
From the creators of Amnesia: The Dark Descent comes SOMA, a sci-fi horror game set below the waves of the Atlantic ocean. Struggle to survive a hostile world that will make you question your very existence.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Aug 26 → 19.57/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 53Kreviews | 96% | — | $32.5M |
| $29.99 | 26.6Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1545 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Гениально
Просто отличная игра с философским сюжетом
I was disappointed by this game and didn't play it through. Sadly, I found no reason to connect or care about the main character. I found the linear storyline empty and lacking any life. In the game, I quickly found myself just wandering around a world that didn't make sense (doors open smoothly despite barnacles growing all over everything? Random underwater structures with no purpose? I can't pick anything up to use to try to defend myself? I finally find a character who I can talk to and I don't have a any way to ask all the questions I have? Complicated equipment only has one button that I can press?) clicking around waiting to hit the thing that game needed to advance the story. I didn't even see any simple binary choices on what I could do so it felt like anyone could be playing because there were no choices. The horror aspects also quickly paled because there were no consequences: if a monster got me, I just started again in the same place. I have to give this one a thumbs down.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 4.6Kratings |
| 92% |
| — |
| not modelled |
| $29.99 | 1.9Kratings | 92% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хороший хоррор. Сюжет интересный, а диалоги хорошие и всегда к месту. По геймплею всё нормально: убегаешь, прячешься, решаешь разные задачи, есть немного головоломок. Но главная фишка игры - это атмосфера. Глубина, одиночество, полная темнота, неизвестность, диалоги, страдания и постоянное преследование давит и держит в напряжении. Звук тоже настораживает - скрипы под давлениеи, гул воды, шорохи и крики только добавляют жути. И самое важное, у игры отличный посыл и глубокий смысл. После прохождения есть много над чем подумать и задать самому себе пару вопросов.
I expected existential crisis, I got existential crisis. 10/10
The game isn't horror tho but the story is definitely sooo good!
душная духота с ШЕДЕВРОСЮЖЕТОМ для подростков или обладателей 70IQ прошел целиком только для объективности мнения также уточню что столкнулся с кучей багов изза которых ебануто страдал, первую половину игры честно изучал каждую локацию и все читал, когда уже максимально задушился забил ♥♥♥ и начал пробегать только вникая в основной сюжет
Got my ass clinching the whole time.
SOMA is a work of art. My only complaint is that there isn't any more of it. 10/10 The story of SOMA made me think about life in a way I haven't in a while. It also gives really interesting perspectives that are never talked about in clone and robot media. It really does make you think. Forming opinions on the idea of life in SOMA's universe while you play the game is such an interesting experience because you gain context every time you play that might change those opinions you made last time. I won't say more as it's simply worth experiencing. Gameplay wise it is technically a walking simulator. However with so many stealth sections, chase sequences, and minor puzzles it never got boring. I found it fairly scary. I like how the monsters behave. Nothing ever felt unfair. No bugs of any kind that I encountered. Perfect ~1.5 hour chapters and great stopping points. The setting is awesome. Surprisingly not like Bio-Shock and finds it's own identity immediately. It is disgusting, eerie, dark, and sometimes beautiful. Enemy design is spooky and varied. Sound design is really nice especially underwater. All the dialogue is thought provoking. Every line of dialogue moved the story or the characters further. At first I was thrown off that my character can even speak. However, the more time Simon talked, the more I agreed with what he was saying. He feels so human, which is very on theme with the whole idea of this game. Catherine has perfect delivery and interesting opinions that help move the story on every time she speaks.
A new twist on an old scifi classic trope, don't use a star trek style teleporters if you're not comfortable with the ethical implications. 10/10 writing, it left me feeling completely empty.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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|---|---|---|---|---|
| $32.5M | 164.3K | 96% | $9.99 | |
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