
In a Mana-infused land, a dark force led by the enigmatic Shadwyn threatens Neokos. Bring your party of adventurers together across perilous realms in this Turn-Based Tactical RPG based on the SRD 5.2 ruleset. You make the choices, dice decide your destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 9 → 13.14/day in the week after.
About
From the creators of Solasta: Crown of the Magister comes another intriguing tactical RPG faithful to the world's most popular TTRPG's ruleset.

Create and guide your party of 4 adventurers as they head to the faraway continent of Neokos in a quest driven by their family legacy. In the face of the threat by the ancient and enigmatic Shadwyn, what choices will you make to push back the impending tide of corruption?
Solasta II is a grand sequel to Solasta: Crown of the Magister, a much beloved Tactical RPG known for its faithfulness to the Tabletop experience. Decades after defeating the Sorak menace, a new flegdling party of heroes travels to distant lands in search for redemption.

Solasta II remains true to its promise to deliver gameplay based on the world's most popular TTRPG. Prepare your spells, land that sneak attack, smite this monster - bathe in the familiarity of your Tabletop experience.
But that's not all Solasta II will have to offer. This new opus will also allow you to freely roam the lands of Neokos, to explore and uncover the map as you will. Whether you stick to familiar roads, or head off into the wilderness... The choice is yours. Just be careful - because as we've always said...
You make the choices, dice decide your destiny.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1028 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A l'heure où j'écris cet avis, le jeu est en accès anticipé et donc perfectible. Mais pour son prix, le jeu est graphiquement de très bonne qualité et il n'est pas gourmand au niveau matériel. Le début de l'histoire entretient un mystère qui donne envie de connaitre la suite. Comme il utilise les règles de D&D, on est dans un environnement familier si on a joué à un certain jeu.
very nice upgrade over original Solasta game. turn based combat feels a lot like BG3. Dialog isn't close to BG3, but what is? It's better dialog than the original game. Some of the cutscenes are well done too. overall, feels like you're playing a real AD&D game. looking forward to next installements
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best FR #79, worst BR #98 · 3 markets collected
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great Stuff! E/A is a little buggy but overall really enjoying it. My first experience with this style of game was BG3 and I feel like this is a little closer to the what I imagine a traditional DnD Rule set is? I've never played Table top DnD but this seems to match up more closely with how I imagine it to be. Really looking forward to full release!
Can't wait for more, DM and MP, too!
cant wait for the full release such a great dnd game already
I'm digging this game a lot. Chats feel great and look great, every voice actor is killing it, lip sync is good, motion actors or character animators did great and it's so nice not to see the same 5 animations over and over with every chat. I'm impressed with all the camera moves and varied shots that keep things interesting. Talking to NPCs feels like an improvement from BG3 in a lot of ways. Player characters would really benefit from more voice options but that's a herculean task I'm sure... after playing 10 hours and hearing all the content so far, plus all the versions of the same stuff I assume they need to cut for different character attitudes... I'd be understanding if this doesn't change. Yes the player character generator needs work. but the vast majority of NPCs you meet look fine or pretty dang good so I have hope it shouldn't be too hard for them to get it dialed in. I got 2 characters looking fine, as in, it'll do. And 2 others that I thought were fine until they talked. Just don't go into it wanting an Instagram-ready party. (I'm also really not happy with one major NPC's look, and the doofus you meet for the tutorial stuff - but this is minor compared to all the things that are working great) Combat is fun and flows well, although I'm still getting used to some changes (whether they are homebrew or just more current D&D implementation than BG3 / Solasta COTM) I'm finding most things that are different are improvements. I'd prefer a less Console-feeling UI for sure... and there's always the case for giving more information, but they do a pretty good job of tool-tips and info pages to help you figure things out. Sometimes things move too fast, I'm the kind of guy who wants to see the shots land, read the log, easily read buffs/debuffs. These things can be done better. I had a few visual bugs, lighting changing mid-chat and stuff like that, but nothing game-breaking or even game-affecting for me. Honestly the only thing I feel bad about this point... is that I worry the game will be too short because I want more. And that IF they wind up making a custom adventure creator some day, there's no way people will be able to voice act and animate to live up to what we're getting in the base game. My performance isn't great with the GTX-1080, got it dialed in to pretty middling settings and getting around 25-35 FPS for the most part but there's no issues with chat scenes or moving through maps, and it's not exactly a twitch action game.
I know a good amount of the reviews are regarding the character creation and how it isn't as clean as BG3. Where I agree with this, everyone is comparing it to FINISHED BG3 - not early access (also now with the mod options obviously it is quite expansive). However, there is so much potential with the visual of the character creation. I will add in the same vein, as a D&D fan, I personally LOVE the option in character creation where, depending on race and class, you can chose from languages for your character's to know (something that you can do in character creation in D&D but not BG3). There are other things than the physical character that goes into character creation and the added bit that these devs have incorporated I feel are overlooked. The storyline this far is great, voice acting is wonderful, and the world is beautiful, even as an early access game. I am excited to continue playing and to see the polished finished product.
Really enjoying Solasta 2 so far. For an early access title from a small team, it's fun and full of potential. A great experience if you enjoy thoughtful, turn based combat.
What a Great game, I had a lot of joy, reminded me old scool non narrow path guided, but really exporable(a lot of going) game. And same time very interesting dinamic relaxing, same time u can play have a coffe in another hand and watch and enjoy, interesting world, interesting battles, interesting story. I`m so sand its over so soon.
Jak na wczesny dostęp to gra zapowiada się całkiem dobrze. Już na tym wczesnym etapie (ograniczenie poziomu do 4 i zadań do kilkunastu godzin gry) można powiedzieć, że jest dobrą, a może nawet lepszą kontynuacją Solasta 1. [h1] Co tu mamy dobrego? [/h1] [b] + [/b] [h3] Styl gry [/h3] Od początku widać, że Solasta 2 przygotowana w stylu BG3 czy serii Divity. Widać, że inspiracje są dobrze wykorzystane, a system DND i rzucanie kostkami stały się naprawdę popularne, co dodaje uroku i klimatu rasowej grze RPG. [b] + [/b] [h3] Walka [/h3] Ewidentnie Solasta 2 pozwala na taktyczne podejście do bitwy, poprzez skradanie, zaskoczenie wrogów, czy wykorzystanie przewagi terenu (np. tak można rozegrać bitwę, że wróg nie wejdzie na półkę skalną, z której drużyna może dokonywać ostrzału). [b] + [/b] [h3] Fabuła [/h3] Solasta 2 bardzo ewoluowała w odniesieniu do swojej poprzedniczki. Historia wydaje się lepiej przygotowana, jest przejmująca i tajemnicza, co jak najbardziej pozwala wciągnąć się w grę od samego początku. Samouczek na początku gry dobrze wpleciony w prolog. System frakcji i zdobywania poparcia także został zachowany. [b] + [/b] [h3] Narzędzia, interfejs, czcionki, opisy [/h3] Interfejs i kreator postaci jest lepiej dostosowany do klimatu gry i współczesnych rozwiązań, w porównaniu do 1. Wydaje się to bardziej płynne, ale także kolorystycznie wszystkie okienka i ich styl jest spójny, a czcionki i fonty czytelne. Opisy czarów i umiejętności są dokładniejsze i jasno opisane. Zastosowano też proste infografiki i symbole, które ułatwiają np. identyfikację obrażeń. [b] + [/b] [h3] Mapa świata [/h3] Ciekawe rozwiązanie również zaszło nad mapą świata. Gracz porusza się teraz po heksach, określony jest dzienny limit ruchu. Na mapie świata są też równe wydarzenia i zadania, z którymi gracz może wejść w interakcje. Nie zawsze oczywiście korzystne co się chwali. [h1] Co tu mamy złego? [/h1] [b] - [/b] [h3] Grafika grafika grafika [/h3] Niestety kuleje grafika. Ale nie chodzi o wygląd terenu, lokacji, czy mapy. Mogę ponarzekać raczej na wygląd postaci, animacje i ruchy oraz na oczy. Wygląda to dość karykaturalnie i nienaturalnie gdy postacie mówią coś a ruszają się nieadekwatnie do sytuacji, roli, czy kontekstu. Słabym punktem jest ruch warg, pozycje i postawy podczas prowadzenia rozmów i dziwne oczy. [b] - [/b] [h3] Lokacje i mapy [/h3] Lokacje są dość skąpe, ubogie i liniowe. Ponadto losowe spotkania na mapie świata wrzucają nas ciągle w te same mapy. Nie ma tu żadnej różnorodności (niestety tak samo było w Solasta 1). W 1 stolica jest ładnie przygotowana, ale martwa właściwie, w 2 niewiele się niestety zmienia w tym aspekcie. [b] - [/b] [h3] Typowe błędy [/h3] Często są problemy z klikaniem i postacie nie chcą gdzieś podejść (mimo wolnego terenu). Pułapka w trakcie animacji rozbrajania wybucha, raz je postacie omijają a raz wchodzą. Bohaterowie "nie widzą" przeciwników gdy stoją obok. Typowe błędy przy wczesnych dostępach. [h2] Podsumowanie jak najbardziej na + [/h2] Gra zapowiada się świetnie, zwłaszcza dla fanów DnD i RPG. Jeżeli historia jest dalej tak dobra jak na początku to będzie się przyjemnie spędzało czas. Popracować trzeba na pewno nad zawartością, bo wczesny dostęp daje ograniczenie do 4 poziomu i ogranicza zadania, a póki co nie ma wielu rzeczy pobocznych do robienia. Poprawy wymaga grafika postaci i animacji, a także dodanie lub modyfikacją lokacji aby nie były takie powtarzalne. Mam nadzieję, ze wrócą rzuty kośćmi na cechy, bo nie można już tego robić, trzeba korzystać ze standardowej puli punktów i nie da się zrobić OP bohaterów :( smuteczek (troszkę). [b]Czekam na rozwój i dalszą grę w przyszłości z taką przyjemnością jak te kilkanaście godzin na początku.[/b]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 36K | 71% | $5.99 | |
| $3.7M | 10.6K | 92% | $19.99 | |
| $3.7M | 5.4K | 86% | $29.99 | |
| $3.7M | 5.6K | 82% | $19.99 | |
| $3.7M | 5.8K | 84% | $29.99 | |
| $3.7M | 5.2K | 90% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 22.5K | 87% | $7.49 | |
| $5.4M | 6.6K | 91% | $39.99 | |
| — | 0 | — | — | |
| — | 65 | 78% | — | |
| $1.3M | 3.6K | 94% | $14.99 | |
| $606K | 925 | 77% | $12.49 |