
In a Mana-infused land, a dark force led by the enigmatic Shadwyn threatens Neokos. Bring your party of adventurers together across perilous realms in this Turn-Based Tactical RPG based on the SRD 5.2 ruleset. You make the choices, dice decide your destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 9 → 13.14/day in the week after.
About
From the creators of Solasta: Crown of the Magister comes another intriguing tactical RPG faithful to the world's most popular TTRPG's ruleset.

Create and guide your party of 4 adventurers as they head to the faraway continent of Neokos in a quest driven by their family legacy. In the face of the threat by the ancient and enigmatic Shadwyn, what choices will you make to push back the impending tide of corruption?
Solasta II is a grand sequel to Solasta: Crown of the Magister, a much beloved Tactical RPG known for its faithfulness to the Tabletop experience. Decades after defeating the Sorak menace, a new flegdling party of heroes travels to distant lands in search for redemption.

Solasta II remains true to its promise to deliver gameplay based on the world's most popular TTRPG. Prepare your spells, land that sneak attack, smite this monster - bathe in the familiarity of your Tabletop experience.
But that's not all Solasta II will have to offer. This new opus will also allow you to freely roam the lands of Neokos, to explore and uncover the map as you will. Whether you stick to familiar roads, or head off into the wilderness... The choice is yours. Just be careful - because as we've always said...
You make the choices, dice decide your destiny.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1012 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
人物真的太丑了,不要猜了,不是引擎的问题,就是你们审美的问题。我看着我精心捏出来的脸,深深的无力感,我都有想抽他的冲动。真T M丑出天际了!
Not recommended, for some reason the devs think that they only need male heads in the character creation probably to promote the ugly female character epidemic in video games. This game can be fixed but they aren't getting my money again until I see proof of changes. There are other issues but this one hit me right out of the gate.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #79, worst BR #98 · 3 markets collected
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Eu tentei dar uma chance para Solasta II, mas sinceramente os personagens são alguns dos mais feios que eu vi em um RPG moderno. Não estou falando de estilo artístico diferente. Estou falando de personagens que parecem estranhos em praticamente todas as cenas. Os rostos têm proporções esquisitas, as expressões faciais parecem artificiais e muitos modelos acabam caindo naquele famoso "vale da estranheza", onde não são realistas nem estilizados o suficiente para funcionar. Durante os diálogos eu deveria estar prestando atenção na história, mas passei boa parte do tempo pensando "o que aconteceu com a cara desse sujeito?". Heróis, magos, guerreiros, NPCs importantes... quase todo mundo parece ter saído de um experimento fracassado de criação de personagens. O mais frustrante é que o jogo tem sistemas interessantes e um combate divertido, mas toda vez que a câmera aproxima eu tomo dano psicológico crítico. É difícil se apegar aos personagens quando eles parecem versões amaldiçoadas de NPCs de um MMO de 15 anos atrás. Eu já vi jogos independentes com orçamento muito menor entregarem personagens mais agradáveis visualmente. Em Solasta II, criar um personagem bonito parece menos uma opção e mais uma side quest lendária. Se existisse uma magia de D&D chamada "Power Word: Plastic Surgery", ela seria obrigatória para o grupo inteiro. Recomendo o combate. Recomendo os sistemas. Recomendo a ambientação. Mas os personagens parecem ter perdido uma luta de bar contra um gerador de rostos aleatórios. Prós: combate. Contras: toda vez que alguém aparece na tela. TEM QUE MELHORAR MUITO p chegar em um nível que seja apenas, RUIM, Porque para serem ruins eles ainda precisariam melhorar bastante.
Unsure if the game is underpolished or if it just functions like this. Really janky gameplay. Are you moving? Or are you attacking? You cant even tell until you click. If buying this thinking its gonna play like BG3, just save ya money its night and day difference.
It's borderline unplayable on the same hardware as the first game. I've dialed all the graphics settings to the minimum, and it still lags and stutters so badly that I can barely get through the game. The cutscenes stutter at like 5 frames per second. I really liked the first Solasta, but this one is too poorly tuned to play yet.
not much content, lots of bugs but still deserves a positive review hopefully it gets frequent updates.
This game is trash. Even the first solasta was better than this. So disappointing. Buggy is understandable because its early access. Clunky is not. Dont be dumb like me and waste your money on this.
I really do not like the look of the male characters.
Редактор персонажа оставляет желать лучшего. Всё время, что я провёл в игре я пытался создать подходящего персонажа и у меня не получилось, хотя мне кажется я довольно хорошо изучил как собственно это делать. Все персонажи людского или эльфского происхождения получаются очень феминными, что наверное прикольно если ты хочешь создать красивую девушку, но и мужчин тоже хотелось бы иметь возможность создать. Особенно учитывая тот факт, что мне нужно сделать отряд из 4 персонажей, хочется разнообразия. В редакторе есть много разных прикольных плюшек по типу макияжа, окраски волос, шрамов и тату, но при этом очень ограниченная возможность создания самого лица персонажа. Ты либо выбираешь из пресетов, либо строишь святую троицу из любимых лиц и пытаешься сделать лицо из их комбинаций. Возможности поменять структуру лица, размер носа, размер губ, размер и разрез глаз - нет. Разрабы учились у YandereDev и сначала прикрутили игре прикольные финтифлюшки, а уже потом делали основу, причём так и не доделали. Так же стоит сказать, что нет возможности редактировать рост, потому что видимо все эльфы - низкие, а все люди гиганты. Для меня визуал - это очень важная часть игры, и я так не смог создать персонажа, на которого мне было бы приятно смотреть, поэтому дальше я проходить не стал. Это ваше дело - покупать или нет, но когда проблемы возникают ещё до момента начала самого сюжета - это о многом говорит.
Игра больше похожа на настолку, все рандомные встречи похожи друг на друга, на похожих локациях, скучно и дешево после бг3, выброшенные деньги
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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