No revenue estimate for the App Store: Apple publishes no install counts, and its star-rating counts don't calibrate to sales the way Steam's written reviews do. Reviews and prices only.
Push the crates. Fill every goal. Do it in as few moves as you can. Sokoban Skies is a box-pushing puzzle game set on islands drifting above the clouds. There are 200 levels, and every one was put through a solver before it shipped: each puzzle is solvable, each needs the mechanic it teaches, and each par is a proven shortest solution. Three stars does not mean you did well — it means nobody could have done better. THREE MECHANICS THAT CHANGE HOW YOU THINK Ice: step on and keep sliding until something stops you. Teleports: paired gates that move you and your crates alike. Bomb crates: push one into a cracked wall and open a route that was not there. BUILT TO BE FAIR Unlimited undo, all the way back to your first move. Hints give the next move of an optimal solution, and if a position is already lost they tell you so for free. No timers, no move limits, no way to fail a level. MADE FOR A PHONE Portrait, one hand, swipe or tap. Plays offline. English and Arabic, switchable in Settings. Reduce motion, vibration and volume are all yours to turn off. Levels 1 to 12 teach the game one idea at a time. After that the sixteen islands get harder: five crates, thirty pushes, and a solution you have to see whole before you make the first move. Five lives, one back every half hour. Finishing a level costs nothing — only restarting or walking away from one part-solved.
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