
"Songs of wuxia" is a role-playing game with Chinese and anime style. You will control the heroine, confirm her confidence, find the path of wuxia, then change the world.
Modeled estimate, not a reported figure. How we estimate →
Media

About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this game is so bad its good... 11/10
This game is sorta kinda like Atelier but not. You have X number of days before a boss fight (there are only boss fights in this game). For those X number of days you can train, resource gather, or build relationships in a variety of ways. Resources don't respawn and day/night can lead to different ones collected. The combat is turn based but quite simplistic. There is a very thin plot in this game and frankly it's not really worth your time to play even though the music is pretty good.
这游戏。。。各种卡视角wasd操作非常蛋疼。。。。然后没有自动存档!还闪退了!闪退之后因为我没有存档,所以必须从头开始打!真让人崩溃。不想再打开了。超过了7天了也没法退款了。无语啊
美少女很好看,游戏性太拉了
还行吧,及格线。
好像是第一个二次元风格的武侠游戏?对于我这种喜欢二次元的来说游戏的美术风格确实很讨我喜,角色立绘和live2d表现很不错,尤其是女主角的设计,对老二次元来说很有吸引力,不过3d建模就比较粗糙了,场景过亮、穿模、视角转动僵硬等问题挺影响体验的。玩法上主要是时间管理的养成系统,每天要练武、钓鱼、共处啥的,时间管理+角色养成的模式还算有趣,但是就导致全成就很麻烦,需要多周末或者不同存档同时进行。而且战斗部分存在感也太低了,章节末尾才有一场boss战,而且比较坑的是要先破防才能造成伤害就变得很拖沓。比较离谱的是暗器强度很高,能直接碾压boss导致养成失去意义,想拿最高评价直接用暗器就变得简单多了。剧情方面让我意犹未尽,文案风格偏向轻小说,对话幽默,主线逻辑完善,反转和伏笔都挺出色的,主角在剧情中也是找到了独属于自己的侠道,还有共处的支线剧情做得也挺好的,配音质量在线,只可惜不是全剧情配音,估计是受限于资金只在部分对话里配了音。虽然有7个章节,不过感觉剧情太短了,结尾处剧情暗示了可能有下一部,可惜制作组不打算再做了,不然做个剧情驱动向的jrpg会好玩很多。总的来说像是个预算不足的半成品,这种二次元+武侠养成玩法的想法是很不错的,可以说作为独立游戏加上这个价格已经及格了。
不行,越想越气,再次特别提醒,别吃!!!我严重怀疑文案在最后磕嗨了不知天地为何物,写不出所有人满意的就写个所有人不满意的,然后通过3块钱史低价把大家骗进来吃个大的,然后在阴暗角落桀桀桀地自鸣得意! ———————— 剧情实在是一言难尽,上来第一章就把难得有皮肤贴图的妹妹给剧情杀了,怎么第一口就是史啊,man what can i say?难怪第一章通关率20%不到,后面章节通关率直接个位数。 越到后面的剧情越放飞自我,我都不知为啥要打,对面就自顾自嗑药冲上来了······明明书阁里有世人对董的评价的书,我已经花了一回合读过书有了解了,但主线里我还一无所知被动走剧情,根本无法改变什么,那我不是白浪费回合数了?再加上好感度文案与这单一结局的反衬,这种叙事的矛盾感和诡异感,有种屎上雕花的错觉。 战斗系统也设计得一坨,越往后敌方数值越高就算了(HP:5000/3000*2/7000/10000/33000,应该没记错),护盾厚得没法快速打破,速度还比你快,敌方机制多人一直攻击我方同一人或单人单回合多次攻击,被攻击的对象还随机没法提前防御,死一个就崩盘了。 再说战力的提升,装备和器灵的材料获取要占用你的回合数,好感度和读书也要占用你的回合数,按自己探索节奏玩的话,不提前解锁结缘从而加快解锁材料获取数量增加和打造不消耗材料,游戏内给的冗余回合数完全不够战力达到当前章节保底,期间也没任何环节可以验证自己是否合格,导致你不知不觉中一步落后步步落后,要不是战败可以跳过战斗直接进入下一章,我甚至怀疑通关率还能砍一半以上。(非常神奇的是最后所有需要回合数的提升操作在你最终boss战前刚好能点完,但是你还是很难打,因为材料不够你做出碾压的装备、器灵或暗器) 这游戏还有莫名奇妙的bug,切换个地图程序崩了(内存溢出或加载死循环?),那我还能说啥?就这样吧。 (当我意识到这好感度的文案是泡帅哥时,我已经来不及回头了······) ———————— 打折一瓶可乐价格,没啥好抱怨的,但这么多年了都没抽出时间热更新一下,把手柄适配修复,那我就只能不推荐了。 优点是有的,对话时人物头像是动图还不错,虽然不如Live2D那么灵活,另外花解语的南半球还挺不错() 缺点就太多了,3D视角不是45°俯视反而是平视/90°俯视要频繁调整视角是影响探图+晕3D的,切换地点后摄像机与人物距离是时远时近的,路人模型白模换色是出戏的,过场背景的树的摆动频率是上天的,UI方面左上角时间图标太大被挡着是看不到7-12点的,选项确认有时黑色有时白色是不统一分不清的,对话有时语音是失效的,手柄模式大地图切换地点时右手柄是失效的+小游戏是无法用手柄操作的(这点在UX上极其严重,意味着你无法单靠手柄玩这游戏)。
Game breaks as soon as you leave the tutorial. Otherwise looked promising, very pretty graphics.
比刀剑好玩说实话,情怀分太重了,这游戏还是挺能打的,演出也不错
如果想全成就,游玩的时候还是看下攻略,贴吧有文字描述的攻略。游戏玩起来还行吧,便宜能挂卡。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Museum No.9 | $82K | 214 | 75% | $9.99 |
| Ignition | $82K | 260 | 86% | $14.99 |
| Tallowmere 2: Curse of the Kittens | $82K | 379 | 82% | $9.99 |
| Warrior Kings: Battles | $82K | 329 | 91% | $8.99 |
| Desperados 2: Cooper's Revenge | $82K | 311 | 50% | $9.99 |
| Word Factori | $82K | 468 | 84% | $5.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Stardew Valley | $243.2M | 1M | 98% | $14.99 |
| Project Zomboid | $239.1M | 460.8K | 94% | $19.99 |
| Don't Starve Together | $164.7M | 539.5K | 95% | $14.99 |
| Mount & Blade: Warband | $101.9M | 171.6K | 98% | $19.99 |