
Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.
Modeled estimate, not a reported figure. How we estimate →
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Construct and design buildings for optimal working conditions. Hire people to design and release software and hardware, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.

Buy plots in a huge map to create and customize your own building. No grid necessary, just make sure there's coffee.

Craft and manufacture software and hardware products, corner your market, defeat the competition, and make them work for you.

Create and optimize teams of employees with different skills and demands to release products in a timely fashion. Why not poach a big shot lead designer from a competitor to give you the edge?

Every playthrough of Software Inc. is different, as the market is simulated and randomized. Each action you take affects how history plays out.

Build, furnish, style and maintain office buildings up to ten stories + basement, on an enormous land, using a free-form building system with simple copy-paste tools
Hire employees to design, develop, support, update, research and market software and hardware in teams
Build roads, paths, bike racks and parking to ease commuting for your employees
Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatibility and cohesion
Customize your own founder or split the company between a team of founders
Design and manufacture your own software and hardware products and franchises
Compete in a simulated and randomly populated market by selling your products, taking on contract work, creating patents, making deals and trading stocks
Set up your own servers for products, source control and running your own online store
Hire staff to repair your furniture and computers, clean your office, make food for your employees, transport goods, secure your offices or greet visitors
Mod what kind of software you can develop, add your own furniture, upload your building blueprints, add support for your language or write your own code to modify the game
Delegate important tasks to your team leaders, such as managing development cycles and human resources
Play against up to 3 other players in the same map or cooperate with your friends by delegating work tasks, manufacturing jobs and server hosting
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 56 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ich wollte eigentlich nur mal kurz reinschauen, wie sich mein neues Software-Update verkauft. Jetzt ist es vier Uhr morgens, ich habe über 200 Millionen auf dem Firmenkonto und habe die letzten zwei Stunden im Pausenmodus damit verbracht, ein komplett symmetrisches Untergrund-Rechenzentrum mit 56 industriellen Lüftern hochzuziehen, damit meine eigene digitale Vertriebsplattform nicht abraucht. Dieses Spiel ist eine absolute Droge für jeden, der auch nur ein bisschen was für Management-Kram übrig hat. Was ich an Software Inc. so feier, ist dieser unfassbare Tiefgang. Du fängst in den 80ern in einer winzigen Garage an und tippst dir die Finger wund. Ein paar Jahre später managst du plötzlich riesige Elite-Teams, achtest penibel darauf, ob die Charakterwerte der Entwickler zusammenpassen, schickst deine Anwälte auf Patentjagd und baust siebenstöckige Support-Tower, um den Ansturm der User abzufangen. Der Baumodus ist Fluch und Segen zugleich. Man verliert sich so schnell im Detail, optimiert die Laufwege der Mechaniker oder baut sterile Sci-Fi-Serverräume, während das eigentliche Hauptspiel auf Pause steht. Aber wenn man dann auf Play drückt und sieht, wie das eigene, perfekt durchpolierte RTS-Spitzenspiel die Charts stürmt und die Millionen reinkommen, ist das einfach ein verdammt gutes Gefühl. Wer Bock auf ein richtig komplexes Tycoon-Spiel hat, bei dem man wirklich das Gefühl hat, ein Tech-Imperium von Null aufzubauen: Holt es euch. Eure Freizeit ist dann zwar weg, aber es lohnt sich.
Software Inc. is one of those games that looks simple at first, but it has a surprising amount of depth. Starting with a small office and slowly growing into a successful software company feels really rewarding. I enjoyed designing my office, hiring employees, managing projects, and trying to stay ahead of the competition. There is a bit of a learning curve, and it can feel overwhelming when you're just starting, but once you understand how everything works it becomes incredibly addictive. If you like management and business simulation games, this one is definitely worth playing.
Обманул издателя, выпустил полный мусор за 600к далларов (чужих), по итогу суд и банкротство, рекомендую
unfortunately a rather generic entry in the software dev simulator genre. No feature really stands out. Mediocrity incarnate
I would recommend anyone to try this game. A good game with great mod support makes it very re-playable.
gud
This game is soooooo addicitve, now you can't say you weren't warned, in the first 48h after buying the game i played for 33h (and I have a job) (yes sleeping was optional).
i like it!
Top!
ok
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Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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