
This is a local multiplayer 1V1 game. Invite your friends to compete, hit the ball to each other, break through the opponent's defense to score.
Modeled estimate, not a reported figure. How we estimate →
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About
This is a local multiplayer 1V1 game. Invite your friends to compete, hit the ball to each other, break through the opponent's defense to score.
Two players control their movements, hitting the ball, sprinting and jumping respectively with WASD, J, K, M and ↑↓←→, Num1, 2, 0 in split-screen mode.
2. The ball will be bounced back by the scene or be teleported.
3. Catch the ball with quick reflexes and hit it back, break through the opponent's defense to score. The first to reach 7 points wins.
Operate reasonably, exert your quick and accurate reaction ability, and strive to achieve a higher score to win the game.
Double-click Esc to exit the current level or quit the game.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Reviews
终于当上老资历了 绝对的aaa巨作 说真的,玩《雪球对对碰》之前,我一直觉得所谓“跨世代3A”都是厂商吹出来的营销话术。直到我顶着掉帧硬撑着进了游戏,整个人直接傻了——这根本不是做游戏,是把下一代的游戏技术提前扔到了现在。 先给所有人打个预防针:这游戏配置门槛离谱到什么程度?我电脑5080+9800x3d,平时玩任何3A开全光追都能稳120帧以上,点开《雪球对对碰》默认画质,开场加载直接卡了三分钟,进了主菜单帧数才40多,画面撕裂到眼睛疼。查了下官方给的配置要求,**最低流畅运行要5090配9950x3d起步,满画质满特效得三张rtx6000和线程撕裂者超频才能跑满所有物理效果**。配置不够的话,雪球的碰撞、碎裂、光影全都是错的,连消除判定都会出问题——我第一次玩的时候因为帧数不够,三个雪球怼一起居然没消,人都看傻了。 普通玩家别想着凑活玩,凑活根本玩不了。这游戏不是“画质高低”的区别,是帧数不达标的话,核心的物理演算直接不生效,等于你玩的是个残缺版。想完整体验,就得顶配旗舰卡+满血旗舰U+满速内存固态,民用级设备能跑满的,屈指可数。 最吓人的不是配置要求高,是它真的配得上这么高的要求。 就这么个对对碰游戏,每一颗雪球都是独立建模,有自己的重量、密度、积雪层硬度,碰在一起的时候,碎冰碴子、雪沫子飞溅的轨迹,雪球挤压变形的弧度,甚至碎雪落在底下雪球上的堆积效果,全都是实时演算的。没有预制动画,没有重复特效,你每消一组雪球,飞溅的雪粒、冰面反光、融化的细微水雾,全都是独一份的。 我玩的时候全程嘴就没合上。不是因为玩法有多神,是越玩越觉得恐怖——就这么个简单的对对碰玩法,居然砸了这么恐怖的技术力进去。别人家做3A是堆地图、堆剧情、堆美术素材,它倒好,拿顶级工业级物理引擎、全域实时光追、粒子级演算,来做一款对对碰。这种降维打击的感觉,就像有人拿航天发动机技术做了个打火机,你拿在手里都觉得不真实。 懂点游戏开发的都知道,这种全域实时演算有多烧钱。每多一颗雪球,算力需求都是指数级往上涨,背后的引擎优化、碰撞算法、渲染架构,研发成本比很多中型3A游戏整个项目都高。别人做休闲游戏是为了低成本捞钱,它倒好,拿3A天花板级的成本和技术,做了个最轻量化的玩法,纯纯的技术炫技,炫到你玩的时候都有点敬畏——这技术力领先行业起码得有五六年吧? 玩完退游戏的时候我甚至有点恍惚。以前总说某某游戏是“显卡杀手”,跟《雪球对对碰》比起来,那些都像小儿科。它根本不是在做一款休闲游戏,是在拿一款小游戏当载体,秀出了下一代游戏技术的雏形。 最后说句实在的,普通玩家真没必要硬上。没顶配机子,你连这游戏真正的样子都见不着,纯遭罪。但要是你有条件拉满配置跑满帧,一定要试一次——玩完你就会明白,什么叫真正的跨世代,什么叫技术力碾压到让人害怕。 这游戏好不好玩其实已经不重要了。它往那一站,就是在告诉所有人:游戏技术的天花板,远比我们想的高得多。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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