
In this challenging 2D platformer game, play as a Superhero and help the Kid to find all the missing socks inside the cursed washing machine, Sockventure has stunning colorful graphics, hand-crafted levels, tight controls and fun ever-changing gameplay.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a fun platformer. Worth the buy honestly.
Muito divertido e desafiador. Ainda estou para zerar a última fase, que requer que se use basicamente tudo o que se aprendeu no jogo.
抓平台的逻辑非常诡异
tl;dr version: Sockventure is a solid precision platformer along the lines of Super Meat Boy w/ a variety of mechanics thrown in along the way to continually mix things up before anything gets remotely stale. Not too steep a difficulty curve until around chapter 5 when it ramps up noticeably. And yes, it works great on Steam Deck! (Technically "Playable" in needing to use the Steam Deck pop-up KB for entering a name, but otherwise it was essentially a "Verified" experience!). Recommend picking it up esp. if on sale. Longer version: The complexity of movement is dense and the controls feel good. The latter is crucial and absolutely a make or break for this sort of game so that's a plus. Deaths may be frequent and frustrating at times but just short of ever feeling unfair. Fresh off playing Celeste, I think some of my expectations are going to be unfair coming to this title, so I want to flag that. My primary gripe with Sockventure presently (working on end of Chapter 6) is it's largely feeling like punishing platforming for its own sake, and I'm hard pressed to want to get past a difficult section beyond my own will to do it and feeling a momentary sense of accomplishment. I could see the difficulty (but especially the number of systems I have to juggle) becoming so much so that I may be hard pressed to want to finish it but for now I'm taking breaks and coming back fresh which seems to help. For the record, I never came remotely close to finishing all of Super Meat Boy before bouncing off its punishing difficulty, so I'm sticking with this one more than that at least as of now. Celeste, by comparison, however always kept me going due to the comparably far more complete "package" of a game it presented than either of the other two (i.e., strong story, OST, etc.). This title is feeling much more like SMB. Story is..well, I know it's not where the creative dollars and energies were spent, but I do like the premise of a child's creative mind and where it can take you. I sort of wish that was leaned into maybe more overtly, maybe like a BBC Sherlock where the kid goes to his own "mind palace" and truly becomes part of the imagination himself OR takes on the persona of the hero, as the execution of these elements for me added some level of disconnect for whatever reason. Something about that boy's face and head appearing intermittently totally ruin it for me, and I can't quite explain why. It's like a sore thumb in removing me from the immersion I may want to have in this strange world -- is the Sock a hero with some character or is the boy the protagonist? That sounds dumb to ask but were things like that discussed, because it can inform the vision and execution on the final product? Regardless, I clearly care enough about the characters, story and world to even form such an opinion, so I think that's telling that there's something here. I would like to see a sequel that focused a bit more on story and characters (but then again, I'm an "old"). The still art on loading screens piques my interest, and I would welcome even those coupled with some text so my mind could fill in the creative blanks. So, perhaps less could be more in some instances?
Es corto pero muy disfrutable, la progresión, es buena y si se complica con el tiempo :) Buen plataformas.
Пальцы размять самое оно прошел сходу не спеша за 3 часа.
This game sucks my cummmm filled sock. Sure, it's an alright game for a few, but not worth it at any price as the game goes from super easy, to okay, to trashy, to just plain ballz. (ewww balls). Has very little redeemable qualities outside of being a worthless sack of existence. Buy at your own risk and refund when the game gets assey, which I did, cha-ching. I'd recommend playing it 1 hour and 59 minutes and refunding it, personally, just to screw over the creators of this godforsaken trash.
Really hard, I mean Really hard but satisfying
Pretty good unknown platformer with a weird story. Movement feels a little bit floaty but the move sets are interesting.
Was going to give this game a positive review until the last level. The game itself has tight platforming and controls, good hitboxes. The levels are kind of boring and the game is rather short. But overall I had fun through 85% of it. Then theres the final level. It's a race against rising lava, which can be fun or annoying depending on how its done. This game forces you to use the worst and most finnicky mechanic in the game, the dash jump and dash wall jump, a mechanic people are still complaining about to this day years later because of how unreliable it is. You're supposed to press at the perfect exact time or it fails. So you need to do a bunch of those in a row in a timed segment......sound fun? Oh wait also the lava rises at such a rate that if you literally don't get every jump perfect in takeoff and landing to be as efficient as possible you will get killed by the lava. Why theres no room for error or they didn't program 1-2 seconds of lag time is asinine to me. They even include single block platforms so your landing must be perfect or your instant lose. Be ready to spend 1 hr on a single part. You never feel like the failure is your party because its mostly due to this poorly designed game mechanic. It just ruined all my fun with this game and made it a slog but I had to stick it out. If they made a less lazy and cheap final level with a crappy mechanic then this game would be much higher. 6/10.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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