
Solarpunk is a survival game in a technologically advanced world of floating islands. Alone or together with your friends, you can construct buildings, grow food, craft gadgets and hop on your airship to explore distant islands in the sky.
Modeled estimate, not a reported figure. How we estimate →
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About
Solarpunk is a survival game in a technologically advanced world of floating islands. Alone or together with 4 friends, you can construct buildings, grow food, craft gadgets and explore distant islands with your own airship.
Use sunlight, wind and water to create an energy system and automate your processes like gathering resources and watering your plants.
Design your dream home base with a wide range of materials and decorations. You’re free to build cozy spaces, add tiny details, and make your island feel just like home.
These buildings were crafted by our amazing community in the demo!


Generate electricity using wind and solar energy. Weather conditions affect how much energy you produce, so you’ll need to plan ahead. Store energy in batteries and use wireless power to keep your base running smoothly.

Play solo or with friends. Everyone has their own inventory, and you can decide whether to build something together or create your own little corner in the sky.

In Solarpunk, you live in symbiosis with animals. There is no exploitation, only coexistence. Pigs, for example, will dig up truffles if treated well. Growing fruits and vegetables is your main source of food. Plant seeds in the ground and harvest them once they’re fully grown.

Automate your tasks using transport drones to gather resources, giving you more time to build and explore your skybound home.

Each player can build their own airship. Use it to travel to surrounding islands and discover new resources.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Korean, Russian, Polish +2 more
Engagement
Hours played at review time, across 310 reviews with recorded playtime.
Reviews
Themes across 309 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
świetna gierka, warta pieniędzy
Solarpunk feels really good to play. The game has a friendly and relaxing atmosphere, and everything moves at a calm pace in a good way. You never feel rushed, which gives you the freedom to explore, build, and express yourself however you like. It makes for a very enjoyable and cozy experience.
I really enjoy the loop of this game. Feels very balanced and satisfying. if this games keeps getting regular updates it will become one of my favorite. One thing I would love to see that will improve the gameplay immensively is the ability the move objects (and containers with objects) instead of deleting them.
Я сделал сальто на дережабле весом в 5 тонн 6 сальтух из 7
this game was very fun and relaxing i am excited to see what comes next
Dear Devs, I know not who caused you pain and suffering in the past, because it's absolutely WILD that you would UNO Reverse that pain onto your games players. I added Solarpunk to my wishlist with hope and excitement. Little did I know that this game would be the polar opposite of cozy or chill. This game is like if you wanted to play Aloft without a plot line and no tutorial help. The fact that it seems like the devs made this game solely for co-op game play is mildly infuriating (I don't want to play with others). I took so long to figure out where i could get the workbench for the solar power items to help automate things (which is infinitely ironic given the games name is Solarpunk...). The airship takes an ETERNITY to travel anywhere and the sky island i wanted to build on won't let the transport bots fly to the ore nodes for delivery. And there is NO TELEPORTATION. None. and you force me to take the slow way every time I want to island hop. With my whole chest I say this to you, Devs; you shouldn't put a game out that's clearly not ready. I played Subnautica when it was in Beta, and I had an Absolute^TM blast playing it. Rating: -20/10
Solid example of a modern cozy crafter. Interesting mechanics, well presented. Can be completed in 25-35 hours depending on player's preference for speed.
CINEMA
The Good: -Research based progression -Easy-to-use building system -decoration variety -Airship upgrade progression and customization -Always something to do (Early Game) -Relaxing gameplay -Attention to detail (the weather affects visibility, special truffle pigs, etc) -Robust power systems and nearly unlimited scalability The Meh: -No Creative Mode (Building is fun and super versatile in this game, in theory resources can be made 'infinite' but takes a ton of work) -Lack of Story-based progression (not necessarily a bad thing, but it would be fun to find out the origins of the PC and if the PC had colleagues or friends before crash landing) -Lighting feels dim, a 6x6 room, two units tall struggles to be fully lit from the center. The floor lamp looks brighter than the light it gives off -No diagonal walls, floors or foundations (Honestly nitpicky, just for those who like to build The Bugly: -Moving chests to different places can be tedious, items do not stay inside the chest when the chest is broken. Additionally, as of three days prior to writing this, there is a duplication glitch that can happen when breaking chests with items in them. It would be very nice to be able to move chests with the items still inside them -Airships are single-seater. Multiple players with have to build multiple airships in order to travel together. Passenger seats would be a wonderful addition. -THERE IS NO PAUSE BUTTON! Even when playing alone, the game continues running while in the ESC menu
Es ist unfassbar geil gemacht. Ich liebe alles von diesem Spiel.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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