
In a Mana-infused land, a dark force led by the enigmatic Shadwyn threatens Neokos. Bring your party of adventurers together across perilous realms in this Turn-Based Tactical RPG based on the SRD 5.2 ruleset. You make the choices, dice decide your destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 9 → 13.14/day in the week after.
About
From the creators of Solasta: Crown of the Magister comes another intriguing tactical RPG faithful to the world's most popular TTRPG's ruleset.

Create and guide your party of 4 adventurers as they head to the faraway continent of Neokos in a quest driven by their family legacy. In the face of the threat by the ancient and enigmatic Shadwyn, what choices will you make to push back the impending tide of corruption?
Solasta II is a grand sequel to Solasta: Crown of the Magister, a much beloved Tactical RPG known for its faithfulness to the Tabletop experience. Decades after defeating the Sorak menace, a new flegdling party of heroes travels to distant lands in search for redemption.

Solasta II remains true to its promise to deliver gameplay based on the world's most popular TTRPG. Prepare your spells, land that sneak attack, smite this monster - bathe in the familiarity of your Tabletop experience.
But that's not all Solasta II will have to offer. This new opus will also allow you to freely roam the lands of Neokos, to explore and uncover the map as you will. Whether you stick to familiar roads, or head off into the wilderness... The choice is yours. Just be careful - because as we've always said...
You make the choices, dice decide your destiny.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1022 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I loved Solasta I, and this has not disappointed in Early Access(EA). I just finished the EA Portion of the story, and it left me hungry for more. Of course, it is still a bit buggy, but that is typical with EA. Overall it was true to the gameplay in Solasta I, with some improvements. The faces of the player-created characters could use a little work. There are a lot of close-ups, and if you don't get the face right, you get some characters that look cross-eyed or just a bit freaky. My biggest disappointment in Solasta I was that characters could not be continued in a new campaign. I really hope Solasta II corrects that and gives us a chance to grow the characters after the main storyline. I will try to add or update as new updates are released.
je ne creer que des personnages féminins mais la c est mauvais j ai l impression de jouer avec le 3 age et 2 point mega mauvais le jeu final ben on sorras pas quand il sortira et il y a bcp de chance que je le laisse tomber pour un jeu similaire qui lui seras complet. je je recommande pas ce jeu et regrette de l avoir acheter
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 15.9K | 96% | $9.99 | |
| $3.7M | 10.6K | 92% | $19.99 | |
| $3.7M | 5.6K | 82% | $19.99 | |
| $3.7M | 5.4K | 86% | $29.99 | |
| $3.7M | 5.2K | 90% | $24.99 | |
| $3.7M | 5.8K | 84% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 22.5K | 87% | $7.49 | |
| $5.4M | 6.6K | 91% | $39.99 | |
| — | 0 | — | — | |
| — | 65 | 78% | — | |
| $1.3M | 3.6K | 94% | $14.99 | |
| $606K | 925 | 77% | $12.49 |
Latest in each market: best FR #79, worst BR #98 · 3 markets collected
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Положительный отзыв авансом, вроде бы игрушка многообещающая. Всё очень сырое. Простой пример: персонаж дошёл до противника, у персонажа есть действие, а ударить не может, игра требует перемещения, зато в ход противника с этого же положения наносится атака по возможности - а-у, разработчики, - халтура! Или: закончились ходы на глобальной карте, делаю быстрое сохранение, чтобы понять механику - пропадет или нет после долгого отдыха событие, событие пропало, загружаю сохранение, чтобы использовать быстрый марш и успеть на событие, а после загрузки вижу: все шаги восстановлены как после долгого отдыха, но отдыха не было, были сохранение и перезагрузка. На дворе май 2026, до обещанного релиза 8 месяцев, надеюсь, игрушка не превратится в долгострой
This review is about playing with the game in early access. Overall I really loved the game and would recommend to anyone who likes a good old RPG. Positives: D&D rules applied as written. Interesting fights and better set of enemies than first game. Good enough graphics, even on RTX3060 6GB laptop GPU. Story is more involved than Solasta 1, more side content. Map is greatly improved. Negatives: Characters and NPS are a bit bland. Enemies are returning, with no variation. game balance too easy for people knowing D&D. Combat AI needs work.
update your level cap i hit it in the first 1 or 2 hours of playing i feel locked out of key character features at 4 and holy crap early release bugs i highly recommend you dont buy this until full release save yourself the heartache and wasted time. considering when the game comes out in full youll just play it all again anyways
It started off really good but game became unplayable near the end of chapter one cause my characters kept i guess getting stuck on objects in combat and couldn't move or attack or even see the enemy so most battles one or two of my people were useless. Has a lot of potential but unplayable in its current state.
In its current state, there are a lot of bugs and many of the quests feel like they need a lot more context. This game needs a good one year of fixes and additions. Also, you can collect crafting components but the "crafting feature" doesn't exist in the game yet. Let's come back to in half a year and see...
Want to give this game a try I really do, but there are just far too many bugs right now to enable me to play. I would recommending waiting for future patches so the game is in an actual playable state. It is a shame the developers do not manage the same things more modern CRPG's do like ensuring the enemy AI doesn't get stuck in a permanent loop in combat making restarting the entire fight mandatory. NPC's getting stuck in the environment after combat or cutscenes. Enabling the entire party inventory open at once ala BG3 and overall improvements need to be made to the character creator like making a Dex fighter doesn't allow your character to have any armor equipped because you went Dex and the starting armor is Str. Needs more time to cook before i can really effectively play as I keep running into annoying bugs making me lose combat progress. Will change review after a few patches assuming these bugs get addressed.
not much content yet and it is very buggy. save your money until they actually add content.
[h1 ]Early, Early Access but More than Budget Baldur's Gate [/h1] [b] Full review on [url=https://youtu.be/sU49FPOf2Iw]2 Headed Hero! [/url] [/b] No denying that Solasta II takes a lot of cues from one obvious source. But it also sets itself apart with its unique group conversation mechanics, world map travel, and focus on tilebased tactical encounters. There's a ton of potential, great cutscenes and enjoyable voiceover. Unfortunately only part of Act 1 is currently playable, and it's impossible to review what's not there. 20 hours will be more than enough to squeeze every last piece of content out of this early access offering. Support the devs if you believein the vision, but know this is likely years away from 1.0. https://youtu.be/sU49FPOf2Iw
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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