
Solateria is a hand-drawn action Metroidvania with parry-focused combat. A small fire warrior journeys to find the Primordial Flame, the world’s last hope against the Shadow Plague. Defeat foes with stylish parries and explore mysterious realms to uncover the world’s secrets.
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About
Solateria is an action Metroidvania featuring beautiful hand-drawn art and a focus on parry-based combat.
A small fire warrior with no memories goes on a journey to find the King—the only hope to save the world.
Solateria, the land of the Sun, once prospered under the Primordial Flame’s blessings.
But everything changed when the Shadow Plague—the most deadly catastrophe it ever faced—descended, pushing Solateria to the brink of ruin.
You wake up as a small fire warrior with no memories of the past. The only thing you can recall is a voice urging you to find the vanished King and save the world.
Defeat powerful bosses corrupted by the Shadow Plague through stylish, parry-focused combat, and begin your journey to find the King.
In the end, you will have to confront the truth.

Stylish Parry-Focused Combat
Master enemy attack patterns and parry with perfect timing. Experience Solateria’s exhilarating combat flow, where parries lead straight into powerful counterattacks.
Tense Battles Against Formidable Enemies
Break through bosses infected by the Shadow Plague with precise parries and stylish action. They won’t go down easily—but victory brings a deep sense of accomplishment.
Absorb the King’s power at King Statues scattered throughout Solateria to grow stronger. Unlock Heat Cores with rare items to unleash the fire warrior’s true power. Acquire new skills and enjoy increasingly spectacular combat.
Deep Customization Through Upgrades
Enhance your Core Stones and equip various Parts to shape your own combat style. Parts can create powerful synergies when combined in specific ways.
Untold Stories in a Fallen World
In Solateria, brought to ruin by the Shadow Plague, countless beings fight their own battles for their own reasons—even those who have become infected bosses. Battle powerful bosses, meet new NPCs, and uncover the stories they’ve kept hidden. Complete side quests and witness their final choices.
Active Interaction and Information Gathering
Explore the world of Solateria and gather “information” in many ways—collect fragments of memory, talk to NPCs, and more. The more thoroughly you explore, the more helpful information you’ll uncover, and what you learn will be marked on the map. Of course, how you explore Solateria is entirely up to you.
A Beautiful Hand-Drawn World Map
Immerse yourself in a beautifully crafted world of hand-drawn art. Use various skills to find hidden elements and create shortcuts. Maybe you’ll recover your lost memories while exploring this shadowed world.
Choose your build with 40 different Parts combinations
Multiple upgrade systems, including cooking, refining, and crafting
Over 50 beautiful story cutscenes
Unique and powerful bosses and mini-bosses
Hidden locations reached through skill combinations
A vast world you can explore freely in any order
The story of a small fire warrior setting out to find the King—the only hope to save a fallen world
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Portuguese - Portugal, French
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
전사의길 난이도로 재밌게 했는데 차사 난이도는 좀 조절합시다... 끝판왕보다 세면 뭐 어쩌자는 거임
良い点 ・パリィを主体とした戦闘が気持ち良い ・マップの雰囲気も変化があり、見ていて楽しい 良くなかった点 ・主人公のステータス強化はあるが、戦闘でやれることは実質殆ど増えない。 (新しい攻撃方法は手に入るが、戦闘での実用性は皆無で実質的に移動手段でしかない) ・一部のボスに理不尽な攻撃があるので、最高難易度でやると理不尽感が大きい。 (例:パリィ→特殊攻撃を決めている間に落雷を喰らう。パリィメインゲーなので、パリィ後の特殊攻撃中は無敵であるべき) メトロイドヴァニア&パリィを中心とした戦闘が好きなら買い。 エンダーリリーズ&エンダーマグノリアには劣るが、
tl;dr: Overall, it is a decent game, but it has zero originality. Past the halfway point, the bosses become tedious and uninteresting. Let’s start with the pros: - The game definitely has a vibe, and a pretty good one at that. At times it feels like a charming fairy tale; at others, it creates an atmosphere of bleakness and despair. The scenery and music complement the immersion quite well. - Solid exploration. Most of the time, exploring is generously rewarded. The player’s curiosity is constantly encouraged with currency, upgrade points, amulets, and so on. - I enjoyed most of the platforming sections. In some cases, when I did not have a particular platforming item, I had to perform a long, specific sequence of inputs to reach a reward, which felt great. Now for the downsides: - There is practically nothing unique about the game, and this is taken almost to the point of absurdity. I do not mind when certain elements, mechanics, or stylistic choices are inspired by another game. That is normal; it is how games evolve. But when developers borrow something, they usually add something of their own. What do we get here? Everything is copied from other games, with almost nothing original added. The very first skill, which sends two flames in opposite directions, as well as the donation box, comes from Blasphemous. The character Chasa is quite literally copied from Quirrel in Hollow Knight. They copied everything down to the smallest details: the same hat, the same mannerisms, the blade, and even the ability to teleport and attack afterward. The lore is shamelessly almost entirely copied from Nine Sols; they did not even hesitate to include an almost identical laboratory (with lore tablets, of course, just like in Nine Sols). And, of course, they copied the worst aspect of the Dark Souls games: every boss has a million fučķing delayed attacks. - I played on the highest difficulty, and for the most part, the game felt easy. There was still some challenge, but all the enemies and bosses were relatively manageable. Past the halfway point, however, the game suddenly becomes unjustifiably and almost impossibly difficult. Nearly every one of the five warriors can take away half of my health bar with a single attack, despite the fact that I am almost at the maximum level. They have loads of instantaneous attacks. The boss Baran is particularly bad: she has three attacks that begin from exactly the same stance, but two of them come out instantly and the last one is delayed. Even the slightest mistiming is punished with completely disproportionate brutality. After Verita and several attempts at Baran, I completely lost interest in the boss fights and switched the difficulty to easy. To sum up: the game has a cool vibe and is atmospheric and interesting, but its complete lack of originality makes it difficult to rate highly. My score is 5.5 out of 10.
用手柄玩所有的按键提示全都看不见,根本没法玩,然后到设置界面设置手柄按键,直接就什么都按不了了,只能够Alt+F4退出游戏重新进,手柄全都按了一遍都没找到回血在哪儿,什么逆天适配,类银游戏手柄全是bug玩你妈呢,买来想体验一下手柄操作不了怎么玩?????????????什么时候修复什么时候回来继续玩,玩爽了再转评价 --------------------------------------------------------------------------------------------------------------- 隔日,制作组评论并提供了联系方式,通过游戏与Studio Doodal取得联络,并且通过复现场景+协助提供信息,问题得到了及时的修复,高效率与负责任的态度值得认可,转评为好评;
地图空旷,进路不知所谓,除了这两点,整体叙事剧情很棒
it is kinda of Hollowknight + Sekiro. if you liked these 2 games you will diffenetly will like this
Solateria is my favorite metroidvania ever it features a unique and excellent combat along with a very satisfying to traverse map and with its stunning music , i recommend this game to a metroidvania lover because it is very well made
vive les parry
游戏内容还行,但是里面的灰烬爆裂技能简直反人类,非要向后转个头才能跳出来,再加上一些恶心的跳跳乐,直接给我兴致磨没了
이거 최고 난이도로 깬 놈들은 어케 깬거냐 ㅋㅋㅋㅋ 최고 쉬움 난이도로 겨우 깻네 신세계 I&C 퍼블리싱이 ㅈㄴ 불안해서 불따로 플레이했다가 상당히 재밌어서 구매했음. 세키로,검은신화오공,피의거짓같은거 눈감고 깬다 싶은 수준아니면 최저 난이도로 플레이하는걸 추천함. 상당히 잘 만든 메트로베니아 게임임.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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