
Raise mighty armies, wield ancient magic and forge an empire. This turn-based strategy adventure game fuses strategic decision making, tactical combat and kingdom management.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 1 → 1.29/day in the week after.
About
Songs of Conquest is a turn-based strategy game where you lead powerful magicians called Wielders and venture to lands unknown. Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory. The world is ripe for the taking – seize it!
Explore a wide variety of maps with diverse enemies and valuable loot. Delve into contrasting biomes with unique factions, environments and battlefields.
Manage resources, research new advancements and expand your kingdom. Plan your towns to match your playstyle – Will you enlist every archer you can to rain death from their bows, or will the eternal legions of Aurelia march to war beneath your banners?
Dive into a deep combat system using troop abilities and powerful magic. Combine troops to maximize available spells and damage potential. March into epic siege battles and determine which faction matches your playstyle and strategy. There are many ways to conquer!
Handcrafted maps for the curious adventurer, or randomized maps for endless replayability. Conquest maps allow head-to-head battles, while Challenge maps offer strategic puzzles to hone your tactical thinking. Find a plethora of maps created by the Lavapotion team as well as our mod community.
Venture into the world of Aerbor on your own, team up with a friend, or enlist AI allies and enemies - the choice is yours. The majority of maps are playable in single player, co-op, or multiplayer through local hotseat or online.
Four factions are locked in an epic conflict. Arleon, knights of old battling each other for dominance. Rana, ancient tribes fighting for survival in the swamp. Loth, necromancers raising the dead to create a glorious future. Barya, bold mercenaries and inventors dedicated to coin, gunpowder and independence.
Listen to the bards as they celebrate your path to victory. Each campaign comes with a unique song that tells the tale of your rise and ruin. Unlock new verses as you complete missions, enjoying the full track at the end of the journey.
The in-game map editor allows you to create your own adventures using the same tools the developers use to create campaign and skirmish maps. Script in-game events, control the soundtrack, write dialogue and share your creations with others!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.6Kreviews | 86% | — | $10.6M |
| $7.49−75% | 815ratings | 88% | #173 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Зайдет всем кто играл в Героев Магии и меча Олдскульная графика, улучшенный геймплей игровая механика, куча продуманных фичей
"Songs of Conquest" ou "Comment j'ai voulu corriger les défauts de Heroes of Might & Magic en créant deux fois plus de problèmes". Ca va être la première fois que je laisse un avis avant d'avoir vraiment exploré le jeu en entier (et peut être que je ferai l'effort de continuer et peut être que mon avis changera - mais je n'y crois pas des masses). C'est aussi la première fois que je suis autant largué par la note générale d'un jeu dont je n'arrive vraiment pas à voir les qualités. Dans la série des jeux inspirés des HoMM, Songs of Cons (ouai) a choisi de contre-balancer l'habituel effet Boule-de-neige par des groupes d'unités de tailles limitées et des villes avec des emplacement eux aussi limités et la possibilité de construire les batiments que l'on veut, y compris en répétant le même. Est ce que ça réduit le fait de rouler sur la carte avec une armée OP: un peu. Est ce que ça retire toute valeur aux unités que l'on produit: absolument. Contrairement à un Age of Wonder ou chaque unité n'est pas cumulable, il n'y a pas d'XP sur nos troupes; on a donc des stacks que l'on peut perdre et recréer à l'infini car la vitesse de production est largement suffisante pour garder une armée pleine, par contre on rajoute un nouvel effet: le spam. Puisque le jeu dispose d'un arbre de Recherche pour améliorer ses unités, il n'y a aucun intérêt à avoir de la diversité dans son armée puisque tout améliorer revient beaucoup plus cher que se consacrer sur un type que l'on boostera a fond. MEGA Bonus si l'unité en question est en plus une unité à distance (vous allez voir pourquoi)... La magie est étrange: chaque unité nous donne du mana selon son/ses type/s lorsqu'elle s'active. On croule donc sous le mana et on est obligé à chaque activation de spammer des sorts car on est juste perdant si on n'en profite pas et que l'adversaire si. Aussi: finit les fonctions Attendre et Défendre. du coup, avoir une Initiative élevée et jouer tôt dans un tour est plus un défaut qu'un avantage car on perd les soutiens éventuels de nos autres troupes et de nos sorts. Aussi, ça rend les unités a distance bien meilleure puisqu'on ne peut plus compter sur l'option Attendre pour se déplacer après leur tir. D'ailleurs la bonne idée du jeu est aussi d'amplifier les dégats à distance sur des unités proches. Donc on se fait dégommer en chargeant avec des unités rapides qui seront obligatoirement sous le feu un tour entier. On rajoute l'idée géniale d'avoir sur la carte principale des Buffs qui vous renforcent pour la prochaine bataille sans limite de temps, et l'issue d'une bataille est décidée par qui a juste parcouru la carte le plus longtemps possible avant le combat en cumulant le plus de modificateurs possibles, ce qui ralentit encore l'expérience déjà bien mollassonne. Bref je me suis déjà forcé pour continuer 8h sur une campagne totalement inintéressante où je me suis retrouvé bloqué par un spam d'archers et de buffs sur un Héro IA... Une première en plus de 25 ans sur ce genre de jeu! Je pense tenter l'aventure d'un Scenario mais ma motivation est à zéro. Même acheté dans un Bundle, j'ai l'impression de m'être fait avoir.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 179.63/day in the week to Jul 19 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Korean, Traditional Chinese, Ukrainian +2 more
| $16.49−45% |
| 556ratings |
| 90% |
| — |
| not modelled |
| $34.99 | 181ratings | 92% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 867 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Чудова гра з вайбом Героїв. Дякую за українську локалізацію.
Прекрасная игра, интересная, свой подход к делу, наподобии героев 3, но только свои фишки. Можно залипнуть на 100 часов спокойно или больше )
this game brings me the joy of playing HOMAM3. i recommend trying it.
Дуже гідна заміна серії Heroes of Might and Magic (яку я ще не раз буду згадувати). Можна сказати, що гра схожа за сетингом, але має великі переваги перед грою дитинства. Тут є багато цікавих і корисних функцій, яких так не вистачало новим частинам Героїв. Я відчув саме те, чого чекав від продовження серії Героїв. Як на мене, Герої можуть відійти на другий план і залишитися більше як частина ностальгії. Хто грав у згадану серію, той точно зрозуміє, наскільки ця гра топова.
Only get this game if you [i] really [/i] enjoy the art style, and you have no intention of [i] ever [/i] playing the campaign. Cause oh'boy, it's some of the worst turbo-trash drivel, spewed forth by an edgy 14year old with a emo-anime haircut, wielding subtelty and foreshadowing like a half-brick through a window, I have ever had to subject myself to. Spoilers, I guess. [spoiler] In chapter 1 you follow around a tax collector with a massive chip on their shoulder. Every time somebody looks at them funny, it's "off with their head!" Even when your companion dares to ask if peace would not be a better option, "NO!! OFF WIFFF THERE HEDZ!!! IT'S MUH FAMALIES WAY!!" Oh, btw, this is the team colour and theme coded to be the overall protagonists. In chapter 2, you lead frogs out of slavery, great. Only the protagonist turns into sociopathic murderhobo literally willing to sacrifice the last remaining village of some long lost of their tribes to get his way. And again, if anybody dares raise the topic of "maybe we should declare peace and build a better future" it is answered by "NO!!! MUH REVENGE!!!!!". I kid you not, the final mission is literally your forces rolling into the slavers' land and just outright killing every man, woman and child. Oh, but they're slavers...only... in chapter 4 you realise that their [i] entire culture [/i] is based around the concept of indentured servitude. So, no, technically it's not slavery, it's indentured servitured, and That's OK, Kids! Oh, but there's more! You are even told that the reason they had this big war with the frogs, is BECAUSE THE FROGS LITERALLY ATE THE YOUNG OF THE CHAPTER 4 PEOPLE! So....ya know. The only chapter that was halfway ok, was chapter 3, and that's the chapter for the overarching antagonists! Not saying it can't be fun to make your antagonist entertainig, but if you turn your two protagonist factions into moustache twirling caricatures, it's a mess. [/spoiler] Then just play skirmish, you may say. I would, if the random maps didn't regularly come out broken. And besides, why would I want to spend any more of my time in a setting where everybody is just vile gutter trash? Nah, just go buy any of the real HoMM games instead.
В'їбемо піснями по підарським "хєроям"
At first I bounced off this game, because I was looking for a Heroes III replacement. This is NOT Heroes III. However, it's pretty darn good in it's own, unique way!
The best might and magic succesor nowadays.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 7 | 29% | Free | |
| — | 0 | — | — | |
| $3.3K | 15 | 60% | $7.49 | |
| $0 | 49 | 90% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6M | 15.9K | 95% | $19.99 | |
| $10.6M | 28.7K | 95% | $14.99 | |
| $10.5M | 23.7K | 90% | $19.99 | |
| $10.6M | 13.4K | 80% | $29.99 | |
| $10.6M | 2.8K | 41% | $69.99 | |
| $10.6M | 10K | 88% | $59.99 |