
Explore the island of Namok and its dungeon, both of them full of adventures, dangers and big bosses. Craft new armors, weapons, potions, etc... Meet the crazy townfolks and discover the secrets that lie beneath Namok.
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有卡 有成就 没中文 《迈恩之歌:深渊之下》(Song of the Myrne: What Lies Beneath) 《深渊之下》是一款动作角色扮演游戏(ARPG)。你将探索纳莫克岛(Namok)及其危机四伏的地下城,只为向你的…… 嗯…… 你的妻子复仇。 与邪恶(以及没那么邪恶)的生物战斗,搜刮沿途所见的一切物品,在村民向你絮叨生活琐事时假装认真倾听,同时按自己的喜好培养角色,开启一场史诗级(好吧…… 其实算不上)的复仇之旅! 冒险在等你!最终 Boss 也在等你…… 主要特色 无职业限制:你可以成为一名四处投掷火球的英勇骑士?或是身披重甲的无畏法师?又或是毫不犹豫将敌人变成青蛙的弓箭手? 全手工打造内容:剧情、任务、关卡均为手工制作,带来独特体验。 趣味原创世界观:拥有充满趣味的原创设定,可与性格滑稽的角色对话互动。 系列作品之一:属于 “迈恩”(Myrne)系列作品,无需游玩系列其他作品即可理解剧情。 完整打造系统:可制作药水、盔甲等物品,还能采矿、采摘蘑菇…… 本地分屏多人模式:可与好友在本地分屏模式下展开对决,玩法包括死亡竞赛或 “夺 cube 得分赛”—— 类似足球赛,但可用剑、弓箭、火球等武器(相信我,这样玩有趣多了)。 本地合作战役:可与好友组队,通过本地合作模式游玩主线战役。 重温短篇故事:可单人或与好友共同体验(重温)短篇故事《巫师》(The Sorcerer)。
Cute game with a lot of charm, worthwhile
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Languages: English, French
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In the 5.6 hours this game took for me to completely finish it, I really enjoyed it. I love pixel graphics especially in an RPG game. It reminds me of Realm of the Mad God but it has so much more love put into it. The way each weapon or armor piece actually looks different from the others, simple leveling with stats and spells, and the bits of humor throughout the game. My only dislike was that I never had a chance to wear the best armor or learn all the spells for my playstyle because the game is quick and has few (but fun) quests.
I just finished it for the 2nd time and it was great! The game is fun, simple, have a lot of things to discover and places to explore. In general is a short game but it is worth the try. You can create your character the way you like it, as there are no classes, you select the skills you want and go for it! You can create lots of items to use and I can tell you, some of them really make a difference! The bigger inventory and the unlocked mage tower from the beginning are two welcome additions from the last update, thanks Beldarak!
Игрушка прикольная затягивает лично мне нравится
Niby wszystkiego jest od groma ale tak naprawdę to tylko wypełniacz do króciutkiej gry (maks 6h). Wrzucone są jakieś statystyki i umiejętności oraz system wytwarzania przedmiotów kiedy zapewne większość graczy wykorzysta znikomy procent tego wszystkiego. W przypadku umiejętności większość jest nieosiągalna ze względu na zbyt małą liczbę punktów jakie w czasie gry można zdobyć (postać awansuje na maksymalnie 6, no może w ostateczności 7, poziom; oczywiście istnieje możliwość resetowania umiejętności ale szkoda mi było na to pieniędzy... których i tak w ogóle nie wydawałem bo nie było na co :D ). A co się tyczy "craftowania" to w momencie kiedy uda się zebrać jakieś materiały to zapewne już dany przedmiot będziemy posiadać (nie dotyczy to sytuacji kiedy trzeba wytorzyć coś do jednego z questów). Gdyby ta gra była H&S to może by się jeszcze broniła, tymczasem wyszło z tego niewiadomo co i na dodatek zbyt krótkie żeby rozwinąć skrzydła a zbyt długie żeby się jeszcze tą grą interesować (gdyby nie osiągnięcia to pewnie bym sobie darował tę grę już po 2h). Jeżeli ktoś szuka informacji o osiągnięciu "Mice but no mystics" niech zajrzy na stronę z dyskusjami. Jest tam podpowiedź bez której sądzę, że jego zaliczenie jest mało prawdopodobne (ja sam spędziłem wiele czasu na kombinowaniu różnych wariantów a się okazuje, że w ogóle nie o to chodziło :P )
Song of the Myrne: What Lies Beneath is a charming and self-aware indie action RPG developed and published by Beldarak Games, offering a playful, handcrafted experience that balances humor, exploration, and light combat in a compact world. It presents itself with the confidence of a creator who knows exactly what they want to make—a small but sincere adventure with heart rather than spectacle. The story follows a hero who sets out on a revenge quest tied to the mysterious death of his wife, though the tone quickly establishes that this isn’t a grim epic. Instead, it’s filled with tongue-in-cheek dialogue, eccentric NPCs, and a world that feels built more for curiosity and amusement than for drama. The writing leans on humor and self-reference, often poking fun at genre conventions, making it feel more like a love letter to old-school RPGs than an attempt to reinvent them. At its core, the game offers a straightforward yet satisfying blend of action and role-playing elements. The combat system is accessible, relying on real-time attacks, dodging, and spell use rather than turn-based strategy. What makes it stand out is its flexible approach to character building. There are no rigid classes; instead, players can mix and match skills and equipment to create hybrid playstyles—a sword-swinging mage, an archer dabbling in alchemy, or any combination that suits experimentation. This freedom, combined with crafting and loot gathering, keeps the player invested in fine-tuning their approach to battles and exploration. The crafting system encourages players to collect resources from the environment—mining ores, picking herbs, or scavenging monster parts—to forge weapons, armor, and potions. While not overly complex, this system enhances the sense of progression and personal ownership over one’s playstyle. The world design reflects the game’s handcrafted philosophy. Instead of sprawling procedural maps or endless fetch quests, Song of the Myrne offers smaller, meticulously designed areas filled with secrets, hidden treasures, and quirky characters. The island of Namok, where most of the game takes place, is filled with caves, villages, and dungeons that reward exploration with both loot and laughter. The pacing is brisk, avoiding unnecessary padding or grind, which makes the journey feel refreshing. Each area serves a purpose, whether introducing a new gameplay mechanic, revealing a story fragment, or setting up a joke. Despite the modest scale, there’s a consistent sense of discovery that keeps the player motivated to see what lies around the next corner. One of the game’s strengths lies in its personality. The visuals are deliberately simple, using a pixelated, cartoon-like art style that emphasizes warmth and charm over realism. The presentation feels nostalgic without being derivative, evoking the look of early 2000s indie RPGs while maintaining a cohesive modern polish. The animations are smooth enough to make combat feel fluid, and the environments are filled with small touches that bring the world to life—a flickering torch in a cave, the glow of magic in the distance, or the humorous expressions of NPCs. The soundtrack matches the tone perfectly, alternating between light adventure themes and more atmospheric melodies when exploring dangerous areas. Together, these elements create a game world that feels intimate and handcrafted rather than procedurally assembled. Song of the Myrne also distinguishes itself through its local multiplayer options. While primarily a single-player experience, it offers split-screen cooperative play, allowing two players to explore, fight, and craft together. This feature adds significant charm and replayability, transforming what could have been a solitary experience into a fun social one. There are even competitive mini-modes such as deathmatch and “Score the Cube,” which embrace the game’s playful spirit and provide a break from the main quest. These inclusions make the game stand out among indie RPGs, most of which remain strictly single-player. The co-op mode is particularly enjoyable for casual play, letting players share in both the humor and the occasional chaos of its combat. For all its charm, the game’s limitations are clear. The campaign is relatively short, often completed in just a few hours, and some players may find the simplicity of its systems underwhelming after a while. The humor, while endearing, can occasionally undercut the story’s emotional beats, making it difficult to take the central plot seriously. The world, though well-designed, feels small compared to larger RPGs, and while its handcrafted nature ensures quality, it also limits the sense of scope and variety. Some rough edges—like uneven balance in combat or basic enemy AI—reveal the game’s small-team origins. Yet these imperfections rarely detract from the experience; rather, they serve as reminders of the game’s humble, indie identity. Ultimately, Song of the Myrne: What Lies Beneath succeeds because it embraces exactly what it is. It’s not a grand, cinematic RPG filled with complex systems or hundreds of hours of content. It’s a focused, personal project that prioritizes creativity, humor, and the joy of exploration. Every piece of it feels handcrafted—from the quirky writing to the small but dense world design—and that authenticity gives it an undeniable charm. For players who appreciate shorter indie adventures, love discovering secrets, and don’t mind a touch of silliness in their fantasy, it’s an experience worth having. It captures the essence of why many players fell in love with RPGs in the first place: the sense of discovery, experimentation, and the pure fun of getting lost in a world built with heart. Rating: 7/10
1/10
I had a lot of fun with Song of the Myrne. It features simple but compelling gameplay, and has a good sense of humor. I initially bought this game because it reminded me of Realm of the Mad God (RotMG) which I played a lot of back in the day. Both the art and gameplay are somewhat similar to RotMG, but with some interesting changes and additions. One small (but much appreciated) feature is that the equipment you put on is visible in the overworld. It's a small detail, but it really adds a lot, and I'm impressed with the efficiency of the developer's pixel art to allow for noticeable character customization within an 8x8 square of pixels. Another thing that I really liked was the variety of weapon types. Whereas RotMG typically has weapons within the same type (sword, dagger, wand, etc.) behaving the same, only differing in damage, sound, and appearance (I understand this does not hold for untiered weapons), Song of Myrne made weapons feel unique, both in the distance they fire, their speed, the size of the shots, etc. The bullets fired from the pitchfork (for instance) really do make you feel like you're attacking with a pitchfork. The story is a bit short, and some of the systems (like the crafting and leveling system) feel a bit underdeveloped, but if you judge Song of Myrne for what it is -- a $5 game -- you more than get your money's worth. The visuals and sounds of the game are great, the story is light, funny, and entertaining, and the gameplay is fun. What more could you ask for? Honestly, the biggest gripe that I have with the game are the menus. The UI looks a bit funny, and it bothers me a little more than it should. I can't quite put my finger on why that is -- maybe it's that the font doesn't match the 8-bit style of the rest of the game, or the colors clash with the otherwise consistent / cohesive visuals of the rest of the game. Regardless, it looks a bit out of place to me, though it's ultimately just a small nitpick. If you like simple bullet-hell esque games, enjoy the 8-bit aesthetic, and like games that don't take themselves too seriously, you will likely enjoy Song of the Myrne: What Lies Beneath.
I got this game because it reminded me of Rotmg (Realm of the mad God) and it turned out to be pretty decent. However, I will mention that the game is somewhat short (8-10 hours at the VERY most, more like 3-6 hours) and the boss fights are a little underwhelming. Unless you are being really careless or never upgrade your equipment (an iron shield is very good), you will never be in a scenario where you might die. The dialogue is decently thought out and cleverly funny at times. The game is simple, yet I had much fun playing it. Also, the second story, which is very short, is a nice touch. I also like the secret ending to it. All in all, I would probably recommend, especially if it goes on sale, even though I liked it a lot and got it for $5.
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