
Solarpunk is a survival game in a technologically advanced world of floating islands. Alone or together with your friends, you can construct buildings, grow food, craft gadgets and hop on your airship to explore distant islands in the sky.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Solarpunk is a survival game in a technologically advanced world of floating islands. Alone or together with 4 friends, you can construct buildings, grow food, craft gadgets and explore distant islands with your own airship.
Use sunlight, wind and water to create an energy system and automate your processes like gathering resources and watering your plants.
Design your dream home base with a wide range of materials and decorations. You’re free to build cozy spaces, add tiny details, and make your island feel just like home.
These buildings were crafted by our amazing community in the demo!


Generate electricity using wind and solar energy. Weather conditions affect how much energy you produce, so you’ll need to plan ahead. Store energy in batteries and use wireless power to keep your base running smoothly.

Play solo or with friends. Everyone has their own inventory, and you can decide whether to build something together or create your own little corner in the sky.

In Solarpunk, you live in symbiosis with animals. There is no exploitation, only coexistence. Pigs, for example, will dig up truffles if treated well. Growing fruits and vegetables is your main source of food. Plant seeds in the ground and harvest them once they’re fully grown.

Automate your tasks using transport drones to gather resources, giving you more time to build and explore your skybound home.

Each player can build their own airship. Use it to travel to surrounding islands and discover new resources.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1184 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nothing saved, I spent 4 hrs building out with friends and we saw the save icon in the top left before so exited menu, and all of our progress is gone. I dont know how you mess up a simple game mechanic but this is very disappointing.
Jogo bom e satisfatorio, falta implementar algumas pequenas coisas, mas de resto muito bom, recomendo
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Korean, Russian, Polish +2 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
RA〇Tみたいなゲームがツボの自分はドハマりしました。 緩くサバイバルできるゲームは貴重ですね。
Fun, chill and cozy exploration buildy game with very light automation and little tension.
A lot of fun. but please make collecting items a bit easier, and explain a bit more in your Tutorial ( where to get blueprints from )
отличная игра
I've been having a very pleasant time with this game! That being said, there seems to be a notable lack of polish in many ways which I can get past, but it doesn't feel like a $23 game, it feels like a $10-15 game if that makes sense. I've been playing the game with my girlfriend, who is a big cozy/farming game player (think Stardew Valley), while I'm a survival/crafter and automation game player; there's been content for both of us which has been fun to navigate (I'll be running around building up power infrastructure and grinding metals while she farms and has a great time decorating and working on the house. That being said, there have been annoying friction points and weird spots where the beautiful aesthetic clashes with some real clunky mechanics and parts with a real lack of polish. 1. The first of these issues became immediately apparent when I booted up: pixelated UI/HUD. The player HUD and inventory feel visually unfinished. Most egregious, the icons are pixilated on both the hotbar and in your inventory - not in a "stylized to be pixilated" kind of way, but in a "we used low-res images for these icons at the start, and then got used to it and now don't notice how poor it looks" way. That alongside the fact hitting a tree simply applies the same static PNG to spot you hit made my initial impressions of actually playing the game feel like spending $23 had me overpaying - not a good feeling 5 minutes into a new game. Easy fixes, but made the game feel cheap. (Additionally, this feeling of cheapness very much extended to the survival guide. The survival guide feels very much half baked, with the information it giving you being both underwhelming, not telling you very much, and overwhelming - giving you the option to look at information far before you're able to unlock the building and mechanics it references.) 2. Airships are kinda disappointing and the lack of co-op integration for them is horrendous. Using them takes some getting used to, but overall I've enjoyed using them to island-hop, and the visuals of flying the ship itself looks great! That being said, when we built our first airship and found out that not only could my girlfriend not ride in the airship with me, but she couldn't even step foot on it? ... What? This makes absolutely no sense why airships are bound to each player and other people can't even touch them. It's becomes annoying having two docked next to each-other, and running to hop in one, just to run into an invisible wall and going "Oh right mine is the other visually and functionally identical one 30 feet away, I'm not allowed to touch this one." Besides that, the upgrades feel extremely lackluster and boring, just getting a bit higher max speed and now you can explore further out. Cool I guess? The opening cinematic when building it was fun, but the fact that's a menu press with zero fanfare or feedback, then a visually identical airship is extremely underwhelming. The lack of any storage on your airship feels very wrong as well, the fact it doesn't have a chest or even an upgrade to let you add one feels like a missed opportunity at best. Overall I think there's a lot of potential for the airship and really solid foundation is there, but the upgrade system is EXTREMELY lacking, and the lack of any co-op integration for it is an egregious oversight. 3. Building feels very clunky. It feels like the building system from Satisfactory, but stripped of every QoL feature that game has. Picking up or changing misplaced building pieces is clunky, with seemingly no easy way to do it from the building hammer (if there is, the mechanic hasn't been made easy to find for me). Placing structures with precision also feels pretty awful, Nothing outside of the build hammer snaps so it's mostly just trying to line up solar panels by eye and hoping, and some things from the build hammer that feel like they should snap, don't (case and point, trying to build a long connected fence). I want an elegant straight line of solar panels, and that's proven very difficult and clunky. I want an elegant straight line of farm plots, and that's proven very difficult and clunky. I want an elegant straight line of grower beds, and that's proven very difficult and clunky. I understand if some of the building placement choices and options weren't made with the optimize/efficiency gamers in mind, but lacking that entirely feels really awkward. On that note as well, while the simplicity of the power system and lines are nice, placing them is very awkward how they snap and connect - if you place two power slots too close next to each-other, it becomes impossible to plug into even if visually there's no overlap. Annoying, but a minor issue overall. 4. Early game grind is kinda painful. (This is more of a design choice which I find meh, so this one is far more of a personal opinion) Plants only giving one seed when harvested in annoying, but I understand that's to make getting seed packs later more exciting - so I find it annoying but meh. Farming itself is also a bit meh,- not having a button to "harvest and replant" is a sorely missed QoL feature. Additionally, constantly needing to fly back and forth between the starting island and the resource mining islands get very tedious, especially when you don't have enough drills/solar panels and each trip nets only minimal resources (outside of packing a few pickaxes and spending a few minutes holding left click while looking down). Tedious, but not the end of the world. It gets better as you get more infrastructure, but isn't thrilling until then. 5. Buggy. I'm sure this will sort itself out as time goes on so I won't go on for too long about them hoping they'll get fixed, but what I remember off the top of my head: - Can't shift+tab invite from steam friends, need to go through in game menu. If you don't have proper network connection (like when steam is having a server blip) and try to host, it kicks you out of your world - Having your first world vaporized because you only played 15 minutes and didn't hit a proper save point left an unpleasant impression. - Fuel actively burning in a furnace when you quit the world while hosting vaporizes the burning fuel - Chickens can get stuck walking into placed objects (rain collector for us) and become completely frozen, requiring a relaunch to free them - Not a bug but feels like one, the backpack upgrades extra row of slots does not appear when opening a chest, and you need to press a button to bring up your extra row alone on a different page Overall thoughts? I enjoy the game! I plan to keep playing it and love the cozy vibes and aesthetics, there's a lot to love but this it needed more time in the oven to sort of all these QoL and polishing issues, and I just hope it continues to get worked on and the love it deserves
나쁘진 않은데 비건 식단이 좀;
Hra je dobrá, jen škoda že není o dost delší, má potenciál ale bohužel nemá dost obsahu.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $96.7K | 219 | 75% | $11.99 | |
| $8.9M | 9.9K | 73% | $29.99 | |
| $4M | 79.4K | 85% | $2.49 | |
| $1.8M | 2.2K | 74% | $24.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4K | 48% | $39.99 | |
| $3.2M | 5.5K | 88% | $17.99 | |
| $3.2M | 17.3K | 83% | $10.99 | |
| $3.2M | 5.7K | 96% | $19.99 | |
| $3.2M | 9.5K | 83% | $14.99 | |
| $3.2M | 13.4K | 90% | $12.99 |