
"Berserker Onslaught" is an action roguelike infused with survival and loot-hunting elements. Face relentless waves of monsters, harness the blessings of the gods to strengthen yourself, repel evil forces, and return with bountiful rewards.
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About
The corruption is spreading, the safe zone is shrinking, and the monsters are getting deadlier by the second.
There’s no timer here—just the suffocating pressure of the encroaching rot and endless unknown challenges.
In a world falling into ruin, can you absorb power, break your limits, and rise as the ultimate survivor?

As the corruption spreads and monsters grow stronger, you’ll be knee-deep in carnage—but don't get too comfortable! Deadly bosses are waiting for you in the fray.
Grow stronger fast: either you dominate the battlefield, or you go down swinging.

Fortune favors the bold. Dive into danger zones to hunt down elite lords and farm class-exclusive sets.
Challenge your survival limits with insane drop rates. Rip through your enemies and reap the treasures!

Combine unique class mechanics with the blessings of 9 different deities to create wild strategic synergies.

Rain down lightning or freeze the path ahead? With hundreds of tactical combinations, you can craft your own unique playstyle and master the aesthetic of violent harvest.
This is more than just survival—it's a true test of strategy and grit.
Are you ready?
Coming soon to Steam. Wishlist now and start your ultimate journey!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
真是笑死了,本想着退款来着,但是高低也要留着游戏给差评,玩的好好的,前几把没过第一关运气不好没抽到好词条,好不容易出了足够的蓝装和roll好词条了,又刷了很多红装和神装,打完最终第一关最后boss出去结算画面,点确定直接给我卡在加载页面,除了鼠标还能动,等了很久都没办法,只能重启电脑,。。。一上线,好嘛打得一个多小时都是白玩了,什么都没有保留,从头来过。。。。没搞好你挂36出来干嘛?
Looks cool, but.. yeah no. This is just way too unfinished, even for Early Access.
粗制滥造 廉价的ui,粗糙的画面,僵硬的手感 铺天盖地的宣发也改变不了工业废品的本质
说是半成品的抬举这B游戏了 装备系统不齐地图不齐还刷子游戏呢纯纯恶心人游戏
This game is somewhat generic, and many aspects have been done before. It takes a lot of inspiration from other games in the genre for sure. These things don't make it bad though. I've put almost 19 hours in, and mostly enjoyed my time. Sure it has some bugs - especially the state of low graphics settings not showing animations properly - this is a terrible oversight for people who need those settings, and I fully understand the negative reviews in that instance. Outside of that, I think the game is pretty solid and could be very good with regular update; they have already implemented some good changes to performance, which is nice to see being done in such a short time. My main issue is that I believe the current price to be too high for the state of the game. It should have been released in early access, with a cost of around £7 at most, but realistically £5 would be the more appropriate price point. I'm giving it a thumbs up as I've enjoyed my time with it so far, and can see it's potential despite the glaring oversights from the developers. Here's hoping they keep working on the game, and take care with their decisions going forward.
在幸存者like已经日渐衰微的年代,《巴萨卡狂潮》无疑有些特别:它不仅仅是一款幸存者like,更有几分刷宝RPG的味道——区别只在于没有了RPG这个后缀,转而被幸存者like替代。其实我一直觉得这两种游戏在本职上是一样的,无非都是体验无双的快感然后像割麦子一样把敌人全部宰掉,并且两者对于BD都有着极高的要求(感谢流放之路)。 但刷宝like通常是自己搭配一套强力BD,可以去社区里抄各路大佬的配装;而幸存者like则是强调局内的随机性,更加考验玩家自身对于游戏构筑的理解。不管是哪种,其核心正反馈之一都离不开这满屏幕的红装——从这个角度来说,《巴萨卡狂潮》在探索体验上无疑是拉满的。 而结合刷宝的好处是,这里游戏惯用俯视角3D,有大量的美术资源可以借鉴,如此一来本作在幸存者like里就显得美术规格相当高级了,跟大部分都是2D的同类作品比起来一下子就有点鹤立鸡群的味道——当然,代价就是对电脑性能提出了更高的要求,在后期敌人数量挤满整个屏幕时,CPU运转压力确实巨大。 不过话又说回来了,在职业上其实《巴萨卡狂潮》也做出了不错的差异性,一共有六大职业,最具特色的还是能搭配游戏内的九大神邸,感受不同构筑组合的快乐。几百种流派任你选择,总有一款适合你!!!总之我个人觉得还是不错的一次尝试,期待后续优化调整、并继续丰富游戏内容。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
can't refund it (i didn't try it over 15 days after the purchase), lacks everything that may qualify it to be ARPG-like or a Roguelike, from visuals to UI to gameplay to the controller support... yeah, just a waste of time and money.
death must die的拙劣模仿者,怪物还有bug会闪现,移动时点左键攻击直接站在原地,
[h1]地牢风格的吸血鬼幸存者[/h1] 玩惯了卡通风格的吸血鬼幸存者?玩惯了又干又氪的生存刷宝游戏?喜欢动作游戏,但又厌倦了复杂困难的操作?喜欢暗黑的风格,却又不喜欢,一环扣一环的套路?那这样一款结合吸血鬼幸存者和暗黑风格刷宝游戏的作品如何呢? 《巴萨卡狂潮》是一款暗黑刷宝风格的吸血鬼幸存者肉鸽游戏。在游戏中,你将操控角色与暗黑风格的各种怪物战斗升级,在这部独特的作品中享受独特的割草体验。 [h1]游戏内容上[/h1] 本作在核心上是一款吸血鬼幸存者游戏,在很大程度上融合了暗黑地牢刷宝的元素,使得游戏观感有破坏神的感觉,暗黑地牢的美术风格,六个截然不同的英雄职业,使得游戏在美术风格上非常适配喜欢暗黑刷宝游戏的玩家。而在吸血鬼幸存者玩法上,游戏的设计非常的经典传统,依旧是采用急杀小怪升级解锁技能天赋的形式,玩家的操作只需要移动并躲避敌人攻击,所有进攻手段都会自动触发,局内提升速度适中,局内割草快感还算不错。游戏的局外成长系统,每个职业都有自己的天赋树可以升级,通过刷宝获得的武器装备词条搭配多样,能够搭配的体系不同。游戏的刷宝玩法主要体现在击杀怪物,掉落各式装备,尤其是高级装备的掉落特效,非常有刷宝游戏的感觉。 [h1]总结[/h1] 总的来说,本作是一款题材比较独特的类吸血鬼幸存者游戏,游戏融合了非常多不同的元素,游玩起来体验感还算不错。 [quote] 雅中有俗真意趣,俗里藏雅见真游 [url=https://steamcommunity.com/groups/yasugongshang][i]欢迎前来关注 [/i]「雅俗共赏鉴赏组」[/url] [b][u] 以雅会友,以俗近人,共赏之间,品味游戏人生。[/u][/b]
赶紧跑完完全全的半成品,而且看不到制作任何的诚意基本没有跟新。然后内容局内成长及其幽默局外加点就是灾难你敢相信一个类幸存者游戏他的加点是有限的!完全加不满只能说没有买的赶紧跑买了的赶紧推纯骗钱的游戏。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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