
Climb to the top using only your hands in this physics-based climbing game—play with a mouse or in VR! Leap, dodge, climb! One silly mistake, and you will find yourself all the way down!
Most likely between $57 and $568. How we estimate →
Checked against 8 developer-reported gamesmedian error
So Far Up has sold an estimated approximately 43 copies on Steam, for about approximately $189 in gross revenue.
About approximately 43 copies on Steam (mid estimate), modeled from its 2 reviews — low confidence. Not a figure the developer has reported.
About approximately $189 gross, most likely between approximately $57 and approximately $568 — roughly approximately $126 net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $12M | 82.6K | 82% | $7.99 | |
| approximately $26.7K | 160 | 65% | $5.99 | |
| approximately $2.9K | 41 | 59% | $4.99 | |
| approximately $20.9K | 135 | 79% | $7.99 | |
| approximately $4.7K | 34 | 94% | $4.99 | |
| approximately $4.5K | 90 | 93% | $2.98 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $368 | 54 | 87% | $0.49 | |
| approximately $387 | 61 | 87% | $0.99 | |
| approximately $407 | 70 | 73% | $0.49 | |
| approximately $431 | 58 | 36% | $0.49 | |
| approximately $440 | 50 | 90% | $0.99 | |
| approximately $453 | 66 | 71% | $0.49 |