
For Tan Yan, there is little hope his life will change. It's like his whole life is trapped inside a snowdome, unable to escape. But, what if, one day, he's given the chance to make a change?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
让人触发跟学习到很多的作品
作为一个时长5~6小时的作品来说,《青箱》在故事叙述的完整性上是很不错的了,情节设计非常紧凑,在此情节引擎之下人物形象本身确实受到了概念化的影响,这个作品本身也是偏概念性的,以在最后抛出的一个二元对立的选择性哲学问题为最终的主题核心,结局看似戛然而止的留白,实则早已将作者在此选择中的态度抛出(因为全篇基本上都是男主视角,乐萱的视角表现力相对不足,并且她弟弟的故事还被男主拷问),在这个意义上并没有引发进一步的思考,反而因为让人觉得到最后阿雪没有再度出现而更加突兀。整体推荐,剧情好像很多理念(楚门的世界、心理测量者)的概念减缩版,有一定启发性。
挺好的故事,UI很棒,美术可能缺点经费...
花了差不多四个小时看完了,怎么说呢,如果是冲着图一乐来的建议别买,纯纯的视觉小说不带任何自己的主观选择,前期观感很不错,但到大后期就拉了,个人感觉最后的剧情结束的相当突兀,电视塔那段剧情进度实在是太快,有很多东西都还能再写但草草结束了,最后男主从混乱中跑到阿雪身边感觉更是带点离谱,这一段在感觉上可以说是相当麻,颇有一种啥都没干就结束的味道,个人相当期待会有续作,但可能是因为自己还带点萌二的成分,对其他想试的我只能说不推荐
不错的作品,很符合我对lunatic这个词的想象
喜欢
补票
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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