
Get ready for the next-generation off-road experience! Drive powerful vehicles and overcome extreme open environments to complete dozens of challenging missions solo or with up to 3 friends!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22/day in the week to Sep 2 → 29.71/day in the week after.
About

SnowRunner puts you in the driver’s seat of powerful vehicles as you conquer extreme open environments with the most advanced terrain simulation ever, by the makers of multi-million seller MudRunner.

Overcome mud, torrential waters, snow, and frozen lakes powered by Saber Interactive’s best-in-class terrain physics engine. Traverse wild environments inspired by North American and Eurasian wilderness that accurately react to your trucks’ weight, speed and momentum.
Drive 40 vehicles from brands such as Ford, Chevrolet, and Freightliner as you leave your mark on an untamed open world. Expand and customize your fleet with many upgrades and accessories including an exhaust snorkel for heavy waters or chain tires to battle the snow.

Drive 40 vehicles from brands such as Ford, Chevrolet, and Freightliner as you leave your mark on an untamed open world. Expand and customize your fleet with many upgrades and accessories including an exhaust snorkel for heavy waters or chain tires to battle the snow.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 56.4Kreviews | 90% | — | $41.7M |
| $39.99 | 30Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1756 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
if you asked me years ago that a truck driving simulator would be one of my most played games ever I would have said never. Yet... 366 hours later.
прикольная игра залипнуть можно
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.7M | 124.6K | 92% | $14.99 | |
| $41.7M | 46.8K | 88% | $39.99 | |
| $41.7M | 146.4K | 81% | $14.99 | |
| $41.8M | 76.6K | 90% | $29.99 | |
| $41.8M | 140.8K | 96% | $14.99 | |
| $42.1M | 39.9K | 89% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $866.2K | 1.3K | 84% | $14.99 | |
| $20.8M | 37.7K | 92% | $19.99 | |
| $32.1K | 111 | 50% | $9.89 | |
| $13.1K | 17 | 35% | $19.99 | |
| $1.9K | 10 | 10% | $5.99 | |
| — | 0 | — | — |
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #51, worst MX #98 · 8 markets collected
Reviews, worldwide (the counter carries no country): 1959.6/day in the week to Jul 16 → 27.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
| $15.99−60% |
| 2.6Kratings |
| 72% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
| $29.99 | — | 95% | #37 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es excelente peeeeeero es muy lento, debes jugarlo con calma y tiempo.
This has to be one of the worst games I have ever played in 40 years. Slow pace, punishes you for being quick, constant stuck with your load for the next objective, forcing a restart to garage. DO NOT WASTE YOUR TIME or PATIENCE!
Игра на пару вечерков
um jogo muito bom dependendo se vc pega as DLCS com varios mapas e varios mods muito legais mas ele talves enjoe então tenque gostar muito mas de resto muito bom.
Sem o que fala, jogo muito top!!!!!!!!!!
For minimal impact purposes I'm "not recommending"; year 1 content should be fine. The game does not deserve to be slobbed off any more than that in its current state. (!) Don't buy more than Year 1 of content until or if they ever fix the mud=snow experience and late game truck content (including DLC's). According to users who have those purchased, particularly good US trucks have been nerfed to obscurity -- including paid DLC trucks (what the hell). Any Google search from my end brings me back to the early game Fleetstar and White Western Star while slobbing off Russian trucks. I wanted to play more thematically; have US trucks in US regions and Russian ones in Russia. It is an incredible shame that my experience has to be limited by the finite expression of available ingame tools. Sure, the "super" heavy snail trucks are cool but I figured something different could have been done with the rest of the longnoses and those purgatory highway trucks. -> I am also discouraged from buying access because of the unfoldable disappointment in content. I don't want ♥♥♥♥ on my plate. I want my burger fries, five on diesel and proverbial carton. Capische? -->Why in the world are even early offroad trucks so damn tippy? What are they even doing in that category since this is the case? I'm not excited about untipping a damn truck. ---> I have a racing wheel; I occasionally drove these trucks in FPV --- controls seemed more responsive compared to keyboard, which is also upsetting - separate experiences due to hardware. Diff lock warning also comes super early compared to alternative. Just zero cohesion from my pov in this aspect of the game's design. Finished Michigan, late into the Alaska region. It's a decent time consuming game, although it feels confused at times to what degree it should stay arcade and stay a simulator. Logging crane is ass; the few instances I've seen of logging cranes in real life were never this sensitive or incapable of holding a long log (i use wood for heating in the cold months of the year; hauling done by others while I process it myself). I'm a bit disappointed I can't manipulate that SOB from the operator's pov. ->A great amount of trucks are ass because of their fumbled center of gravity. Real life truckers have mentioned that the experience is way too bouncy while seasoned offroaders mentioned that the road and offroad conditions stretch into fantasy. My own input on this -- even the fleetstar, with deadass stock suspension, ♥♥♥♥♥♥♥ tipped at a degree it should have refused to. I assume the raw math involving it is either too sensitive or, during intense moments too chaotic -- effectively fumbling numbers and picking whatever output was hard coded. -->On the same note as to how confused the game seems between arcade and sim; you're not encouraged to optimize based on raw data, as level headed management and truckers would in real life. You're encouraged to wing it, which is not entirely satisfying considering trucks are tippy as is. This game isn't marketed as "Truck ♥♥♥♥♥♥♥♥♥ Sim". As far as I'm aware, it's a -runner series game. This means driving trucks, hauling ass with cargo as the main portion of the game. I should know, INGAME, the mass of the truck I'm driving. I should know the mass per pallet of goods I've got; the theoretic mass I could haul, while being able to overpack (something we can already do by stacking, with only the bottom layer strapped to the bed - though it's still an ass experience with the uneven roads). ---> I should also know the stats of all the tires without having to rely on the collected experience of other players formatted into a neat 2d table; what their relative pressure is as well. Some are high pressure, some are low pressure; the temperature in maps could also influence it. These are important elements to consider for off-roading. The mass of the vehicle comes into play here as well; these things already happen ingame, but we don't have the numeric guidance for it; you only see the consequences of your actions going in blindly. I don't really give a crap about the more recent Mercedes trucks. I would have cared if the other trucks hadn't been shived. If that's what it takes for you to introduce vehicles in the game by contractual obligation, I would've preffered fictional branding like many other games do. I'm playing on Linux. My file editing options are limited to next to none, so I can't fix these things locally.
ES BUENO, TE HACE USAR LA LOGICA.
Tiene mucho contenido y es muy entretenido y mas con los mods que se pueden añadir desde el mismo juego
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.