
In a Mana-infused land, a dark force led by the enigmatic Shadwyn threatens Neokos. Bring your party of adventurers together across perilous realms in this Turn-Based Tactical RPG based on the SRD 5.2 ruleset. You make the choices, dice decide your destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 9 → 13.14/day in the week after.
About
From the creators of Solasta: Crown of the Magister comes another intriguing tactical RPG faithful to the world's most popular TTRPG's ruleset.

Create and guide your party of 4 adventurers as they head to the faraway continent of Neokos in a quest driven by their family legacy. In the face of the threat by the ancient and enigmatic Shadwyn, what choices will you make to push back the impending tide of corruption?
Solasta II is a grand sequel to Solasta: Crown of the Magister, a much beloved Tactical RPG known for its faithfulness to the Tabletop experience. Decades after defeating the Sorak menace, a new flegdling party of heroes travels to distant lands in search for redemption.

Solasta II remains true to its promise to deliver gameplay based on the world's most popular TTRPG. Prepare your spells, land that sneak attack, smite this monster - bathe in the familiarity of your Tabletop experience.
But that's not all Solasta II will have to offer. This new opus will also allow you to freely roam the lands of Neokos, to explore and uncover the map as you will. Whether you stick to familiar roads, or head off into the wilderness... The choice is yours. Just be careful - because as we've always said...
You make the choices, dice decide your destiny.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1001 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can't get over how ugly all the characters are; female look plain, male look like plain female with tattooed beards. Didn't make it past the character creator, maybe the gameplay itself is good, but I just can't vibe with those populating the universe in this Solasta 2.
I love Solasta but this is half baked mediocre trash. The only reason to buy right now is an entry price. Everything else is lack luster. The character models are all genderless, men look like A-Sexual weirdos and women look like stay at home moms that need to do laundry. Gross, furthermore we have to MOD to get beyond lvl 4 for a ruleset that already exists. That's just lazy. Get the already created ruleset in the game. And why are all the magic subclasses the first in the game? you do not even have "Champion" (DnD fighter subclass that is seriously the easiest subclass to implement) in the game? Yes the BG3 comparison is obvious so why not just go play that, you will get more bang for your buck. RUns fine on my PC so performance is good. For all the negatives I will say the overland travel map is great. Bravo could not stand the travel map in Solasta so this is a major improvement. Will change if more base game is added. Right now not worth it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #79, worst BR #98 · 3 markets collected
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
With almost 5 hours of gameplay and I still do not know what the story is even meant to be. This just left me bord of the game.
真丑
Оптимизация этой игры - это кусок кала, особенно раздражает слайдшоу во время роликов. Рожи персонажей стали страшнее, чем в первой соласте, при чем обновленный редактор ни как не спасает положение. Судя по дорожной карте, оптимизацию можно не ждать, а добавление одного класса раз в квартал - говорит о том, что раньше, чем через 2-3 года нет смысла вообще в нее играть.
So far this game is a huge improvement from the first game, BUT the characters (main) look crazy compared to every other character in the game so far. I understand the character creator is a work in progress, and there is soon to be an update. Their head seem to low on their bodies/no neck symptom, especially for women. I am glad sliders are coming I just home it also addresses this. For those complaining about so much time spent on character creator, I don't know if you have played this game very much, or have ever played the first one. THERE ARE A LOT OF CINNEMATICS FOR YOUR CHARACTERS TO BE IN FOR THEM TO LOOK BAD/FUNNY. The second complaint I see is people mad that the Mains are related, they are not blood, they are Orphans so they are "family". It is a good pivot for the story on why you know each other. Voice acting is a major improvement for the first game, and the only issue was the MAINS anyway. I love Solasta from letting you create all the party members. Really looking forward to updates.
When i played Solasta 1 i thought the terrible character models are due to lack of budget. Now i start to suspect it is more of an artistic choice. Apart from the game failing to start numerous times, i am just baffled by the absolute BLANDNESS of the character generator. It seems that the tools are there, but however i might try all that i can create are some androgenic vanilla unoffensive templates that have no character to them. If i would have bought the game from steam i would refund it at this point.
Absolute rubbish. I have played Solasta 1 a lot so I was expecting it to be a bit annoying in the way the characters interact (like 12 year olds most of the time). This is worse. Forced dialogue, the worst cliches - it's really awful. Could have been so good, a real shame.
[h1]进步非常明显,内容有待填充! [/h1] 《索拉斯塔2》是一款基于龙与地下城 SRD 5.2 版本规则的CRPG游戏,对比前作的话,主要是引擎换成了虚幻5,整体的剧情演绎和角色建模更加优秀,但也不可避免地带来了优化问题,特别是卡顿和掉帧问题非常明显,不过也能看出来剧情演出也都用了即时演算技术,因为这里也会频繁出现卡顿问题。 [h1][quote=] [table] [tr] [th] 欢迎关注 [b][u][i]U_U鉴赏家培养计划[/i][/u][/b][/th] [/tr] [tr] [th] 关注U_U鉴赏家,开启精彩游戏之旅。 [/th] [/tr] [/table] [/quote][/h1] 玩法方面相比前作简化了许多,方便新手玩家的上手。虽然游戏是严谨按照DND规则来得,但投掷点数的过程非常简略,是瞬间判定,而不是给你慢悠悠的播放骰子的过场,左侧有点数记录可以看到自己到底投了几点。所以战斗部分完全可以不用特别在于投掷的问题,整体上的节奏和战旗游戏没什么区别,而且战旗游戏也有伤害几率的判定,两者相比,甚至本作的命中率比较高(魔法除外,这游戏的魔法释放太看人品了)。此外战斗也依然保持着爽快,特有踢门系统也得以保留,还有这类游戏里特别少见的Z轴判定系统。 探索方面大世界地图的移动方式进行了大改,有点策略游戏的感觉,中间休息和消耗其实还都挺人性化的。具体地图里可以互动的内容很足,纵深高低差做的也很不错,比如爬坡和地穴,需要有不同的交互表现,而且可互动物体和隐藏的内容都能很虽然要经历一个不算长的序章后才能自由移动。背包不能共享算是个比较让人诟病的地方了,毕竟这种机制实在太复古了。 剧情方面其实相比一代有所进步,脉络很清晰,开局被迫承诺女神的约定开启其他世界的探险还挺有王道游戏的味道。不过剧情深度肯定和开拓者系列、博德之门三比不了。角色形象的话最主要的是开局就把主角团四人组的关系定位为家庭关系,是一起被收养的,一开始他们也是为了参加养母的葬礼往回赶。这种家庭关系的好处是能感受到团队的那种羁绊,当然缺点也比较明显,一开始就限定了这个身份,你就有一种开局好感度80的感觉,体会不到从陌生到亲密关系的那种转变。主要NPC的话建模有好有坏,漂亮的也不少,不知道为什么给玩家的预设和随机捏脸都那么丑。 还有一个是内容量的问题,这游戏的体量不算大,而且有些CRPG比较基础的职业和系统没有做,导致有些物品前期没什么用,还在背包占地方。势力方面展开的也不太足,虽然能知道后续肯定会有其他线路,但这种悬着的感觉还是有点难受。不过鉴于前作的表现,我感觉等正式版没什么问题,毕竟前作他们也是更新了好久,态度很诚恳。 一些不足之处,希望游戏可以变得更好: 1、虽然有好看的NPC,但是捏脸难度太高了,随机出来的80%都是比较丑的脸 2、优化问题目前比较大,在图像选项进行调节用处也不大,感觉是基于引擎问题导致的优化差 3、Bug多,特别是很多技能的结算问题有点莫名其妙的 4、交互的时候感觉不是特别灵敏,有时候需要点很多次才能成功交互。 总体来说,《索拉斯塔2》的主要优点一在战斗,二在探索,剧情播片比前作多,加上虚幻五引擎的加持,剧情表现也可以算作亮点。至于体量和职业方面算是比较半成品了,这个得等制作组慢慢更新。喜欢前作的倒是可以直接玩,从博德3关注到这的玩家可能要考虑一下。
I didn't suffer and I've finished the early access fairly quickly. Nevertheless, it had several major flaws that made me doubt I'd finish the full game, unlike Crown of the Magister: 1. The writing was bland. I know we're supposed to be playing for tactical adventures and the updates in the game system were nice, but if you're voicing the entire game and have so many cutscenes your dialogues need to be better and your characters should demonstrate some personality, not just randomly chosen accents (they have many scots in Solasts, apparently) and one defining personality trait. Even the villains were boring caricatures. Crown of the Magister didn't have great dialogues either, but they demonstrated a sense of humor that is severely absent here (Yes, I've played with the "jester". He was more whiny than funny). 2. Performance - massive battles tend to significantly slow down the game or get stuck. It might be my aging desktop, but the battles were not that different from crown of the magister and I had no such issues there. 3. Inventory management was the same drag it had been on Solasta 1, minus the bags of holdings. ...But really, the biggest issue here was the writing and narrative design, such as there was. When you ask gamers to stick around and don't let them know what is their main quest (the mysterious "covenant" they were blackmailed into), it's extremely lazy writing. If the characters are not really riveting and their banter is repetitive it gets old fast and highlights every other repetitive aspect of the game. Somebody thought these details were not important and somebody was very, very wrong.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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