
Blast your way through a galaxy of planets in this fast paced, side scrolling shoot 'em up. Fight in deep space, fly through asteroid belts, and battle across moons as you take on the alien menace.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
More Indie-Retro goodness from the Guys at Jim Jams. Fast paced, with just the right balance between level of difficulty and ease of play. Upgrades are plentyfull, but not so plantyfull to take away any challenge. Solar Wind is now my go-to quick gaming fix!
[b]Original Review:[/b] This game is a good attempt at a side-scrolling shmup... but unfortunatly for me, I can not reccomend this game at this time. My Gripes / Suggestions are: [list] [*] Throwing you in at the start of the game with 0% shields gives you no time to get used to the pace of the game [*] Although you can customise the control method (its not clear on how to do this, I found it out by chance), the game doesn't remember your settings. [*] There is no difficulty modifier, this goes along the same lines as the 0% shield start, meaning that you have to keep playing and playing until you get the hang of it, I personally feel this will turn people away from the game, if they feel they aren't making any progress they won't continue playing. [*] Enemies seem to launch (right at the start) right when you are underneath them, making it almost impossible to dodge unless you have fast reflexes, which you won't at the start. [*] Enemy sprites are bigger than you - this makes it harder to dodge them, and the power ups are small, I thought they were just floating debris peices to start with. So it was just hard from the get go. [/list] If the game started you off with a little bit of shield (about 15-25%) it will make this game just a little less painful the first few times you play it, as it will give you a little boost to learn the pace of the game, how fast you fire, your movement speed, how big your hit box is, so you know how close you can get to the ground, or near to another enemy. The graphics, art style and music are all top notch, I just don't think there is much of a learning curve, there are only so many times I can restart the first level as I am trying to work out what things are doing. I was moving around some of the scenary trying to dodge the enemies that I couldn't kill due to a slow fire rate, and I went a little too far back and instantly exploded because I clipped a bit of the ground, again because I had 0% shields from the start. I really wanted to give this a positive review, But for me it doesn't have the right balance. I bought this on a whim to support a developer of my favorite language (App Game Kit). But that alone can't sway me to give a thumbs up. Maybe if a few of these get addressed I might change my mind, but sorry I can't give it a thumbs up yet. [b]Update[/b] YES! Very responsive developer! that is always good!, the game is actually enjoyable now, the easement into the first stage is nice and easy, you get punished hard if you die (which is fair enough) but I actually felt like I was progressing through the game rather than spending ages trying to learn the whole map bit by bit. I feel I can give this a thumbs up, based on these adjustments, I still died early but that might down to be just being rubbish, but I do want to play this game now, so thats all good!
コナミのスクランブル風の横シューです。 燃料ゲージが時間で減っていくので、敵や地形に当たらなくても死にます。 燃料ゲージはアイテム取得で回復しますが、アイテムが画面に滞留する時間が短すぎるのがよくないです。 ※現在はスクランブル同様に燃料タンク破壊で燃料が回復するようになりました、バリバリ撃って全破壊で気持ちよく遊べます。 難易度も自機の当たり判定が大きいこともあってすごく難しいです。 死ぬとパワーアップがなくなるので、死んだらおしまいな感じがします。 ※死ぬとパワーアップなしでステージ冒頭からやり直しです、パワーアップなしでその場復活よりはマシ?かな~。 リリース当初から実績も追加されています、まだまだアップデートしていくみたいですね~。 今後も楽しみです。
very good challenging shoot em with a mix of lots of classics..Awesome Tribute to R-Type, Scramble, Gradius etc..if you love these type of side scrolling shoot em ups this is well worth a try & to buy :)
[FULL DISCLOSURE : I received a key for free from the developer] Very fun game! Still being added to and polished up - but it's not your typical early access fare. The parts that exist work and work well together. Gameplay is simple and fun! Current controls include the arrow keys to move and space to fire - with no penalty for firing constantly! It's already quite a fun thing on its own, but I'm curious & excited to see where it will go with the additional improvements! While this obviously isn't *exactly* like Raptor : Call of the Shadows, it is fairly reminiscent of it in terms of arcade shooting fun. Don't be afraid to give this one a look4 Video First Look : https://youtu.be/H_UeUylI3Do
It reminded me instantly of my c64 time. Pure Arcade Fun! For now it is our lunchtime game in the company :D
This game is very clunky and difficult. There are very few configuration options - you can't even turn off the annoying music or turn the volume level down without doing this on your main volume control. I found it hard to differentiate what was the foreground and what was the background as there is so much going on. I kept crashing into things as a result. There does not seem to be any checkpoints in the levels, so if you die, you start back at the beginning which I found increasingly annoying. In the end I removed the game from my account as I am streamlining my collection.
It's a very simple game but there is nothing wrong with that. The play style is addicting and has you wanting to retry over and over to advance to the next level. I have only two complaints, one is I couldn't figure out how to turn the music/sound down, and just about blew my eardrums off, and two the enemies and objectives aren't 𝘴𝘶𝘱𝘦𝘳 well explained so it's a lot of trial and error. Overall a solid game and I'm sure I will be back for more.
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