50% off, especially assuming you have a splitscreen application. This was my situation and it worked out fine. This game would be much better if it just stuck to Sonic franchise characters only. Less could have been more. I'm still waiting for a properly physics driven kart racer with the hi-poly graphics of my kid dreams. This'll do for now.
I got it 50% off and am having an absolute blast!!! I've mostly played it on my Steam Deck OLED plugged into my 4K resolution TV and it runs on max settings flawlessly! Played a lot of split screen and occasionally it would dip to 45 fps whenever driving into the warp, but as soon as you're in the next realm it's back to 60 fps!
I used to have a genuinely undying love for this game until the Ultimate Charge nerf, maybe I just have a skill issue, maybe I just hate fun, maybe I'm just a misguided fool that doesn't fully get the intricacies of SRCW and I'm just missing something, but to me the game became way too RNG based now and I lost count of how many times I was on top 3 and dropped to 10th on the final straight because I got hit by two drills and three monster trucks, at least with UC I had some sort of agency over the RNG of this game, I know this might sound crazy, but I like winning or losing because my skill mattered, and even when an opponent got a lucky item pull on the final straight and overtook me I just shrugged it off, it happens, it is just the nature of item based kart racers, but I would at most drop a position or two, I would still get a decent position, my skill still mattered, now this is just ridiculous, why did I spend hours practicing on time trials and learning the tracks if the final placement of every online race is gonna be decided by a glorified D12? I miss the Ultimate Charge meta so much.
This game was fun for like a month but I can't get a refund now so I'm stuck with it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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