
Join a cross-country bus tour as a newlywed author, and combat vicious rumors that you're a plagiarist. Truth isn't important, when you control the narrative.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
super leuk en verslavend en zeker je geld waard.
So, I played the first game and loved it and then waited in anticipation once this one was announced. I actually waited a very long time to play this one because I was not impressed with it at launch. HOWEVER. The devs have been listening to the fan base and they have been making a lot of updates and changes because of it. I appreciate how responsive the dev as well. This game follows your author, or rival, on a book tour across varying cities with a slight mystery aspect as well. Your character is being accused of plagiarism and that may be true or untrue, depending on if you are playing the protag from the first game or Sam, the first game protag's former best friend. It's pretty obvious as to who is accusing you, but they are missing and presumed dead. On your tour, you have "companions" to interact and do things with. They will also react if you walk around in your underwear or if you stink. They also have scripted interactions with each other when you are travelling between cities. Pro-tip: Bring Ruth and Pedro, they have a hilarious scene together. I won't spoil the ending but, it can go in some pretty interesting directions and depending on what you do will depend on where you spend in an infinite loop. You can actually continue the game after the ending, but it's not very exciting. Lol. The replay value isn't overly high, it's really only if you want to experience the point of view from two different characters, the story and what is going on surrounding the book actually does change depending on who you are. If you are the protag from the first game, the book is yours and you are clearly being falsely accused. If you are Sam, the book is not yours and you are being rightly accused. And even though the lead up to the end does remain the same, the feel is different because the circumstances that led up to it are vastly different. Pet Peeves: We go from a chatty protag to a mostly quiet one. There was apparently a fix for this but, I didn't see a difference.
Great game, lots of fun things to do.
i played always sometimes monsters, and loved that game, so i was super excited to playe the sequel. i was very happy that it met my expectations and that i enjoyed it just as much as the first game. i love all of the other authors that were on the tour with me. they were all so different and so fun to hang out with.
I suddenly got the urge the other day to replay ASM, and was pleasantly surprised to see that there was a sequel I didn't know about. After playing SAM, it doesn't stack up to the first game, but I still had a fun time. I personally would have preferred if the sequel had a different protagonist as I feel that the first game ended their story in a satisfying way. (The best ending to me that is, where you [spoiler]end up with your love interest/pay off Sam's debt/become famous.[/spoiler]) Pros: -Awesome graphics, you can tell they spent a lot of time on details. I love the updated character looks. -Nice music just like the first game. -The love interest (when they weren't making random shady comments) I thought the scene where they [spoiler] have dinner reservations and talk about their future possibly with children was cute. [/spoiler] Cons: -Going through the towns was grating sometimes. There would be not really anything to do, though I guess this depends on which authors you bring with you. You also miss out on doing things if the right character wasn't brought along. -I think another review mentioned this, but the choices in ASM definitely felt more substantial and that we were actively changing things in the places we traveled through. I'm excited to see what they come out with next, I don't believe (?) they're continuing this series based on a post I saw, but I hope they come out with another similar one where your choices matter.
The continuation of this game from Always Sometimes Monsters retains a lot of what made that original game special but really expands upon it in interesting ways. Much like the first game it has you hopping from one city to the next, interacting with various characters and situations as time progresses. Even though it is built upon RPGMaker like the first game, this is hardly apparent because there is a lot of customization that went into this entry, if you aren't familiar with the quirks of RPGMaker you probably wouldn't even notice. I really enjoyed the setup for this, if there was one thing I would have to say I preferred the 1st game for would be how it ends compared to this, as it feels like it ended on a bit of a cliffhanger with some unanswered questions. Perhaps repeated playthroughs making some different choices would fill in the gaps? In any case it is highly recommended for fans of narrative driven games, especially if you played Always Sometimes Monsters. But even if you haven't, I'm sure you can get a lot out of it. But it's probably recommended to play the original game for the best experience.
a good continuation of the first game, the life sim aspects can get tedious but arent really fulfilling at the same time, but still a solid game
la verdad es una buena continuacion depende lo que hiciste en el anterior en este sometimes always monsters creo que le faltaron algunas cosas como ver tu estado de stamina como fue en el anterior pero por todo lo demas fue un vicio impresionante sentirte integrado con un grupo NO SEGUIR SPOILER creo que la verdad nose si es por lo que paso en el anterior o capaz salio algo raro pero dejaron un final MUY ABIERTO es como para una continuacion creo yo? es mi intuicion por que te quedas con cara de WTF jaja
Im a huge fan of ASM, so i was excited when the sequel came. I cant say the game is boring, because it does entertain you... But it was certainly not the same. Loved the dialogues between authors, but missed the MC's dialogues. Not being able to talk felt empty. There is no really any consequence to your choices, which I also missed. Whats the point of being healthy and doing good choices if there is no prize? Sam was barely... There, i expected something bigger and the ending felt anti climatic. Its not boring, but certainly is lacking. I still recommend it, tho.
Always Sometimes Monsters is a story-driven adventure about everyday choices and their consequences. You work odd jobs, travel from city to city and try to rebuild your life after a breakup. The gameplay is simple, but the decisions are not — friendships, loyalty, money and survival all pull in different directions. What stood out to me was how human the characters felt: nobody is perfect, and the game never forces a “right” answer. It kept me playing to see where my version of the story would lead.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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