
Welcome to Solar Showdown - the ultimate 2-player couch competitive game where you harvest solar power, build defenses, and produce minions to attack your opponent's towers. Generate enough power to activate your base's ultimate weapon and blow up your rival! Grow, build, defend, and dominate!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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If you do decide to play this game, play it with a grain of salt. Also for the love of god, please read the description with your working eyeballs attached to your brain. Is this game anywhere near absolute perfection? No way. Is it a bit graphically intensive comparatively to what is actually happening on the screen? Absolutely. Is there any multiplayer aspect to this game? Nope, go get a friend for some Couch PVP Is there any way this game is going to actually get updated past release on Jun 14, 2023? 99% chance it is never going to receive another update. Does it NEED two Xbox controllers to be played? Yes, it says so in the description of the game. "Solar Showdown is a 2-player competitive game with RTS and Tower Defense elements. It requires 2 controllers to play local multiplayer." However you have to really think deeper to understand and see what this game actually represents, this is a student-lead Capstone project for a bunch of people who have never actually made a video game before. The time and effort put into this product from people who have no business and absolutely no prior knowledge of how a game is going to be made makes this product, despite it's flaws, a beautiful creation by students. This is not a Triple A studio, this is most likely, a class of college kids with dreams and aspirations of wanting to do this full-time. Thus, for a first-time project, I will say this is surprisingly fun and playable regardless of any glaring issues. At it's core, it is a management RTS game with a rock-paper-scissors-esque economy. You want to build solar panels to win the game, in order to build solar panels you need solar. However, you need solar spots, and you will not have enough solar spots on your side of the map to win the game. Therefore the conflict arises, the other person has the same objective, you yourself cannot destroy anything and must rely on your machines to do the work. Your factory builds little units that destroy things, but it cannot defend itself, the units will heat seek anything, but cannot heat seek other units. The defense tower destroys the units, but it cannot destroy other buildings. The shield defends against attacks against anything within it's walls, but cannot defend itself once the shield falls. I think you can get the idea from there. This core gameplay loop is what keeps it entertaining since you essentially have the same tools as the other individual (given similar skill levels) and are working to 'manifest destiny' into the other opposing individuals land. The approach is very interesting and fun and keeps both players entertained. The characters are unique once you really look at them and both concepts (iterating on each others core gameplay designs) are fleshed out and complement each other (plant/science vs industrialization). For those that complain about the controllers, can I ask you this? Would you like to share your keyboard with someone else? As a couch local PVP game, it is kinda ridiculous to expect two people to be able to play on one singular keyboard. Once you do get into a game, you can see the certain level of complexity baked into the controls and can then assume the controller is the perfect amount of complexity for the game's controls. For those that complain about multiplayer: I agree that is a concern. However, I reiterate again, this is a class of college kids, I'd rather them put out a full-baked local game, then a half-baked multiplayer laggy game with servers that are not going to be sustained in the next 2 years. This game will stand the test of time and will be playable regardless of the player base as you quite literally just need to grab someone and hand them a controller. All in all, I may be biased as my wife did work intensely on this game, but despite it's short-comings, I think this is fantastic game to just have in your library for whenever you need something a little bit competitive that you don't really have to care about. TLDR 8/10 - Enjoyable casual game with a very intriguing core gameplay aspect. Has limitations, but said limitations prevent it from becoming irrelevant which was probably thought of by the college class that made this game. I'd give it a try ONLY if you have a friend and two controllers.
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Game seems a fun idea, sadly it has a lot of problems. It only shows the button to hold for controller, even if i dont have one connected. Only 4 leves to play (for now atleast) which you have to play against yourself as there isn't an AI and there isn't a multiplayer mode which would be a lot of fun to play. And in last place, the fact that you cant play the game on 1440p or 4k, only 1080p oor 800p which is a shame. I hope these things get better in the near future, if so, definetly worth a try!
"Solar Showdown" is a student project from the Church of Latter Day Saints via their academic arm at BYU in Utah. Thankfully they made this a somewhat secular effort. This is a "couch co-op" (read: We don't know how to teach our students how to do netcode) PvP game with some lightweight RTS elements and a cartoony theme. The visuals are great because it's from the animation school at BYU, and kudos, they nailed that. Shame they didn't nail the gameplay, too. This is a 1v1 experience and much like they didn't know how to teach the students how to do netcode, they also didn't know how to code any AI, so this is basically a game for nobody. Gameplay is a not even badly concepted blend of tower attack/defense and RTS... this could really go somewhere if the scope of the game wasn't so horribly limited because it's a student project. The graphics in this game are really quite good, which at least makes the game look more appealing. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 3 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
The concept is good, but the game doesn't have CPU (AI) opponents, so it like an empty game to play with yourself.
Solar Showdown'a hoş geldiniz - güneş enerjisini topladığınız, savunmalar inşa ettiğiniz ve rakibinizin kulelerine saldırmak için minyonlar ürettiğiniz, 2 oyunculu, rekabete dayalı nihai oyun. Üssünüzün nihai silahını etkinleştirmek ve rakibinizi havaya uçurmak için yeterli gücü üretin! Büyütün, inşa edin, savunun ve hükmedin!
Press A to play. Well that's if you have a controller. Else it seems unstartable. Alt+F4 to shut down
I am looking forward to how this game develops. <3
Не запускает уровни. То бишь вообще поиграть даже нельзя.
Как только я запустил эту игру, я поразился качественнейшим кинематографическим трейлером, мало какая игра такого уровня может такое позволить. Сама задумка игры - гениальна и музыка хороша, это я не буду отрицать! Но реализация и текущая версия пока что хромает. Во первых кривая поддержка клавиатуры, конечно тут ничего страшного, но не у каждого контроллер есть и стоило добавить сверху большими буквами надпись о приоритете контроллера над клавиатурой. Во вторых довольно слабая оптимизация, у меня RTX и не 60 фпс, также нету настроек графики и большинства разрешений. В целом я буду ждать обновлений игры и если что поменяю свой обзор на положительный, пока что имею смешанные ощущения.
☀️
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