
The Wreckage resounds with the echoes of countless songs, filling the air of a constantly shifting maze where bravery and sacrifice are key to staying alive. Then, without warning, one song goes silent. Will you step into this dicey labyrinth and uncover its secrets in this minimalist and dark RPG?
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About

Songs of Rats is a dark indie RPG inspired by choose-your-own-adventure books. Create your hero, enter the ever-changing maze, fight for survival, and uncover hidden mysteries. Choose your path wisely, upgrade your gear, find companions, and discover the truth behind the reality that surrounds you.
The Wreckage is an ever-changing labyrinth.
Those who live here stick to their burrows, settlements, and hideouts.
But there are madmen who abandon safety to venture into the unknown.
Madmen like you.

Songs of Rats is a roguelike RPG in which you will delve into a mysterious Wreckland filled with secrets of long-gone civilizations.
Develop your character and gather a team
Face the changing world and its challenges
Discover the dark secrets of fallen civilizations
Face strange, human and inhuman enemies
SURVIVE!
Pet your faithful dog!

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Decent little choose your own adventure story. Good world building. Felt difficult at first but once i discovered the ability to use food to heal it invalidated a lot of the difficulty later on as it was not a very scarce resource. If an encounter couldn't kill me in one hit it was not going to kill be at all. You can get an ending or two in an afternoon.
It's very fun, there's still few bugs and issues, like when I reload a save my companions disappear and once my objective was gone. But it is not too long of a game to play in one sitting either, so I don't see it as an issue. Otherwise, I really enjoy it!
great game tho, i really like the way it's presented. it's heavily RNG and stat based, cause either you're way underlevel and unlucky or you can just pass over every enemy without getting hit and oneshoting them. it's fine, prolly one of my best buys. hopefully they add mod support or something to get a long-run appeal.
RATS RATS WE ARE THE RATS!
Fun, but a little bit short
A fun and addictive dark survival RPG where we play as a scavenger exploring a grim and ever-changing labyrinth known as the Wreckage. As we navigate through the Wreckage's treacherous corridors, we scavenge for scrap, food and old knowledge while battling all kind of enemies, or either making rewarding or dangerous encounters. The game doesnt hold your hand and requires at first careful ressource management in order to survive. It offers 2 different story modes, each with 2 or 3 possible endings and unique types of events and companion. There are also 3 sandbox modes that challenge the player ability to survive past a certain amount of days. I am hoping for more content to be added in the future!
Songs of Rats is a dark, narrative-driven roguelike RPG developed by Tesseract Games and published by Salient Games. The game places players in a bleak science-fiction world where the remnants of civilization survive among the ruins of a once-advanced society. Rather than presenting a conventional heroic adventure, the game frames its story around survival, decay, and the fragile persistence of humanity in an unforgiving environment. With its mixture of roguelike exploration, text-driven storytelling, and atmospheric worldbuilding, Songs of Rats aims to deliver a contemplative and often unsettling journey through a labyrinthine world known as the Wreckland. The setting of the game is one of its most compelling aspects. Humanity now lives like scavengers among the broken remains of ancient megastructures, derelict starships, and forgotten technology. These ruins form a shifting maze referred to as the Wreckage, a mysterious environment filled with dangers, secrets, and fragments of lost history. Players assume the role of a wanderer who ventures into this dangerous labyrinth in search of resources, knowledge, and perhaps some trace of meaning in a dying world. The narrative unfolds gradually through encounters, discoveries, and written fragments scattered throughout the environment. Instead of delivering a straightforward plot, the game encourages players to piece together the history of this fallen civilization through exploration and observation. Gameplay revolves around roguelike expeditions into the Wreckland. Each journey into the maze is unpredictable, with different events, enemies, and encounters appearing during every run. The environment itself feels alive and unstable, reinforcing the idea that the Wreckage is constantly shifting and reshaping itself. Players must carefully manage resources such as supplies, equipment, and stamina while navigating this hostile world. Poor decisions can quickly lead to failure, forcing players to restart and attempt another expedition with new strategies. Decision-making is at the heart of the experience. Throughout their journey, players are confronted with numerous narrative choices that influence how events unfold. These moments often involve moral dilemmas, dangerous opportunities, or strange encounters with other survivors and creatures inhabiting the ruins. Some choices may offer immediate rewards but carry long-term risks, while others require players to sacrifice resources in exchange for safety or information. Because the outcomes are rarely predictable, players are constantly forced to weigh their options and accept the consequences of their decisions. Character progression plays an important role in shaping each run. Players develop their protagonist through a variety of attributes that represent physical endurance, mental resilience, and spiritual strength. These traits affect how the character handles encounters and determines the range of options available during narrative events. Equipment also plays a crucial role in survival. Weapons, protective gear, and other items can be discovered within the ruins, helping players face increasingly dangerous threats as they explore deeper into the labyrinth. Companions are another interesting aspect of the game’s design. During their travels, players may recruit allies who join them on their journey through the Wreckland. These companions contribute to both combat encounters and story interactions, adding personality and additional narrative layers to the experience. Each companion has their own abilities and perspective on the world, and their presence can influence how certain events unfold. Even the inclusion of a loyal dog companion adds a small but meaningful emotional element within an otherwise harsh and unforgiving setting. Combat encounters occur frequently as players explore the maze. These battles emphasize tactical decision-making and preparation rather than fast-paced action. Players must carefully consider their resources, equipment, and party composition before engaging hostile enemies. The creatures that inhabit the Wreckland range from desperate scavengers to grotesque mutants shaped by the decay of the world around them. Every fight carries a sense of risk, reinforcing the idea that survival in this environment is never guaranteed. Visually, Songs of Rats adopts a minimalist artistic style that enhances its bleak atmosphere. The environments are stark and often abstract, filled with shadowy structures, metallic ruins, and fragmented landscapes. Instead of relying on highly detailed graphics, the game uses its visual design to evoke a feeling of isolation and decay. The sparse environments help focus attention on the narrative and exploration rather than spectacle. Complementing the visuals is a haunting soundscape that reinforces the oppressive mood of the world. A unique thematic element within the game is its emphasis on hope as a survival mechanic. Throughout their journey, players must maintain a sense of purpose despite the overwhelming despair surrounding them. Certain decisions strengthen the protagonist’s resolve, while others may erode their mental state. This subtle system ties the gameplay to the broader themes of resilience and the struggle to retain humanity in a collapsing world. It adds an emotional layer to the experience that extends beyond simple survival mechanics. While Songs of Rats succeeds in creating a compelling atmosphere and thoughtful narrative structure, its minimalist approach may not appeal to every player. The heavy reliance on text-based storytelling and abstract environments means that those expecting cinematic presentation or fast-paced gameplay may find the experience slower and more introspective than typical RPGs. Additionally, the randomness inherent in roguelike design can occasionally lead to frustrating outcomes, especially when difficult encounters appear early in a run. Despite these limitations, the game stands out for its willingness to explore philosophical themes rarely addressed in traditional RPGs. By focusing on survival, memory, and the remnants of lost civilizations, Songs of Rats creates a world that feels both haunting and meaningful. Each expedition into the Wreckland becomes more than a simple gameplay loop—it becomes a meditation on what remains after the fall of empires and the fragile determination required to continue moving forward. Overall, Songs of Rats is a distinctive and atmospheric indie RPG that blends roguelike mechanics with narrative exploration in a way that feels both thoughtful and experimental. Its bleak world, unpredictable encounters, and emphasis on player choice create a journey that is as reflective as it is challenging. While its minimalist presentation and unforgiving structure may limit its appeal for some audiences, players who enjoy narrative-driven roguelikes and philosophical science-fiction settings will find a unique and memorable experience. Rating: 8/10
This game is bugged. I spent a while learning how to survive in this game. Then I quit the game. When I came back and selected continue, it took me to the camp screen, where clicking 'move on' takes you to the next day and continues with game. However, clicking done repeats the same screen, and my run is permanently stuck on this camp screen. I'm not playing this game any more. **** this game.
The game overall is very nice from aesthetics to game play and i will admit that if you unlucky u wont get far but once u get the ball rolling it can be really fun and even sometimes if you have enough supplies and equipment you can even face some of the more harder encounters so in my opinion its a nice game to relax and enjoy the story that unfolds as you play.
Je retrouve vraiment l'atmosphère des livres dont vous êtes le héros. Les Run sont tellement rapide et stratégique . Mais punitif, si jamais tu vas trop vite
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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