
Solarpunk is a survival game in a technologically advanced world of floating islands. Alone or together with your friends, you can construct buildings, grow food, craft gadgets and hop on your airship to explore distant islands in the sky.
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About
Solarpunk is a survival game in a technologically advanced world of floating islands. Alone or together with 4 friends, you can construct buildings, grow food, craft gadgets and explore distant islands with your own airship.
Use sunlight, wind and water to create an energy system and automate your processes like gathering resources and watering your plants.
Design your dream home base with a wide range of materials and decorations. You’re free to build cozy spaces, add tiny details, and make your island feel just like home.
These buildings were crafted by our amazing community in the demo!


Generate electricity using wind and solar energy. Weather conditions affect how much energy you produce, so you’ll need to plan ahead. Store energy in batteries and use wireless power to keep your base running smoothly.

Play solo or with friends. Everyone has their own inventory, and you can decide whether to build something together or create your own little corner in the sky.

In Solarpunk, you live in symbiosis with animals. There is no exploitation, only coexistence. Pigs, for example, will dig up truffles if treated well. Growing fruits and vegetables is your main source of food. Plant seeds in the ground and harvest them once they’re fully grown.

Automate your tasks using transport drones to gather resources, giving you more time to build and explore your skybound home.

Each player can build their own airship. Use it to travel to surrounding islands and discover new resources.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1187 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
dobra odreagovačka :-)
The Good: -Research based progression -Easy-to-use building system -decoration variety -Airship upgrade progression and customization -Always something to do (Early Game) -Relaxing gameplay -Attention to detail (the weather affects visibility, special truffle pigs, etc) -Robust power systems and nearly unlimited scalability The Meh: -No Creative Mode (Building is fun and super versatile in this game, in theory resources can be made 'infinite' but takes a ton of work) -Lack of Story-based progression (not necessarily a bad thing, but it would be fun to find out the origins of the PC and if the PC had colleagues or friends before crash landing) -Lighting feels dim, a 6x6 room, two units tall struggles to be fully lit from the center. The floor lamp looks brighter than the light it gives off -No diagonal walls, floors or foundations (Honestly nitpicky, just for those who like to build The Bugly: -Moving chests to different places can be tedious, items do not stay inside the chest when the chest is broken. Additionally, as of three days prior to writing this, there is a duplication glitch that can happen when breaking chests with items in them. It would be very nice to be able to move chests with the items still inside them -Airships are single-seater. Multiple players with have to build multiple airships in order to travel together. Passenger seats would be a wonderful addition. -THERE IS NO PAUSE BUTTON! Even when playing alone, the game continues running while in the ESC menu
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Korean, Russian, Polish +2 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
mega chillig
CINEMA
Nach rund 35 Stunden Spielzeit kann ich sagen: Dieses Spiel ist ein echtes Cozy‑Aufbau‑Highlight, das genau das liefert, was man sich von einem entspannten Sandbox‑Erlebnis wünscht. Es hat seine Ecken und Kanten, klar – aber der Charme, die Atmosphäre und die Liebe zum Detail überwiegen deutlich. - Was mir besonders gefallen hat Entspannung pur: Das Spiel drängt dich zu keinem Zeitpunkt. Kein Stress, kein Druck, keine Timersysteme, die dir im Nacken sitzen. Du bestimmst das Tempo und kannst einfach machen, worauf du gerade Lust hast. -Wunderschöne Cozy‑Atmosphäre: Perfekt zum Abschalten nach einem langen Tag. Man verliert sich schnell in kleinen Projekten, baut gemütlich vor sich hin und genießt die Welt. -Frühe Survival‑Phase: Hunger und Durst sind am Anfang etwas knackig, aber sobald man Beeren und Wassermelonen hat, ist das Thema erledigt. Danach kann man sich voll auf den Aufbau konzentrieren. -Liebe zum Detail: Man merkt, dass die Entwickler Herzblut reingesteckt haben. Viele Animationen, Soundeffekte und kleine Interaktionen wirken einfach warm und angenehm. Verbesserungspotenzial Das Spiel ist großartig, aber es gibt definitiv Luft nach oben: -Bausystem ohne Raster: Gebäude ohne Rasterfunktion sind oft schief, wenn man nicht extrem sorgfältig arbeitet. Manchmal entfernt man 20 Fundamente, nur um eine Wand gerade zu bekommen. Gleiches gilt für Möbel – auch hier fehlt ein Snap‑ oder Grid‑System. -Zäune ohne Fundament: Sie rasten nicht ein und wirken dadurch oft unordentlich. Eine kleine Verbesserung würde hier schon Wunder wirken. -Windturbinen & Stromsystem: Die Windturbinen liefern fast alles, was man braucht. Die späteren Holzturbinen sind eher Deko, da die Windturbinen ohnehin 80 % stemmen. Ein besseres Energie Balance wäre schön. Tiere: -Die Tiere wirken etwas lieblos gestaltet. Sie schlafen sogar mit offenen Augen – was zwar lustig ist, aber unnatürlich wirkt. Fazit Trotz kleiner Schwächen ist das Spiel jeden Cent wert. Wer ein entspanntes Cozy‑Game sucht, das nicht hetzt, sondern einfach ein gutes Gefühl vermittelt, wird hier definitiv glücklich. Man muss sich bewusst sein, dass das Spiel noch neu ist und einige Systeme Feinschliff brauchen aber wer darüber stehen kann, bekommt ein wunderschönes, ruhiges Aufbau‑Erlebnis. Ich empfehle dieses Spiel zu 100 % allen, die ein entspanntes, liebevoll gestaltetes Cozy‑Aufbauspiel suchen.
After 15 hours I've more-or-less reached the endgame, minus some grindy cosmetic unlocks, and I'd say overall, Solarpunk is good at what it tries to be: a play-at-your-own-pace crafting-and-decorating game. There are several neat ideas - the airship, though it feels underutilized - along with the sort of "standard" things you'd expect in a game like this: crops, fishing, animal husbandry that doesn't involve killing. The game is fun for what it is, but it's biggest drawback is a certain lack of ambition. Airships aren't really customizable, fishing has no depth (hah!) and even your choice of building materials feels a bit shallow. You *can* build a home on islands other than your starting island, it's just that there's no particular reason to do so, and in fact it's somewhat inconvenient to do so: there's only two biomes, and the second is only accessible after the last airship upgrade. Your starting island is centrally located, and while your range expands, it expands precisely from that point. I can imagine a more interesting game being built on the chassis of this game: a more customizable airship might let you trade range for cargo space or speed, for example, and if your "home base" was somehow transportable, you might be compelled to either try to just maximize the range of your airship via modifications, or else, accept the shorter range but have a series of "home bases" where you operate from, building each one enough so that you could comfortably reach nearby islands, essentially island-hopping. This would provide an impetus to build bases on other islands. All that said, this game is complete, functional, and succeeds at what it set out to do, and is a fun, low-stress way to spend some time.
good survival game. nice to play
Je voudrai aimer ce jeu, mais en l'état actuel je ne peux pas le recommander. Le jeu marche, il y a quelques bugs épars (notamment l'appontage qui renvoi à la base au lieu de juste apponter sur le quai devant le vaisseau). Mais, le jeu est vide, ne présente absolument aucune difficulté et la boucle de gameplay est trop courte et répétitive, une fois qu'on a atteint le niveau maximum du dirigeable (à peine 11-12h) il n'y a pas vraiment grand chose à faire en dehors de construire une maison. Il n'y a aucune urgence dans la gestion de la nourriture ou de la soif, dormir ne sert à rien, les ressources sont trop facilement disponible.
Solid example of a modern cozy crafter. Interesting mechanics, well presented. Can be completed in 25-35 hours depending on player's preference for speed.
Fantastic coop experience. This game shouldn't be rushed. It is a cozy survival game. Allthoug "survival" doesn't really fit the title, since there is no real danger expect food/water or falling from an island. Like in other survival games the threat of dying isn't nearly as present as you may would expect. Which is fun, since you can focus more on building and improving your home. I played it with my partner and we had a blast. No grinding for materials or farming mobs. Just take your time to build your home. I recommend this game to players who look for a relaxing gaming session after work or those who are completly new to survival/crafting games. The only downside is, that the game is quite short (unless you plan to build a massive home). I'm hoping for more content (new islands, materials, animals, etc.) in the future.
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