
以宋朝为架空背景的策略武侠游戏,作为一个普通人进入江湖,体验生与死、善与恶,游历、结交、战斗、蜕变,获取资源,不断成长,针对敌人搭配技能,克敌制胜。每一次开始都是新的,做出不同选择,体验一段段史诗故事!
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
玩了几个轮回以后才发现装备精炼的重要性,拿着精炼满品的装备简直不是一个游戏,打太上长老都是砍瓜切菜。
确实是低武无魔设定,没有那么多机会当大侠,前期基本都是在想办法活下来,挺真实的。但是一步一步稳扎稳打变强也是挺有意思的。
视角很独特,体验下来整体更类似一个人的江湖,不管是入门还是打架,都是独来独往,主角更像是个江湖过客,一个人逃离追杀,一个人经历江湖故事,一个人成长,也蛮有意思的。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
轮回天赋的设计挺有意思,我专门做了一套高稀有度高掉落的天赋去刷材料做装备,另外有一套攻坚天赋去打boss,有一种玩刷子游戏的感觉,哈哈哈哈。
目前已经完成的几个剧情故事体验还行,书君真坏啊!期待制作人赶紧填充内容!
既然缝了那么多东西,不妨再多缝点,比如开局让玩家自选点天赋之类的,轮回点后面难度有使用限制,也应该有个其他的地方来让玩家消耗一下提升能力吧。
有意思,但有些AI的交互有点问题,有时候找不到人。
技能的学习太不稳定了,有一些比如看破或者必中之类的核心技能可以大幅提高前中期游戏体验,又不好稳定获取。
可选的门派多一点就好了,一二十个门派目前只有华山武当等少数几个可以入门。
好玩!武器种类很多!赶紧把后续的武器端上来吧,看到峨眉刺人都走不动了,想想就帅的不行!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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