
Snow Ash is a post-apocalyptic, wasteland-themed card-based trading and survival game. In this snow-covered world, you’ll take on the role of a messenger, braving blizzards to deliver goods between scattered shelters. In the biting cold and swirling snow, where will your journey lead?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Snow Ash is a post-apocalyptic, wasteland-themed card-based trading and survival game.
This world was once beautiful and civilized—but those days are long gone...
Relentless snowfall has nearly wiped out everything, leaving behind only a few dozen scattered shelters across the snowfields—and the never-ending flow of drifters wandering between them.
By a twist of fate, you’ve become a messenger who braves the blizzards. Your mission: deliver goods, technology, and information to the shelters. Maybe, just maybe, you’ll bring a sliver of hope to the drifters as well.

The road ahead is full of danger. Countless greedy eyes are fixed on your cargo. You’ll face unexpected events and ruthless enemies. Only by cleverly using your deck of cards can you turn crises into chances and survive against the odds.

Out in the snow, you’ll constantly battle worsening cold, hunger, stress, and vehicle damage. Solving these problems is the key to making it further. Fuel, food, daily necessities, ammo, tools... your cargo isn’t just for trade—it’s for survival. Manage your resources wisely.

Where there are people, there’s trade. Each shelter offers different goods to buy and sell. Drifters on the road might barter treasures for supplies. Use your business savvy to carve out a place for yourself in this frozen world.

In the apocalypse, going it alone means certain death. Only by banding together can one survive. Recruit a variety of characters to form your team, and plan out unique skill paths for each. Every character can freely learn any skill, giving you the freedom to build your own custom deck!

Every choice you make shapes your team’s fate. Your decisions and actions will affect how the snowfield story unfolds. With a rich world and narrative waiting to be discovered, you’ll find new stories whether in a shelter or out in the blizzard.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не плохо, но немного занудно.
微光线剧情还是非常不错的,就是后期跑图一直打牌真的很无聊,很累。希望加个快速旅行之类的系统
挺好的,demo的时候遗迹数值设计还不合理,正式版就改过来了 目前主要是食谱这条线后续怎么触发比较随缘,好像没什么提示,但是影响也不大
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Авторам надо что-то делать с локализацией. Сейчас это боль-моя-дырка-задница.
整体节奏不错,唯一觉得要改进的就是后期重复性太多,以及车辆推进会很多,浪费蛮多时间的
Интересно изучать мир но сложные механики 8/10 https://youtube.com/live/QVO1WXIpKYw?feature=share
看得出来,这游戏算是草稿,也算是作者执念,但就不算是让玩家爽的。繁琐的成长,意义不明的牌组,高昂的试错成本,僵硬的打牌机制没法精简只能堆牌耍猴戏,以打牌的形式跑图就是玩家当猴把猴戏耍不知道多少遍。最招笑的是科技树顶端“双倍掉落”天赋,前中期你那事件牌、天气和可怜的行动力组合拳让但凡想靠战斗起家的只有破产,到了后期已经重复猴戏烦得不行更看不上战斗掉落那点三瓜两枣,摆个鸡肋在科技树尽头,这安排的唯一意义便是与诸贤共赏惊世智慧。别说玩了,就是拿ce改都麻烦得不行。杂质太多,快乐太少。
这个游戏我玩了30个小时,只打了暖雪结局,美术风格属于我的好球区,更加感染我的是把单人剧情做到最后,听到每个角色专属不同的bgm,有一种拨开云雾见晴空的感觉,还有我能够在电车难题的结局中选择难度最大但能改变世界的选择。是信使也是救世主,有部分原型我能看出有三体的影子,科幻感对于世界观的设定也没有令人感到枯燥。当我真的完成微光之后我会想,是不是在某个平行世界真的有人靠这种方式改变世界 但代价是什么呢? 为了升级汽车反复的跑商,为了升属性反复的做任务,为了设计图跑几十遍遗迹,明明可以吊打低难度的怪,非要跑来跑去等一回合,驾驶的BGM和遇到敌人的BGM一首来来回回反复的听,接个主线任务从左上到右下,一点铺垫都没有,有些任务做一半会消失,回来就让你跑10000km左右的路程,如果我不是一个喜欢rpg把等级先升满再去主线,我都不知道高难怎么走,事件卡天气卡来来回回就那么多debuff的图直接看麻,如果不是后来发掘一套过牌流,不然打遗迹得打死,如果不是最后真的靠我的卡组干掉天气,我都不知道有多少人卡关,我还知道核弹卡是结局的轮椅解那个10费的核弹刚需主角用两次技能(7+2+2-1)但是一点提示都没有,,如果能把握好剪去垃圾时间多点主线我想我能给个8分,目前6.5
指引和任务做的好差,就开头的给风暴港城送货任务,找遍了都没找到哪里交货 心累,玩的时间多是后台挂着的时候多,不推荐。
剧情和世界观很赞,一周目通关了微光结局,虽然画面低质的感人但是剧情蛮感人的,文本细节也很好玩比如那个蟑螂做的营养膏……六个队友的剧情都跑了一遍,挺燃挺感动的,不过艾尔和信使的cg身高比例是认真的嘛……什么时候出一个剧情畅玩版就好了,跑商跑的我想吐,后期除非剧情要求我都不离开老五所了,实在是路太远太恶心人,哪怕我车差不多满级了跑图依旧很累,要不停地去拖拽那个向前的卡。 无限流,真的强,六级路一波推随便跑,但是玩下来真的想死。 打完就没了,好歹收录一下结局啊求求你,打完哗的一下回到界面好像根本没玩过似的。 要不官方出一本小说把几条线都写一下吧,反正b站也没几个做这个游戏的,打完微光感觉像还了一百万的债,这辈子都不打算碰那个见鬼的卡牌了,但是真的很想知道暖雪、家园和伊甸发生了什么。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $0 | 0 | — | Free | |
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| $70.6K | 248 | 49% | $7.99 | |
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