
You are detective Hank Anderson , and you’ve just been transferred to another city to help solve a series of unusual crimes. Upon arrival, you are greeted with a gory scene and a revelation of several instances of a deadly disease that turns people into savage zombie-like husks.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The Developer has made an amazing story, this is more of a visual novel than a game to be exact, as there is no combat, or rather the combat is resolved with choices. This game is the first from the developer with romance and adds to replay value. The game surrounds 3 stats and you level up these stats from solving tasks (Quests) or by doing side quests where you can acquire some bonuses. I am impressed by this developer and have bought other games from them and I am impressed by them as well. Overall the story is up there with Witcher, Mass Effect and Dragon AGe series, ofcourse the storys romance is a bit rushed but it is expected with the length of the game being 5+ hours, if the game had a bigger budget I am sure the story and the romance would not feel as rushed. But the Romance in it self is well written as is the story. If I had the option to fund the developer to make bigger games I would, because he is that good. I cannot wait to see what else he throws our way, and to be honest he does develop games quite quickly but remain a very high quality, at least for those that enjoy story rich RPG's. This game was made with RPG maker and some might flinch at the very idea, but the developer uses the RPG maker with exceptional skill and it is fun to play for those that enjoy story driven rpg with mulitple endings and what not. In short, well worth the money, and you should support this developer if you are an RPG fan, so that we can see more titles from him. RPG maker or not, he is worth the support.
Well written characters and intriguing story. A full playthrough is about 5 hours. It's a point and click game, and it has stats that alter how you resolve the mission events depending of how you manage them.
这款游戏的剧情不错,剧情也有些深度(游戏过程中有很多有意思的细节) ,面对选项中中做出艰难的选择。在挖掘案件背后真相的同时,与剧情人物提升好感,影响事件和结局(抛开剧情不谈,在提升异性好感方面我认为做的不错,面对不同女性提出的选项,自己的选择会影响其他事件。) 这款游戏的背景音乐也是一个亮点。几乎主要人物都有独有背景音乐,也为增加了气氛,也能反映出人物的性格。很好地烘托了气氛。(个人认为Alzyra,酒吧、码头的背景音乐不错)。
Um jogo excelente, os diálogos e o enredo são bem trabalhados, além do fato de você poder escolher o seu "destino", o que agrega bastante no fato do jogo ser viciante. Outro ponto interessante, é o relacionamento que você pode determinar se desenvolve ou não com determinados personagens.
Sometimes taking a chance on the rpgmaker games bin pays off. This is one of those times. Snares Of Ruin is an unexpected game. Its quality spikes are high, but its troughs aren't particularly low either. Honestly, the worst I could say about it, if I was genuinely trying, is that the tilesets look pretty rpgmaker-y, and occasionally that pulls me out of the action. Everything else, however, pulls me back in. Snares Of Ruin has you play as a detective in a fantasy-modern city, working alongside zombies, elves, vampires, etc to solve a complex case involving an epidemic. The world-building is surprisingly great, and the writing is mostly pretty solid, apart from a few awkward-feeling sentences and stiff characterizations. Gameplay consists of walking from point to point, but also making critical decisions on how to approach problems and what to do with your spare time. There's even some Phoenix Wright style detective work, and a fairly limited economy where you can get cash from perfecting cases, and spend it on a variety of opportunities that can change your stats and the outcome of your mission. You have three stats, Athletics, Erudition, and Charisma, and you get points to invest in them pretty frequently. Unfortunately, there's no real yardstick for how much is the right amount to pass checks, so I'm just going to tell you outright. Pick two to focus on, and don't take anything higher than twelve. Each stat is good, but Erudition punches a little bit outside of its weight-class by letting you pick up more stat boosts and knowledge unlocks (and even a twist to the final confrontation) via books in the city library. Combat exists, but it's done through making decisions and using stats. Similarly, damage can happen, but what it does is impose a penalty on your stats. Executed poorly, I think this would still be a decent design, but Snares executes it pretty well, and it left me feeling a bit like I was playing a very, very off-brand Deux Ex. Snares has some dating-sim elements, although it's probably fairer to compare them to Mass Effect, since you get a good chance to know every character without being stuck in anyone's route. None of the datable characters' characterization is *super* deep, but nothing's unforgivably shallow either. You do spend more time with some characters than others (there's one who's not even in the title picture who shows up pretty late), but this didn't really bother me. Granted, I stayed professional and dated no one, so your mileage may vary. Overall, I'd recommend Snares. It's not perfect by any measure, but it's way better than I was expecting. It does have a short runtime (my playthrough is reflective of an average game clear) but it doesn't feel rushed, and there's apparently a prequel and sequel to follow it up with. If you like diving into the rpgmaker bin, and if you prioritize decision-making and storytelling over combat, there's a lot of potential here and some decent fun. Edit: I just looked at my achievements, and apparently the game does a pretty significant amount of branching. I think I got the best ending, but there seems to be a *lot* you can do to end up in a different position by the endgame. 2nd Edit: Snares of Ruin has its own song that plays over the end credits, and there wasn't a good place to mention this in the review itself, but the song seems to have been written for Snares specifically, and it references game mechanics in the lyrics. It tries maybe *slightly* too hard, but it's an impressive amount of extra effort to write and record a song for an rpgmaker game, and I think it's genuinely cool the devs went the extra mile.
You are detective Hank Anderson , and you’ve just been transferred to another city to help solve a series of unusual crimes. Upon arrival, you are greeted with a gory scene and a revelation of several instances of a deadly disease that turns people into savage zombie-like husks. Upon closer inspection, it appears there’s more to all this, and peculiar events do not stop. It is up to you now to solve this mystery and find out who or what has caused this. + Great story + Choices & consequences + Romance + Detective + Value for money - /
Es un juego bastante entretenido. Buena historia y los romances tienen progresión. Lo malo es que no hay nada explicito. 7.5/10
It's ok!
it's actually pretty good
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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