
Take Command of a Space Corporation in the Sci-Fi Simulator Solargene! Manage personnel, design and develop colonies and orbital stations across the solar system! Mine resources, establish logistics, research cutting-edge technologies, trade, and complete missions
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About
By the mid-21st century, humanity faced critical resource shortages on Earth. The leading spacefaring nations turned their gaze to the cosmos. You'll take the helm of a private space corporation and begin the industrial exploitation of the solar system.
Discover the expansive reaches of our solar system—from scorching Mercury to the icy Kuiper Belt. Explore mysterious planetary landscapes: Venus' endless deserts, Martian canyons, Io's volcanoes, and Europa's frozen crust. Build dozens of colonies, space stations, and spacecraft capable of housing hundreds of colonists.
Establish and develop off-world colonies with diverse specializations: spaceports, mining outposts, agricultural complexes, tourist resorts, scientific bases, and majestic orbital stations. Use a simple yet powerful construction system to realize your boldest architectural visions. Extract minerals and create production chains, progressing from basic resources to complex high-tech products. Hold colony elections to consider residents' opinions and enact laws reflecting the dominant ideology.
Every astronaut is a unique individual with distinct personalities, worldviews, professional skills, and experience. As their expertise grows, so do their demands for proper compensation and comfortable living conditions. Like all humans, colonists require basic needs: food, sleep, rest, and hygiene. Special attention must be paid to healthcare—prompt treatment and care for the injured and sick will ensure their survival and well-being.
You'll have access to dozens of unique in-game resources, with mineral deposits unevenly scattered across planets. Create and optimize a logistics network using efficient shuttle systems to transport cargo and personnel between colonies and spaceports. Negotiate contracts and trade with all in-game factions.
Space is an inhospitable environment for humans: temperatures fluctuate dramatically based on time of day, season, planetary location, atmospheric presence, and distance from the Sun. Radiation levels vary across celestial bodies and intensify during solar flares. Meteor showers pose serious threats to colonies and orbital stations. On planets with active atmospheres, periodic storms and calms disrupt logistics and affect power generation.
The path won't be easy, but science and technology will help overcome all obstacles. Manufacture new high-tech resources to create increasingly complex equipment and superior structures. Utilize powerful engines and wireless power transmission to colonize the solar system's most remote corners. Research space agriculture and cuisine for varied diets and astronaut comfort, and develop space tourism for additional income. And that's not all—robots, clones, force fields, and much more await!
The Solar System Awaits You in Solargene!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Достойная игра. Фанатам космоса и строительства космических объектов - рекомендую! Разработчик своё детище не забрасывает, постоянно что-то "докручивает" и "довинчивает", но уже сейчас игра полноценна, все "докрутки" только повышают удобства. Плюсы-минусы расписывать.... Хм. А смысл в этом? Игра интересна. Этим всё сказано.
Un produit niche dans le domaine de la colonisation du systeme solaire.
希望能出一个可以移动布置好设施的房间的功能
Ras le bol de ces jeux de merde à mises à jour intempestives. Ne pas recommander surtout si vous compter jouer plutôt que de voir des mises à jour se lancer à chaque fois que vous voulez le lancer. Message aux dev : Apprenez a développer, avec un peu de chance vous n'aurez pas de mises à jour à faire.
muy guay
Залипательно,классный менеджмент...мне зашло)
Gute Idee, ich mag die Atmosphäre und eigentlich das Setting. Zufrieden bin ich aber nicht. Bspw. möchte ich meine Astronauten nicht Babysitten. Bei Oxygen macht mir das zwar durchaus Spaß, meinen Duplikanten den Tag zu versüßen und ihnen allerlei Tätigkeiten zuzuweisen. In diesem Setting jedoch habe ich mehr Makromanagement und weniger Mikromanagement erwartet- bzw. wenn Mikro, dann aber aber auch mit globalen Befehlen und komplexen Automatisierungsoptionen. Und warum eigentlich nur das Sonnensystem? Und warum keine allgemeine Ressourcen-und Finanzbörse? Das Spiel hätte mich richtig angefixt, aber es bleibt leider hinter meinen Erwartungen zurück. 'Ich muss aber auch sagen, das mir der Zugang zum Spiel schwer fiel, da aus meiner Sicht das Tutorial mangelhaft ist. Hinzu kommt, das mir best. Ansichten in der zugrunde liegenden Utopie, in einigen Punkten überholt schienen. Bspw. Laserkanonen die vom Mars ins All schießen, um anfliegende Kometen zu zerstören... echt jetzt? Auch hat Robotik und KI noch keinen Platz gefunden. Zwar wirkt der Techbaum interessant und auch plausibel. Problem: müsste nicht einiges bereits verfügbar sein zu einem Zeitpunkt, da man auf dem Mars rumkurvt? Ich meine wir beherrschen ja heutzutage bereits Atomkraft, 3D-Drucker, KI, Robotik, Genetik etc. (einigermaßen zwar, aber doch so, das einige Features bereits von Anfang an hätten einfließen können - das Ganze wirkt auf mich an manchen Stellen wie eine Utopie aus den 1980/90ger Jahren). Sicher brauche ich auch keinem Astronauten Aufgaben oder sein Zimmer zuweisen - wie trivial... Sondern man stellt bspw. Wissenschaftler oder Ingenieure ein, die sich dann von selbst beschäftigen - unterstützt von geschlossenen automatisierten Kreisläufen. Da braucht man keinen Otto mehr, der auf nen Schalter drückt, das Pedal tritt oder am Rad dreht. Wofür gibt es Protokolle? Trotzdem ist das Thema der ersten Besiedlung gewissermaßen reizvoll aufgegriffen und wie gesagt atmosphärisch gut umgesetzt wie ich finde. In diesem Sinne kann ich es empfehlen, da es eigentlich einen guten Ansatz hat. Jedenfalls hatte ich ein paar Stunden Spaß beim Basteln an der Station und es ist nicht auszuschließen, das Anderen dieses Spiel eher zusagt als mir.
Played the Demo, a must do before you buy the game, the demo lets you only play the tutorials, and you realy need that to decide if it is a game for you. Well..... It is a game for me. One of those games where you need to think about the next 2 steps before you make one. Only 1+ hour in to the main game and it allready grabbed me by the b*lls, and i know for sure i need to make a 100 restarts to get it right. Great game, just a few of them around, and this is one of those gems. 190 hours of gameplay, still having a lot of fun, few things to add tho, when starting a colony, try not to overbuild, depending on your machine, to much buildings will demand on your graphicscard, better build more colonys to do the same work. For my graphics card a colony of 250 astronauts is the limit with all the buildings i need on graphics. it will remain playable.
The interface is the game's biggest obstacle; it is clunky, inconsistent, and actively gets in the way of playing. Menus are unintuitive, font choices and layout make important information hard to read, and basic actions frequently require more clicks or hunting than they should. The tutorial is passive and poorly signposted; it hides critical information in tabs and prompts that do not correspond to what is actually on-screen, leaving you to figure things out by accident rather than learn them intentionally. That would be forgivable if the controls were solid, but the nighttime camera and mouse movement feel buggy and awkward. Camera glitches and inconsistent movement repeatedly interrupt exploration. There are strong systems under the surface and satisfying building and resource mechanics when they work, but the overall experience is weighed down by quality-of-life issues: clumsy inventory management, finicky mouse controls, opaque AI, and excessive micromanagement for staff that can end disastrously if you miss something. These rough edges make the game frustrating instead of immersive, which is especially disappointing because the world and core ideas are clearly well crafted. If you enjoy digging into deep survival and logistics systems and can tolerate a steep, fiddly learning curve, there is rewarding gameplay here, but not without a lot of patience and workarounds for the UI and control problems. As it stands, the interface and polish issues stop this from being the great experience it aims to be. Dev if you read this reach out and I can provide concrete examples and ways to improve. (from a fellow dev)
al principio es un poco dificir de jugar, pero cuando descubres los fallos de este juego y las cosas raras que hace, no dan ganas de jugar, simas tequita las cosas sin mas porque quiere, (espero que lo miren y lo corrijan) ha mi me gusta es buen juego
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English, Russian, French, German, Spanish - Spain, Korean, Portuguese - Portugal, Japanese, Italian, Simplified Chinese, Arabic, Vietnamese +11 more
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