Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
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Social Gamebox has grossed an estimated approximately $320.3K on Google Play.
About approximately $320.3K gross, estimated range approximately $80.1K to approximately $1.3M — roughly approximately $235.3K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $80.1K – $1.3M. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $320.2K | 7.5K | 86% | Free | |
| approximately $320.6K | 947 | 87% | Free | |
| approximately $319.6K | 5.4K | 91% | Free | |
| approximately $321K | 3.6K | 88% | Free | |
| approximately $319.5K | 454 | 78% | Free | |
| approximately $319.4K | 816 | 89% | $3.99 |