
"Songs of wuxia" is a role-playing game with Chinese and anime style. You will control the heroine, confirm her confidence, find the path of wuxia, then change the world.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
2020年的游戏竟然固定画面,连视角都换不了,然后NPC连建模都没有 ,然后一个有建模的女孩子就那么死掉了,里面挺抽象的,有会飞的河豚,建议应该在优化优化再上,好多不足的,游戏型也少,不敢想象是2020年的游戏
3块钱要啥自行车,游戏还行。
玩不下去了……虽然是想搞点卡拆拆宝石不过我这个不怎么晕3d的人都晕的要命这也搞的过于差劲了,路人建模省略得有点招笑,服设更是怎么想的,一个将军穿成那样生怕死的不够快敌人的刀无处破甲吗,溜了溜了
3快錢我不敢説什麽,打發時間玩玩可以,
不想给但很抱歉。喜欢回合制但不喜欢(时间管理类)。尤其在我喜欢的回合制里边加入(时间管理类)。不按要求就打不过了,只能挨打😄。管理个der。有时间昼夜交替可以,(时间管理类)不行。其他不想多说。仅限个人
5.2,很不错的作品,人物建模好看,配音很贴合,如果能加个存档选项就更好了,做成就会方便很多。完美战斗的评价过于苛刻,加上中途不能存档,所以非常费时间。
整体评价:游戏本身是超过3.6R的,但不推荐本人继续游玩。 如果我用键鼠操作,看到这个价格哪怕不给好评也不会留下差评。问题在于对手柄太不友好了,切换手柄后操作提示并没有一起切换暂且不提,毕竟还可以在设置里看。重点是不能全程手柄,不知道是BUG还是适配问题,时不时强制需要用鼠标点击,非常影响游戏体验。 打完开头对剧情抱有期待,没想到后面的剧情比较难评,中将因为自己看好的孩子受伤找女主约架???另外中将看着跟孩子关系挺熟悉的,为啥不找中将除狼啊?我不理解。以及中将下半球和那个负责人的黑丝不知道是在穿给谁看的,你不能前面刚鼓励完孩子成为自己的副将,后面就展示地理啊,这符合身份吗。 转视角经常卡图层等小问题就不提了,总结是剧情拖配音后腿的非完成品,消磨时间可以,全成就党没必要勉强自己,已隐藏。
Songs of Wuxia is a compact yet thoughtfully constructed role-playing experience that blends traditional wuxia themes with a distinctly anime-inspired presentation and turn-based combat structure. Developed by DreamStep and published by 方块游戏 (CubeGame), the game positions itself as a character-driven journey rather than a sprawling sandbox, focusing on personal growth, martial mastery, and the emotional weight of relationships within a turbulent jianghu-style world. From the outset, it makes clear that its ambitions lie not in scale, but in atmosphere, narrative focus, and the steady progression of its heroine. The story centers on a young female martial artist whose path through the world is shaped by training, conflict, and encounters with allies and rivals alike. Rather than presenting a purely heroic power fantasy, the narrative emphasizes growth through hardship, discipline, and self-reflection, which aligns well with classic wuxia storytelling traditions. Political tension, sect rivalries, and personal motivations form the backdrop of the plot, but the heart of the story remains firmly anchored in the protagonist’s development. The writing leans toward introspection and interpersonal drama, allowing players to connect with the characters on an emotional level even as the larger conflicts unfold around them. Combat in Songs of Wuxia adopts a turn-based system that prioritizes planning and tactical awareness over flashy spectacle. Battles reward thoughtful skill usage, positioning, and an understanding of enemy patterns, making preparation just as important as execution. Character builds and equipment choices play a meaningful role, encouraging players to experiment with different approaches rather than relying on raw numerical strength. While the combat system is not overly complex, it provides enough depth to remain engaging throughout the game, especially when paired with the steady unlocking of new abilities and synergies. Outside of battle, the game introduces light management and relationship mechanics that further reinforce its character-focused design. Training routines, interactions with companions, and story-driven events all contribute to shaping the protagonist’s effectiveness and narrative standing. Companions are more than simple party members; they bring their own personalities, combat roles, and narrative threads, adding texture to both gameplay and story. Engaging with these characters deepens immersion and provides additional context for the world, even if the overall structure remains largely linear. Visually, Songs of Wuxia strikes a balance between stylized charm and modest production values. Character designs lean heavily into anime aesthetics, with expressive portraits and distinctive silhouettes that help each figure stand out. Environments evoke a romanticized vision of the wuxia world, blending natural landscapes with martial sect settings and dramatic locations. While the visuals may not be technically cutting-edge, they effectively support the game’s tone and storytelling goals. The soundtrack complements this presentation with music that underscores both quiet moments of reflection and more intense confrontations, helping maintain emotional continuity throughout the journey. The game’s limitations are most noticeable in its scope and pacing. Its linear structure leaves little room for open exploration, and players expecting a vast, branching narrative may find the experience more constrained than anticipated. Combat encounters can also begin to feel repetitive if players settle into a single effective strategy without experimenting further. Additionally, language accessibility can be a hurdle for some, as the experience is clearly built with a Chinese-speaking audience in mind. These factors do not undermine the game’s core strengths, but they do shape the type of player most likely to appreciate it. Ultimately, Songs of Wuxia succeeds as a focused, character-driven RPG that blends martial arts fantasy with strategic combat and emotional storytelling. It offers a sincere interpretation of wuxia ideals through a modern indie lens, prioritizing personal growth and relationships over spectacle and scale. For players who enjoy turn-based RPGs, strong protagonists, and narratives rooted in martial tradition, it provides a memorable and rewarding experience that stands apart through tone and intent rather than sheer size. Rating: 7/10
晕3D,玩着头晕……特别晕……
好像是第一个二次元风格的武侠游戏?对于我这种喜欢二次元的来说游戏的美术风格确实很讨我喜,角色立绘和live2d表现很不错,尤其是女主角的设计,对老二次元来说很有吸引力,不过3d建模就比较粗糙了,场景过亮、穿模、视角转动僵硬等问题挺影响体验的。玩法上主要是时间管理的养成系统,每天要练武、钓鱼、共处啥的,时间管理+角色养成的模式还算有趣,但是就导致全成就很麻烦,需要多周末或者不同存档同时进行。而且战斗部分存在感也太低了,章节末尾才有一场boss战,而且比较坑的是要先破防才能造成伤害就变得很拖沓。比较离谱的是暗器强度很高,能直接碾压boss导致养成失去意义,想拿最高评价直接用暗器就变得简单多了。剧情方面让我意犹未尽,文案风格偏向轻小说,对话幽默,主线逻辑完善,反转和伏笔都挺出色的,主角在剧情中也是找到了独属于自己的侠道,还有共处的支线剧情做得也挺好的,配音质量在线,只可惜不是全剧情配音,估计是受限于资金只在部分对话里配了音。虽然有7个章节,不过感觉剧情太短了,结尾处剧情暗示了可能有下一部,可惜制作组不打算再做了,不然做个剧情驱动向的jrpg会好玩很多。总的来说像是个预算不足的半成品,这种二次元+武侠养成玩法的想法是很不错的,可以说作为独立游戏加上这个价格已经及格了。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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