
Explore the island of Namok and its dungeon, both of them full of adventures, dangers and big bosses. Craft new armors, weapons, potions, etc... Meet the crazy townfolks and discover the secrets that lie beneath Namok.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Chill and pleasant game. + really funny if you pay attention to the text and like this kind of humor ^^'. Short but worth the price in my opinion. =) I didn't face any bug.
Ta gra jest chujowa i powinna kosztowac 1 euro albo powinna być bezpłatna i ♥♥♥♥♥ stracilem 3 euro aby sie wkurwic bo zobaczylem ta chujowa gre nawet samouczka nie potrafilem przejsc a jak teraz na cs mi kasy nie straczy to dostanie wpierdol
boring
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Languages: English, French
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent game, great quality. Wonderful design and history.
good game
Мне нравятся пикселбные игры
А есть рашан лангуаге?
bom jogo
Tags: Topdown - Isaaclike Additional Tags: Delete Local Content & Remove from Library TLDR: MSPaint minecraft zelda with sluggish pacing, bulletsponges, poor animations, anemic combat and no Xbox360 pad support. Outcompeted. Unfortunately the featureset on offer does not match what I would consider to be a bare minimum for a zeldalike. Without Xbox360pad and tight controls you end up having to kite with WASD, you are constantly in range of enemies so that they are in range of you and you end up trading blows quite a bit to grind at the slightest bits of experience. Maybe micro-heavy people ore those who manage to claw at craftable loot early on will find themselves sliding in a better paced gameplay loop but the early game was very offputting.
This is a bizarre game. It has a truly hand-crafted feel of someone who had complete or near-complete creative freedom, and all the good and bad that comes with it. In truth, I very nearly didn't realize how to interact with objects in the game and almost gave up out of frustration. One could argue that I am spoiled on modern game design, but while there is surely some wisdom in that argument, certain things became staples and conventions of gaming for a reason. Song of the Myrne does a terrible job of identifying what items you can interact with or pointing out what is actually the inventory of the object you've touched (I had mistaken my inventory for the inventory of the object I was searching and spent several minutes just trying to figure out how to interact normally). But to its credit, everything here is truly bespoke. After I recovered from my initial bout of foolishness, I quickly started to get used to thinking in the way that the game was designed, and could see the logic to each part of the game, even if a lot of it is pretty irregular by normal design standards. Still, the game is bizarre. Characters are nonsensical beyond simply having whimsical personalities. Writing is weak, very weak. There is no satisfaction to be had in the conclusion. I didn't feel accomplished, I didn't laugh, I didn't even get a smirk out of it. I was happy I beat the game, but the attempts at ending reveals fell 100% flat for me. Despite this, several of the tracks used in the game near the end are absolutely great, and work very well in the context. Those are probably the high point of the game, and unlike a lot of games made by large studios, I felt care and attention was given to the game and environments from start to finish. This is an odd one. I liked it, and found the design refreshing. If you buy on sale, it is almost certainly worth the paltry sum spent on it if you're willing to dig into esoteric mechanics and the unusual choices made in the creation of the Song of the Myrne.
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Players by region
Where this game's players are, estimated from review languages.
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