
"Songs of wuxia" is a role-playing game with Chinese and anime style. You will control the heroine, confirm her confidence, find the path of wuxia, then change the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 18 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这游戏。。。各种卡视角wasd操作非常蛋疼。。。。然后没有自动存档!还闪退了!闪退之后因为我没有存档,所以必须从头开始打!真让人崩溃。不想再打开了。超过了7天了也没法退款了。无语啊
很喜欢粉毛,不过小姑娘逞强给自己坑死了那段剧情很烂
就冲这个烂尾结局,就恕我难给推荐。 游戏整体还凑活,时间管理形式的养成游戏。 整个游戏就7场战斗,难度都不高。 养成也不复杂,随便粗略计算一下收益,就能很好的完美通关。 但唯独整个核心框架剧情,主线是这样烂尾,还没有续作。 我不推荐大家浪费时间在这个游戏上,有这些时间,可以去体验更好的。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
养成系统和战斗系统也做得太不平衡了,被敌人攻击一次就死了,我们攻击敌人像挠痒痒一样。第3章开始每场战斗就只能一直丢手里剑。
如果想全成就,游玩的时候还是看下攻略,贴吧有文字描述的攻略。游戏玩起来还行吧,便宜能挂卡。
好像是第一个二次元风格的武侠游戏?对于我这种喜欢二次元的来说游戏的美术风格确实很讨我喜,角色立绘和live2d表现很不错,尤其是女主角的设计,对老二次元来说很有吸引力,不过3d建模就比较粗糙了,场景过亮、穿模、视角转动僵硬等问题挺影响体验的。玩法上主要是时间管理的养成系统,每天要练武、钓鱼、共处啥的,时间管理+角色养成的模式还算有趣,但是就导致全成就很麻烦,需要多周末或者不同存档同时进行。而且战斗部分存在感也太低了,章节末尾才有一场boss战,而且比较坑的是要先破防才能造成伤害就变得很拖沓。比较离谱的是暗器强度很高,能直接碾压boss导致养成失去意义,想拿最高评价直接用暗器就变得简单多了。剧情方面让我意犹未尽,文案风格偏向轻小说,对话幽默,主线逻辑完善,反转和伏笔都挺出色的,主角在剧情中也是找到了独属于自己的侠道,还有共处的支线剧情做得也挺好的,配音质量在线,只可惜不是全剧情配音,估计是受限于资金只在部分对话里配了音。虽然有7个章节,不过感觉剧情太短了,结尾处剧情暗示了可能有下一部,可惜制作组不打算再做了,不然做个剧情驱动向的jrpg会好玩很多。总的来说像是个预算不足的半成品,这种二次元+武侠养成玩法的想法是很不错的,可以说作为独立游戏加上这个价格已经及格了。
this game is so bad its good... 11/10
美少女很好看,游戏性太拉了
剧情一般,可玩性不强,拼图太多
三块六爽玩17小时,还要啥自行车。 完美通关要求一定回合数(前期50,后面几章60)打赢,不用道具,无人阵亡。 差不多第三章第四章打完美评价sl了几次,后面饰品和器灵成型无限推条boss根本不会死人。 每日的养成容错率还是有的,尽可能把提醒的事情都做完。优先去推好感度。 多查看关键几个角色的好感,比如开2级结缘的陈,睡觉就涨好感的2级鱼丸,捡东西加成的老诺,中期全力推小萌姐弟,一个5级强化不耗材料一个5级能开所有宝箱,爽到。 总体还是挺好玩的,剧情中规中矩,画面肉眼可见的贫穷。 这个定价区间应该是无敌了。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $18.2M | 30.4K | 78% | $34.99 | |
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| $3.5M | 8.2K | 97% | $11.99 | |
| $143K | 617 | 93% | $8.99 | |
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| $18.6K | 40 | 68% | $12.99 |
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| $71K | 808 | 99% | $4.99 | |
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| $71K | 137 | 78% | $19.99 | |
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| $71K | 118 | 64% | $29.99 |