
Explore the island of Namok and its dungeon, both of them full of adventures, dangers and big bosses. Craft new armors, weapons, potions, etc... Meet the crazy townfolks and discover the secrets that lie beneath Namok.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
英语不是很难,故事有点无聊,游戏设置的小合成在这个小游戏里面还没大显身手就完结了,故事太短了,有个成就好像是遛猫咪,戳中了我的萌点,遛得很开心。换服装这个在小小的像素点上面也蛮萌得。
Below mediocre, and too repetitive. A lot of ways of leveling up a character that in the end seem kind of pointless, the game confines the player to "go kill that monster" quests.
To mogłaby być dobra gra, gdyby tylko autor jeszcze trochę się do niej przyłożył... [u] Rozwój postaci. [/u] Do odblokowania jest 13 skilli, do rozwinięcia 9 statystyk. A gra się skończyła (dosłownie, nie było już nic do roboty poza bezcelowym grindowaniem) po ok. 5h i z postacią na 6 poziomie, co dało ok. 15 punktów do wydania na wcześniej wymienione skille i statystyki. A więc gra się kończy, zanim rozwiniemy postać w interesującym dla nas kierunku... Równie dobrze systemu rozwoju postaci mogłoby nie być. [u] Crafting. [/u] Obrazki w menu craftingu są tak niewyraźne, że nigdy nie byłem pewien, czy otrzymam zbroję, beczkę, koło od wozu czy meblościankę (dobrze, że podpisy rozwijały wątpliwości). Otrzymane przedmioty były niewiele lepsze od tego co można znaleźć na wrogach (broń była nawet gorsza...) a część opcji craftingowych po prostu bezużyteczna. [u] Humor. [/u] Miało być śmiesznie, a wyszedł festiwal żenady. Żartu o prezerwatywie z litości nie przytoczę... Zakończenie też (chyba) miało być śmieszne, ale wyszło debilne i popsuło i tak niezbyt ciekawe doświadczenie z tą grą. [u] Questy [/u], chyba tylko dwa nie polegały na tym żeby pójść i zabić bossa, także niech żyje różnorodność... [u] Świat [/u] do zwiedzenia jest wręcz klaustrofobicznie mały i słabo zróżnicowany... Dla odmiany sama rozgrywka i system walki były całkiem przyjemne, lecz trochę brakowało im dynamiki. Ogólnie 4/10. Jeśli autor weźmie sobie do serca krytykę i stworzy drugą część to będzie to naprawdę solidna produkcja.
Wow... Another hidden gem ? Yes, despite all these dusty and unpolished-looking, this little game really worth the try.
Ein liebevoll gestaltetes Spiel mit eigenem Witz und Charme! Ich habe es genossen das Spiel zu spielen und kann es nur empfehlen.
Fun game. The humor was good and more would've been great. The character needs to have more flexibility in development, one or two points kept me from testing the waters once I realized dumping everything into Strength and Health was about the only realistic method of building a character. I haven't tried magic too much, nor missle weapons, so there is some level of balance that could be figured out for a sequel to make it more interesting, I'd love to play it.
Got this with a cupon for the Badges, not to bad though.
No, it isn't you. The main quest really doesn't make any sense. Become whatever kind of hero you want while wearing all the hats! An entertaining little RPG with a handy equipment crafting system and a riotous funnybone. This is not a game made with material or level grinding in mind but with the possibilities stuffed into a deceptively small package you'll find yourself doing so anyway just as I did.
This is a lazy 2D top down retro pixel brawler with lite-RPG elements. Beat up monsters, collect loot, go up levels, just like a real video game, but with really ugly lazy retro pixel graphics because the developer couldn't afford to hire a proper artist. They're charging $7.50 for this, would would get you a real RPG like Skyrim, Torchlight or Baldurs Gate, so it's just impossible to recommend this retro pixel shovelware instead.
A good zelda-like RPG featuring three classes, melee, ranger and sorcerer. The game is short and monsters & bosses are pretty easy to defeat, which makes the RPG elements -such as stats and feats- of the game pretty useless, I finished the game at level 5 ranger with only 1 feat after completing 6 of 7 side quests and exploring almost %90 of the world. There are also two unique skills, herbalism and mining, which are totally unnecessary considering it takes a long time to maximize them despite being how short the game is. Crafting too is worthless since shops and loot throws your way good gear all the time. That being said I don't want to sound negative, game is pretty fun and developer seems to have a unique sense of humor. But it could be better if RPG aspects weren't here at all - instead there could be health upgrades and unique weapons in hidden locations like most of the other zelda-like games.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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