
A punishing VR climbing game. Climb a surreal mountain with nothing but a hammer.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Clamb is a punishing VR climbing game inspired by the game 'Getting Over It' - now with optional checkpoints and multiple hammer styles.
Climb a surreal mountain with nothing but your hammer. The hammer follows the movement of your controllers. Hit, push, and drag your hammer past obstacles to overcome them. It will be difficult at first, but practice makes perfect.
Choose your climb style - The original Heavy Hammer for maximum challenge, or the new Twin Hammers for easier control.
Optional checkpoints - Checkpoints won’t save you... unless you turn them on.
Physics-based climbing with no hand-holding.
Climb a surreal mountain that reaches into the stratosphere.
Your skills will be tested, your limits broken.
Tunnelling option for comfort. (Vignette)
Option to swap hammer hands.
There is a reward for those who reach the top.
I know it's quite a clamber up those rocks, but once you get to the top, the view is worth it.
It's not the mountain we conquer, but ourselves.
Need help? Check the pinned troubleshooting guides in the Steam forums for quick fixes and setup instructions.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty good Getting Over It VR game. Reviews are really bad because people are bad at the game.
I hate this game, highly recomend
I don't get mad at games. i think getting mad at a game is dumb, and cringy. but i DID nearly break my wall because this game pissed me off.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unfortunately the game is just not made well enough. One of the worse physics system i have seen in VR title. Missing features like unstuck (i got stuck in walls several times), smooth turning (you can only turn X amount of degrees). The game is labeled difficult but it is just poorly made. Your hammer never touches any geometry, it always hovers few cm from it. Also while you can clearly see crooks and crannies here and there thinking you can grab those the "hitbox" for hammers is not the same shape as level geometry
if like suffering and feel imesse pain when u fall this is a game for u i will now commit suicide
Pretty neat. Only thing I would add is that this game should let you slide your hands along the hammer to adjust where you're gripping it, kind of like how you can in Blade & Sorcery if I'm making any sense. I want to, much like Diogenes, be able to hold the hammer towards the lower end of the handle.
you cant win
The VR version is both frustrating and rewarding, but many of its problems come from bugs rather than player skill. The biggest issue is that the hitboxes don't match the visual models. Objects often have larger invisible hitboxes than their actual appearance suggests, making it difficult to accurately place your hammer or judge where you can climb. This can leave you hanging in midair, colliding with unseen obstacles, or unexpectedly falling. The hammer itself is also glitchy. At times, it will behave unpredictably and launch you in random directions, causing falls from high places through no fault of your own. These issues happen frequently enough to affect the overall experience. What's disappointing is that the original game doesn't suffer from these problems, making them stand out even more in the VR version. It feels like the VR release hasn't received enough updates or polish, because these bugs are extremely common and hard to ignore.
this game is good
everyone saying the clunky buggy lubed up hammers isnt a real thing... it absolutely is
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12M | 82.5K | 82% | $7.99 | |
| $2.9K | 41 | 59% | $4.99 | |
| $1.5K | 13 | 92% | $4.99 | |
| — | 0 | — | — | |
| $1.1M | 5.7K | 87% | $9.99 | |
| $411.8K | 853 | 76% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24K | 71 | 48% | $14.99 | |
| $24K | 62 | 73% | $19.99 | |
| $24K | 113 | 77% | $10.99 | |
| $24K | 89 | 88% | $12.99 | |
| $24K | 193 | 67% | $6.99 | |
| $24.1K | 451 | 84% | $4.49 |