Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Relive the golden age of 16-bit gaming with Pico 16, the Super Nintendo emulator that prioritizes accuracy and ease of use. Whether you’re platforming through dinosaur lands or exploring sprawling RPG worlds, Pico 16 ensures your experience is flawless. Why choose Pico 16? While other emulators focus on bells and whistles that clutter your screen, Pico 16 focuses on the game. By utilizing the highly-accurate bsnes core, we provide a level of compatibility that handles even the most demanding "special chip" games with ease. Top Features: Unrivaled Accuracy: High-fidelity emulation via the bsnes core ensures games run exactly like the original hardware. Instant Play: Support for .smc, .sfc, and .zip files. No complex folders or setup required. Play Your Way: Touch-optimized on-screen controls or seamless pairing with your favorite Bluetooth or wired external controllers. Worry-Free Saves: Auto-save functionality ensures your progress is captured the moment you stop playing. Optimized Performance: Built for modern Android devices to provide low-latency audio and silky-smooth video. The Pico Suite Guarantee: Join thousands of retro fans who trust the Pico family (PicoBoy, PicoAdvance, PicoNES) for their daily gaming. No trackers, no ads, just high quality apps that work. Game used in screenshots with permission of the author. MazezaM by Alekmaul. Available on itch.io https://portabledev.itch.io/mazezam-snes Note: No ROMs or copyrighted material are included with this app. You must provide your own legally obtained game files. Emulation Online and Pico16 are not affiliated with Nintendo. Uses open source code from the BSNES emulator. Source code and full license are available at https://github.com/emulationOnline/bsnes
SNES SFC Emulator - Super16 price history
SNES SFC Emulator - Super16 has grossed an estimated approximately $1.6K on Google Play.
About approximately $1.6K gross, estimated range approximately $409 to approximately $6.6K — roughly approximately $1.2K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Estimated range $409 – $6.6K. Not checked against reported figures. How we estimate →
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $1.6K | 96 | 93% | Free | |
| approximately $1.6K | 201 | 89% | $2.99 | |
| approximately $1.7K | 127 | 94% | $3.99 | |
| approximately $1.8K | 194 | 99% | Free | |
| approximately $1.5K | 55 | 100% | $3.99 | |
| approximately $1.5K | 126 | 89% | Free |