
SOK is a sokoban classic puzzle game. The goal of the game is to move all the boxes to their positions. It's not as easy as it seems. The player can push one box at a time, but do not pull it off.
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The goal of the game is to move all the boxes to their positions. It's not as easy as it seems. The player can push one box at a time, but do not pull it off.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ИГРА СУПЕР НО СЛОЖНАЯ ДЛЯ РАЗВИТИЯ МОЗГА САМОЕ ТО ПЛЮС БЕСПЛАТНОЕ ДОПОЛНЕНИЕ ИГРА ЗА 21 РУБ ПОЙДЁТ
100 puzzles that are nice and enjoyable by being a good balance between not frustratingly difficult and too easy. For the $5 price tag a little bgm would be nice, really barebones but the puzzles are good. Edit: there is a free DLC that includes extra features like undo, music, and dark mode!
+1 103个成就 有免费DLC 没中文 SOK 《SOK》是一款经典推箱子益智游戏。游戏目标是将所有箱子移动到指定位置,看似简单实则颇具挑战。玩家每次仅能推动一个箱子,无法拉动箱子。 ■ 趣味十足的玩法■ 100 个精彩关卡,难度由易到难■ 无背景音乐,专注纯粹的游戏体验■ 103 项成就■ 云端存档功能■ 集换式卡牌、个人资料背景与表情符号:将依据 Steam 平台规则,在功能可用后尽快添加
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I cannot support this game because its developer decided to plagiarize the level design from other games one of them being Rainbow Hero. The worst part being that instead of addressing this in the other review this was talked about in they decided to use their developer reply to advertise another one of their games, this is an incredibly sleazy and deceptive practice and I cannot recommend anyone buy this game or any other games from this developer. If you want games with cool achievements for your showcase there are other ones out there with much cooler achievements.
オーソドックスな倉庫番で面白いです。 全100ステージ。大部分は簡単でしたが数問骨のある問題がありました。
Good puzzle game.
neeeeeeee dioooooooooo olum sok mu
SOK, developed and published by Siberian Mouse, is a minimalist puzzle game that captures the essence of classic Sokoban-style gameplay while presenting it through a clean, modern lens. It is the kind of game that values precision, logic, and patience above all else. The premise is as simple as it gets: push all the boxes to their designated spots on a grid. You can only push one box at a time, and there’s no pulling mechanic, which means every movement has to be carefully planned. This purity of design may sound basic on the surface, but it quickly becomes clear that beneath its minimal exterior lies a deep, methodical, and challenging puzzle experience that rewards careful thinking and punishes reckless moves. From the first few levels, SOK establishes its tone as a cerebral, quiet challenge. The early puzzles ease you into the rules, encouraging you to experiment and get comfortable with the movement system, but the game wastes no time ramping up the complexity. Each subsequent stage introduces tighter spaces, trickier layouts, and more interdependent boxes to manage. What initially feels like a simple exercise in pushing objects soon turns into a battle of foresight and spatial reasoning. Because you cannot undo pushes easily, one wrong move can ruin an entire attempt, forcing you to restart the puzzle from scratch. This design choice may sound harsh, but it embodies the spirit of classic logic games—success is earned through patience and deliberate planning rather than luck or improvisation. Visually, SOK adheres to a minimalist philosophy that complements its gameplay. The graphics are simple and clean, with crisp lines, muted colors, and unobtrusive design that keeps your attention entirely on the puzzles. There are no ornate backdrops, flashy animations, or distractions—only the puzzle grid, the player, and the boxes. The lack of extraneous detail enhances focus, allowing players to treat each level like a small meditative exercise in logic. Even the user interface is stripped down to essentials, reflecting the developer’s intent to create a pure puzzle experience devoid of clutter or embellishment. For players who appreciate elegant simplicity, the art direction succeeds brilliantly. The sound design follows the same restrained approach. There is minimal background music, which may initially feel strange in a time when most games saturate every moment with sound. However, the silence works in SOK’s favor. It turns each puzzle into a quiet, introspective experience, where the only “music” comes from the rhythm of your thought process and the subtle sound effects of movement and completion. It invites a kind of mental stillness that few games manage to achieve, making SOK a refreshing change of pace from the noise and spectacle that dominate modern gaming. The real heart of the game lies in its structure and difficulty progression. With 100 levels to complete, the challenges are finely tuned to escalate in logical steps. Early levels serve as tutorials in disguise, teaching you key concepts like corner traps, wall alignment, and movement optimization. Later puzzles demand mastery of those principles, often requiring several steps of premeditation to complete efficiently. The satisfaction of solving a level after multiple failed attempts is immense, and the sense of accomplishment only grows as the game’s puzzles become more intricate. Each success feels genuinely earned, a testament to the game’s carefully balanced design that values skill and mental clarity over brute force or trial and error. Of course, SOK’s deliberate simplicity may not appeal to everyone. The lack of narrative, visual variety, or background ambiance means that the game relies entirely on the strength of its puzzles to hold attention. For some players, this singular focus will feel refreshing and intellectually rewarding. For others, it might come across as sterile or repetitive, especially during the more punishing stages where one misstep forces a full restart. There’s also a degree of trial and error inherent to the genre, which can test the patience of players who prefer more forgiving systems or adaptive mechanics. Yet these criticisms are more reflections of taste than flaws—the game’s uncompromising design is precisely what makes it stand out. SOK succeeds because it understands exactly what it wants to be. It’s not trying to reinvent the puzzle genre or add unnecessary complexity. Instead, it honors the timeless appeal of logic puzzles: the pleasure of thinking through a problem, recognizing a pattern, and executing a perfect solution after multiple failed attempts. The crisp visuals, simple interface, and fair but demanding level design make it easy to get lost in its quiet challenges. It’s a game that asks for focus and patience, and in return, it delivers the pure satisfaction of problem-solving mastery. In the end, SOK is a minimalist triumph—a game that strips away everything but the essence of logic-based gameplay and executes it with precision. It’s meditative, challenging, and quietly rewarding, a title that thrives on its purity and restraint. Players who enjoy methodical, slow-paced puzzles that test foresight and spatial awareness will find much to love here. It doesn’t rely on story, spectacle, or gimmicks to engage; instead, it trusts the player’s intellect and persistence. In an era dominated by constant stimulation, SOK feels like a deliberate retreat—a calm, thoughtful exercise in logic that reminds players of the quiet beauty of simplicity. Rating: 8/10
一款经典的推箱子游戏,让我想起了小时候在文曲星上玩小游戏的时光了; 游戏难度不高,就是非常经典的味道; 如果实在过不去,指南里面有详细的过关方式; 一共100关,完成游戏即可全成就。
The free DLC is a must-have - added music, dark background, undo and leaderboard. classic push box game, 100 levels 103 achievements perfect game+1 no point shop, no trading cards, no level editor/steam workshop
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.