
Get ready for the next-generation off-road experience! Drive powerful vehicles and overcome extreme open environments to complete dozens of challenging missions solo or with up to 3 friends!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22/day in the week to Sep 2 → 29.71/day in the week after.
About

SnowRunner puts you in the driver’s seat of powerful vehicles as you conquer extreme open environments with the most advanced terrain simulation ever, by the makers of multi-million seller MudRunner.

Overcome mud, torrential waters, snow, and frozen lakes powered by Saber Interactive’s best-in-class terrain physics engine. Traverse wild environments inspired by North American and Eurasian wilderness that accurately react to your trucks’ weight, speed and momentum.
Drive 40 vehicles from brands such as Ford, Chevrolet, and Freightliner as you leave your mark on an untamed open world. Expand and customize your fleet with many upgrades and accessories including an exhaust snorkel for heavy waters or chain tires to battle the snow.

Drive 40 vehicles from brands such as Ford, Chevrolet, and Freightliner as you leave your mark on an untamed open world. Expand and customize your fleet with many upgrades and accessories including an exhaust snorkel for heavy waters or chain tires to battle the snow.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 56.3Kreviews | 90% | — | $41.6M |
| $39.99 | 30Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1653 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я скажу так, я купил сноуранер потому-что видел в большей степени как играют блогера и так далее и не вдавался изначально в сам геймплей, и что скажу. Сноуранер однообразное скучное говно, мало того ещё и физика кал, а если поиграть побольше выяснится что получив буквально пару тройку тачек тебе больше никаких и не надо для открытия остальных. Однообразие: Я говорю о том что главная задача игры это езда, и эта езда АБСОЛЮТНО однообразна, тоесть буквально съезди на точку ,возьми там что-то отвези куда-то, без какого-либо челенджа что уже к 40 часамм заебывает. Физика: Делая физику разрабы явно приняли что-то очень тяжелое, сперва не ясно чо не так, но при получении первой полноприводной тачки всё становится ясно. Крч игра работает так, в точке тянущих/толкающих колес появляется тяга из-за чего машина и едет, но при переключаемом приводе игра начинает считать чтонагрузка на заднюю ось и переднюю одинаковые из-за чего манишу именно что nидoрacит по дороге. А ещё есть и рандомный урон по подвеске, движку и так далее, тоесть поясню ситуацию, едешь ты по дороге, начинаешь тормозить, почти отормозился, настолько что скорость милипездрическая. и тут хуяк, аж 100 урона по подвеске и 50 по колесу, тоесть минус колесо и вот подобным игра полна. Тачки: Тачек просто дожрена, это классно, но очень уж много авто которые нахрен не нежны, та же самая огромная фура которая открывается в мичигане на озерном острове, она не тянет, полного привода по стоку нету и так далее. А и улучшйки нужно собирать, а некоторые нахрен также не нужны, тоесть как тот же загрузной кузов, тоесть если ты не хочешь ебнуца тебе придется брать прцепы чтобы иметь возможность отцепить, вылезти изговна и достать потом прицеп, что с грузом на себе ты нихрена не сделаешь. А сбор тачек ну это пипец, буквально если ты захочешь забрать все, ты буквально лишь пылесосишь первую тачку, получашь скаут, слегка качаешь его, и уже спокойно забираешь хамер и что еще угодно. Вывод? игра калл, играть скучно и неинтересно, хоть и с грузовиками можно невероятно много придумать, так что увы, не покупайте
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #51, worst MX #98 · 8 markets collected
Reviews, worldwide (the counter carries no country): 1959.6/day in the week to Jul 16 → 27.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
| $15.99−60% |
| 2.6Kratings |
| 72% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
| $29.99 | — | 95% | #33 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Saber turned the top kino that was the SpinTires series into redditor slop. you can't even get SpinTires anymore
[h1]雪地狂奔?泥地打滚![/h1] 如果你喜欢以低于5km/h的速度在泥地里蠕动,想要前进只能一路用卷扬机拉着路边的树桩;喜欢用1个小时去送货然后因为小失误翻车,又要再花半个小时派车出去回收遗落的货物和拖车,最后一看用时一个半小时任务进度推进了0;那你天生就是这个游戏的受众! 在这里你能体验到的是: 公路上开30km/h就开始失控的抹油沥青; 数十吨的卡车能被一个小石子蹦飞的超绝物理; 越野时会跳着走几乎没有四轮同时着地的蹦床悬挂; 稍有漂移就会受到比正面碰撞更多伤害的玻璃轮胎; 换挡时只会从最高档直接到最低档的天才司机。 ———— 终于在200小时的时候把这游戏全成就了,感觉能说的地方有点多啊。 [h3]1、制作组的恶意:想让你玩但又不让你玩得舒服。[/h3] 这可以说是最影响我游戏体验的部分了,你能在游戏内的绝大部分设计中都很明显得感觉到这种拧巴的心思。包括但不限于在经常走的弯道内侧放树桩狠狠狙击你的卡车底盘、开一条林间小路近道但也放树桩、以及把货场用树林围起来但是树的间隔又刚好勉强够卡车通过,让你找一个精妙的角度钻过去,但是钻到一半地上又有个小坡把你的卡车顶歪,然后树木就卡在驾驶舱和货斗之间的空隙里了。这种小心思看多了真的挺无语的,想增加难度你就老老实实让玩家运大件货然后场景里放深泥和陡坡嘛,非得在很多小地方搞这种设计,就有一股小家子气,何必呢? 修路修桥这种基建任务更是把这种小家子气体现得淋漓尽致。在第一个区域里还好好地给你把路修平,之后就还是忍不住给你加点小心思。修桥的材料从2格货变到4格,后面还有6格任务并且连修两座桥。阿拉斯加的修路任务更是,原来是山体塌方的路,修好之后路上还是有一半多的宽度铺满了大半个轮胎高的大块碎石,如果往上开则会卡在底盘下面让你的车动弹不得,摆明了还是要你往边上开,就有一种制作组玩不起的感觉。泰梅尔地区则是直接不演了,放一个断桥但是没有修桥任务,你只能开着满载的货车去越野和渡河,就很令人无语吧。 [h3]2、制作组的贪婪:pay to win的程度堪比劣质网游。[/h3] 我是相当乐意为游戏内容付费的,但是坚决不会为强度付费,这也是我基本只玩单机游戏的原因之一。这个游戏它真的敢在付费dlc里塞一堆强力车辆,而且付费车辆的配件一个比一个厉害,完全是碾压本体车辆的程度。差距有多大呢?dlc车辆不但普遍马力更大、油箱更大,而且在最重要的载货能力上,dlc车辆里有4辆可以做到“3槽货斗+起重吊臂+拖车钩”这个顶级拉货组合,但是本体车辆是一辆都不行。主力运货大车都这样了,小车甚至还更加离谱:F750大人能同时自带950修理点、14备胎和360燃料,这已经比大车能用补给车厢带的物资都要多了,可能是这车自带空间压缩技术吧。另外本体的大车没有一辆可以自带便携修理和燃料套件的,是一辆也没有啊!付费车辆可以带车顶补给包边开边修边加油,你不买dlc就只能小心翼翼地开,生怕撞坏车辆,还得规划燃料消耗,玩起来根本就不是同一种体验。还有那个付费轮胎包更是离谱,这游戏最重要的装备就是轮胎,而这个轮胎包是几乎所有小车的最优解。虽然说里面的大车轮胎并没有完全强过原版轮胎,但重点是能在游戏最开头最需要轮胎的阶段直接给你足够强力的轮胎,跳过了正常需要玩十几个小时的新手发育期,感觉就像制作组就非得多赚你这十块钱一样。 以上程度的pay2win我都还说可以忍一忍,毕竟就算付费车辆再强,本体车也不是不能玩的嘛,我自己也是没买dlc也不用mod打的全成就。但是它把本体车辆的强力配件都放到付费dlc里去,这我真的忍不了了。许多本体车辆的最强发动机、主动悬挂、微调变速箱以及最重要的全轮驱动都给放到后面赛季的dlc里了。这已经不是以前有汉堡薯条可乐现在只有汉堡的问题,这已经到了汉堡里的肉饼都得额外付费的程度:本体唯一的4货位车辆西星6900双转的全轮驱动都放在dlc里,这么重要的配件要玩家额外花钱?你不买dlc连本体自带的车辆也都是残疾的,真是恶心啊。 [h3]3、制作组的无能:游戏质量和bug数量似乎有些不配位。[/h3] 既然这游戏宣传的重点是物理引擎,那就先从物理效果说起好了:一个开卡车的模拟游戏,最重要的驾驶体验居然像是在开玩具模型车,完全没有卡车应有的重量和力量感。而且并不只是我一个人有这种感觉,翻了一下差评,有很多说这个的。具体原因开头也说过了,满载卡车能被小石子蹦飞,以及越野直接变成蹦床(特别是高凸悬挂,一用一个翻车不吱声)。很难想象这是一个几十吨重的钢铁机器,游戏表现和现实的情况非常割裂。至于地形部分,车辆通过泥地和涉水的反馈也很难说真实,借用reddit上一位卡车司机的话“在现实中我用哪怕是磨平了的30寸公路胎都能轻松过的泥潭,在游戏里居然能让卡车陷进去动弹不了”。当然这部分可以说是为了游戏性而做的设定,我也不觉得算什么大问题,但如果把游戏做成这样那就不要宣传什么“模拟”和“仿真”了,这跟真实世界的规律是完全不沾边的。 bug方面,最影响我游戏体验的主要有4个。首先是任务列表里的图标偶尔会莫名其妙消失,当然你还是可以按键选取那个任务的,虽然不影响实际游玩但看着总是不舒服,每次遇到都得重启游戏。第二个是手柄偶尔会按键映射完全错误,键位全部乱掉。而且重新插拔手柄也没有用,也是只有重启游戏才能解决。这个就很影响体验了,你能想象一下每次想玩这游戏的时候都因为这个bug偶尔要启动两次才能玩吗,就是这么糟心。第三个则是摄像机视角的问题,这游戏的摄像机逻辑简直堪称离谱,它不是固定方向的,而是固定距离的。举个例子:如果你把车开到某个很高的障碍物边上,比如山崖或者高墙,然后把摄像机(不是镜头面对的方向,而是镜头的反方向)转到障碍物里面。其他正常的游戏都会保持镜头方向然后把摄像机贴在障碍物上逐渐拉近视野距离对吧?然而这游戏不是,它固定视野距离让你根本无法保持镜头方向,那它是怎么做的呢?它会直接把摄像机角度抬高,让你俯视着看你的车。。。这个我真的无语了,搞得这么反人类干嘛?还有另一个典型案例就是过桥和过电线杆。只要摄像机和车辆之间有桥上的支撑钢柱或者电线杆的杆体,它会在视线与障碍物重合的那一瞬间把视角瞬间抬高,注意我说的是瞬间,完全没有逐渐拉近拉远视野的过渡。这就导致过桥的时候只要你从侧面看,那整个游戏画面直接就会变成瞬间拉近拉远的频闪(因为桥不只有一根护栏),简直快把眼睛都要晃瞎了。我要把它放到bug里说,因为我觉得这是完全不应该出现的。第四个则是采石场的一个拖车任务,完成之后并不会删除拖车,其他同类任务都是会删除并且也应当删除的。任务只能做一次,并且任务拖车不能出售,如果不删除的话最后地图上就会剩在那里什么也干不了,对于100%完成度的地图来说剩个拖车在那里很难看。并且就这个bug我还又去reddit上搜了一下,居然6年前就有人反馈过这个bug了,那制作组这么久了在干嘛呢,不会是忙着出付费车包圈钱吧,好难猜。 ———— [h3]总结[/h3] 虽然说了这么多,但毫无疑问的是,这个玩法本身是很好玩的(注意我说的是这个玩法好玩,不是这个游戏好玩,市面上多的是其他游戏有这种玩法),不然我也不会吃这么久硬是刷了全成就。在不同货场和交货点之间运送不同的货物,让玩家自己规划路线选择和车辆搭配,让游戏在单纯驾驶之外也有着更多元的体验。但也就像我前面说的,制作组在太多地方把这么一个好的玩法包装成了令人恶心的游戏,实属可惜。 如果你享受开卡车的驾驶体验,那就去玩隔壁的欧卡美卡;如果你想要车辆越野的体验,那先试试这游戏制作组的前作MudRunner,物理效果比这作好太多了;如果你享受在各个目的地之间规划路线的送货体验,你还可以去尝试死亡搁浅系列,而且那里可不会让你在前20小时完全陷在bt坑里几乎走不动路。我并没有夸张,如果你完全不买dlc不装mod的话,这游戏前20小时的体验就是正文的第一句话“以低于5km/h的速度在泥地里蠕动,想要前进只能一路用卷扬机拉着路边的树桩”。你只有升级了才能用越野性能更强的轮胎,升级又要求你做很多任务,任务地点又要经过一大片的泥巴路,这不就闭环了吗?
SnowRunner est un jeu sans bug et parfait avec ces paysages c'est un tres bon jeu
started this series when spintires was just a test. early early.. played a couple hrs here.. game is good. you can spend many years playing this game.. and new stuff shows up all the time, dlc and/or community maps/mods. many mods.. if you have money to spend then this is for you(lots of dlc), if you don't have that much money to spend then this is for you(lots of mods and dlc can be acquired on sale). if you like driving a truck and you have a lot of spare time to watch said truck slowly creep trough the mud then this is for you. if you only have 20 minutes to spare then this is for you. progression is saved, you continue where you left off. if you want to go fast then this is for you (mods will make this happen.) if you don't like this game then that's fine. buy it anyway :)))
good, lots of unique gameplay and great physics
이건 스님도 화냄
This game looks promising from the start but after you get past the first michigan and move on to harder region it makes you want to chop yourself into 7 pieces sell all of your body parts on the black market to earn enough money to buy five nuclear bombs and bomb all of saber interactive. One time i was playing on amur and got my trailer stuck, next i spent 8 hours and all of my sanity to get one of the metal beams (from the 3 that i was carying since all of the other ones floated away in a river) i needed for my contract delivered, after that i spent another 5 hours to complete that f*****g contract that barely game me any money. 10/10 would suffer again.
Look I get it. I get the satisfaction of delivery cargo after the truck flipped, the rescue truck flipped. And then I spend 45m saving the whole thing. I get it. I get why the game works. But it doesn't respect your time in the least. I'd go further and say; I have never played something that downright disrespects the player's time like this game. Yeah yeah, get good. I'm grateful to have a life outside of this game though. I want to engage with its systems. I just got tired of dragging huge trailers through forest at some point, just to rescue a beat up old truck that I don't even plan to drive. In my nearly 50 hours, I finished about half of Michigan. Unlocked everything in Michigan and early Alaska. It gets more tedious than difficult with more time spent. Any feeling of satisfaction I had of unlocking more powerful trucks (barely more powerful I should say) is wiped by missions needing me to transport school-bus long semi-trailers through forest. Perhaps by design the DLC trucks (which I don't have any) are necessary to bring the game to an enjoyable pace for the non-hardcore masochist players.
próbowałem przez 2 godziny wyjechać z błota po czym zdałem sobie sprawę że mogę odholować samochód 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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